Alien changes for Alpha to bring the teams into balance

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tenshar
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Alien changes for Alpha to bring the teams into balance

Post by tenshar » 19 Jul 2015, 01:35

CM Version (alpha or Regular):Alpha

Summary (a quick, 2-3 sentence summary):

Aliens healing currently is too fast when on weeds and lets them easily tank 2-3 marines no problem. This could also possibly be a bug with healing being broken as if their normal and the weed healing is overlapping increasing the total healing greatly. Suggest reducing it to the original server heal rate so that aliens caught on their own are more likely to die. Currently aliens tend to solo a lot and even against 3-4 marines unless you trap them putting them into crit when on weeds is huge challenge, and wont last very long at all when you do. Along with that a general re balance is in order, as currently while strengthening the aliens no one has taken into account the fact they have A massive home field advantage of a dark world full of weed walls that act like steel (they should act like wood barricades, you can shoot through vines after all, or at least let them be burned down)


Benefits (How this will benefit the server and game as a whole):Balance the game, currently marines have little chance to win due to the near impossibility of taking on an alien as all they do now is charge and tail stab you into crit from the shadows or an invincible vine wall. As the Alpha map GREATLY benefits aliens, I would highly suggest balancing the marines a bit stronger as all the darkness and huge open areas to hide is a massive alien advantage.

Details (Description of how you think this would work, the benefits, etc):Give the marines a chance when hunting down solo aliens

Implementation (Optional, if you have an idea how to implement it):Code changes that's about it

(posted since none of this is really a bug)

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Biolock
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Re: Alien changes for Alpha to bring the teams into balance

Post by Biolock » 19 Jul 2015, 02:53

Marines have been winning most rounds from what I've seen.
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TopHatPenguin
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Re: Alien changes for Alpha to bring the teams into balance

Post by TopHatPenguin » 19 Jul 2015, 11:56

Currently i don't see the aliens needing this... as marines have won most rounds currently. (After the alien nerf)
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Re: Alien changes for Alpha to bring the teams into balance

Post by Feweh » 20 Jul 2015, 12:55

What alpha were you playing? Marines won every round this weekend aside from one.

This was for both days that I played in at least.

Aeleto
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Re: Alien changes for Alpha to bring the teams into balance

Post by Aeleto » 20 Jul 2015, 13:00

What people said, aliens were nerfed to a point where marines can actually kill them now. Nerfing the health regen would be a huge drawback to xenos that already have little HP.

tenshar
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Re: Alien changes for Alpha to bring the teams into balance

Post by tenshar » 20 Jul 2015, 19:57

Only wins I saw sun/sat were retreat via escape with one actual victory and one nuke after the fact after a escape had already occurred. Perhaps earlier in the day was different but the night round est time tended to be one sided with a lot of people choosing to observe and go alien. Again I may not be totally aware of the end w/l ratio but it seemed pretty off when every alien was able to instant crit using their tail with a minor penalty.

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Re: Alien changes for Alpha to bring the teams into balance

Post by apophis775 » 05 Sep 2015, 19:38

Out of Date.

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