Tail Attack

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tenshar
Registered user
Posts: 59
Joined: 10 Jul 2015, 17:58

Tail Attack

Post by tenshar » 18 Jul 2015, 19:50

Colonial Marines Version: Alpha

Bug Description: Tail attack seems to crit/de limb well more often then it should, and is unavoidable.


Steps to reproduce:
1.Play alien
2.Tail attack a marine
3.Win, because its instant (unlike the movies) and will delimb/crit the marine pretty much consistantly.

I've been hit 4 times and every time it dismembered me, and even aliens have said it pretty much never fails to do such. Which is silly, as that means any hivelord can now be as effective as a ravager in taking down a lone marine. According to the admins/mods/devs Its supposed to be a rare chance to instant crit/dismember, but currently its more like the opposite a rare chance to be weak attack. Supposedly it relies on how long its charged, but thats pretty silly since they can charge it and wander around for an hour and suddenly deploy it. If this is how its going to be, moving more then a few squares should interrupt it because the tail is used for balance, so having it prepped to strike would screw an aliens balance.That needs a fix.

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Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Re: Tail Attack

Post by Abbysynth » 07 Aug 2015, 21:26

Fixed. Tail max damage was nerfed.

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