CM Version (alpha or Regular):Alpha
Summary (a quick, 2-3 sentence summary):Increased Explosion damage for most explosive based weapons and predator self destruct. Currently a grenade dropped on the head of a runner or drone, or a predator's self destruct or a rocket launcher seem to have very little actual impact damage wise (watched SAS self destruct as the predator, only to kill not a single alien of the 5 near him) grenades take 2-3 to kill runner/drone. Along with this I would suggest sticky grenades, perhaps 2 per specialist, to make up for the fact that aliens will run from grenades even when having no clue what they are ((meta all day every day))..so if you can hit an alien with it, the grenade will stick to the alien preventing it from running from it. Also increase knock down time for explosives against aliens, period, right now its like 2 seconds, not even enough to change to a gun to finish them off. They may not loose limbs but they should still get the crap knocked out of them from a point blank explosion.
Benefits (How this will benefit the server and game as a whole):Make explosive weapons in line with the smart gun.
Details (Description of how you think this would work, the benefits, etc):Currently player aliens avoid grenades and land mines, and while you can toss a landmine under something, grenades you cant, so this will give them some use.
Implementation (Optional, if you have an idea how to implement it):Coding for some of the damage, for the stick a small grenade skin change for the stick grenade and the throwing knife hit and stick to script without being actually in the flesh
Explosive weapons fix to bring in line with smart gun/sniper rifle
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