[Alpha]Alien Stimulant

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improvedname
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[Alpha]Alien Stimulant

Post by improvedname » 17 Jul 2015, 20:34

CM Version (alpha or Regular):ALPHA

Summary (a quick, 2-3 sentence summary):so what if we added a chemical that slows the process of living beings in you like 5 units to slow the grow process by 15 seconds and overdose on 10 so it could you give extra time removing a larva

And when its overdosed it should speed the process by 5 seconds so they have to make sure they dont overdose it


Benefits (How this will benefit the server and game as a whole):it would give marines more time to remove larvas before they arrivere at sulaco medbay and burst or halfway trough surgery

Details (Description of how you think this would work, the benefits, etc):the benifits are that you have more time to remove the larva 15 seconds if you dont overdose it and if you overdose it it will speed the process up by 5 seconds every 5 ticks

Implementation (Optional, if you have an idea how to implement it):IDK

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LordeKilly
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Re: [Alpha]Alien Stimulant

Post by LordeKilly » 17 Jul 2015, 20:35

Giving this a -1 because it's purely metagame. You have a chemical for something you've never encountered before.
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Zynax
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Re: [Alpha]Alien Stimulant

Post by Zynax » 17 Jul 2015, 20:48

Anti tapeworm juice.

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Surrealistik
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Re: [Alpha]Alien Stimulant

Post by Surrealistik » 17 Jul 2015, 21:00

Dylovene could work for this, as it's a broad spectrum anti-tox; it metabolizes pretty quickly though.

Spaceacillin metabolizes slowly and is a broad spectrum anti-bacterial/anti-viral which makes it suitable on multiple levels.
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Evilkyle24
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Re: [Alpha]Alien Stimulant

Post by Evilkyle24 » 17 Jul 2015, 22:42

-1
Don't like it. Its dumb. Not sure what else to say.
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apophis775
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Re: [Alpha]Alien Stimulant

Post by apophis775 » 27 Aug 2015, 15:55

Denied

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