Corporate Bodyguard

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Tetsip
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Corporate Bodyguard

Post by Tetsip » 19 Jul 2015, 03:50

CM Version (alpha or Regular):Alpha

Summary (a quick, 2-3 sentence summary):
Weyland Yutani Liason is a corporate sleezebucket. Because of this he often becomes the target of dislike during a round. I had around where command staff took a hand in killing me because of my scumbaggery shenanigans. WY I assume wouldn't send a corporate liason alone in the company of a jarhead battallion.

Benefits (How this will benefit the server and game as a whole):
Weyland Yutani Liason by proxy gains more power during the round by having a personal possy of guards that do his, and only his bidding. He represents the word of the company on the Sulaco, and now he will have a left and a right hand to carry out the bidding of the corporation.

Details (Description of how you think this would work, the benefits, etc):
Maximum two. Start them off with very suity looking clothing and an armored vest and hat specifically designed to protect from ballistics. Give them powerful sidearms and the ammunition to feed it. Possibly put in a special WY vendor for WY Bodyguard gear and ammo, equipment like spec-ops. Maybe different sets of gear. One for wrestling people, and one for wrestling aliens so now xeno restraints can be re-added. Now the WY liason has a personal pair of minions he can have do his dirty coverup work on the colony, maybe killing survivors to keep them quiet. Maybe he needs them as personal protection for disgruntled marines with a heart of gold. Maybe he just needs a minion to grab him coffee. It gives WY liason more options, and it gives players more room to immerse themselves in the Weyland Yutani aspect of the setting.

Implementation (Optional, if you have an idea how to implement it):
I'm no coder, so I have NO idea how to implement this.
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Re: Corporate Bodyguard

Post by UnknownMurder » 19 Jul 2015, 11:08

+1
Commanders shouldn't be disagreeing or hating the WY on first impression.
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Re: Corporate Bodyguard

Post by Surrealistik » 19 Jul 2015, 11:39

-1

We don't need more pseudo antagonist slots that in practice hinder and never help the marines.
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Re: Corporate Bodyguard

Post by TopHatPenguin » 19 Jul 2015, 11:50

Hmm i'll give this a +1 but i don't think there should be two of them unless lots of players are on, i think it should mainly be one bodyguard.

In regards of uniform couldn't they wear a customized version of what Josh has just sprited ? viewtopic.php?f=64&t=2780
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Re: Corporate Bodyguard

Post by Tetsip » 19 Jul 2015, 12:55

Surrealistik wrote:-1

We don't need more pseudo antagonist slots that in practice hinder and never help the marines.
The purpose of the WY Bodyguard is not to play an antagonist, it's to protect YW liason from zealous marines with a conscious that decide WY liason is a sleezebag and deserves to die.

Like I said in the first post, I went full WY corporate sleezebag, and I was killed by the Commander, an LO, and an MP in my own office for BEING said sleezebag. WY representative should not be killed for doing his job.
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Re: Corporate Bodyguard

Post by Surrealistik » 19 Jul 2015, 12:57

In my experience, the WY is generally played as either a hindrance at best, or a de facto antagonist at worst (I really don't like the role to begin with), and giving him a bodyguard seems like it will only escalate that sort of undesirable behaviour and result in more violence/in fighting while also reducing the number of marine slots.
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Re: Corporate Bodyguard

Post by Tetsip » 19 Jul 2015, 13:03

Surrealistik wrote:In my experience, the WY is generally played as either a hindrance at best, or a de facto antagonist at worst (I really don't like the role to begin with), and giving him a bodyguard seems like it will only escalate that sort of undesirable behaviour and result in more violence/in fighting while also reducing the number of marine slots.
Players who play the WY representative as an antagonist can be removed from play on an IC level. Honestly I try working with the marines. The WY representative should be played as something of a shadowy observer or a 'corporate hand' to watch and possibly aid the marines.

Instead what you have is people going on power-trips and using their powers inappropriately to hinder the operation and harass marines. Then again, that's just a part of their job as it seems in a sense they're filling the 'Internal Affairs' role. If you're having issues with an antagonisting WY rep crawling up your ass, then you're probably doing something wrong.

PS: Nobody liked the Internal Affairs job, but it was crucial and necessary for delivering IC punishment to players ICly bending laws/rules/regulations. NOBODY liked Internal affairs, nobody will like the Weyland Yutani rep. That's just the nature of things. Deal with it and learn to walk around it or avoid it entirely.

As I said, the job suggested is not an antagonistic role, it's a defensive role suited in order to protect the WY rep, participate in a cover-up, and any other corporate sleezebaggery that needs doing. Don't hate on the job suggestion just because you don't like the Weyland Yutani job.
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Re: Corporate Bodyguard

Post by Surrealistik » 19 Jul 2015, 13:31

I hate it for good reasons, the most prominent of which is that the WY rep often ends up being worse than useless for the marine camp; if nothing else I have not once seen them do anything useful for the marines; ultimately they only ever seem to hinder and harass the marines and Sulaco staff. I remember one getting in my face as CMO for doing research during a slow period before the onslaught of wounded that never stops because I was 'not a researcher' despite there being no researchers, and having full access to Sci. Likewise when I needed a part from Sci as Chief Engineer during another round, and the researcher was basically derelict/MIA/a shitler; after more than an hour of not getting this part and repeatedly asking for it, I went to Sci to make it, and he gave me shit.

Now these dickbags are going to get someone who will be very eager to get into fights and use lethal force against people who try to rein in their dickbaggery while the marines have one less man.
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Re: Corporate Bodyguard

Post by Tetsip » 19 Jul 2015, 13:38

Surrealistik wrote:I hate it for good reasons, the most prominent of which is that the WY rep often ends up being worse than useless for the marine camp; if nothing else I have not once seen them do anything useful for the marines; ultimately they only ever seem to hinder and harass the marines and Sulaco staff. I remember one getting in my face as CMO for doing research doing a slow period before the onslaught of wounded that never stops because I was 'not a researcher' despite there being no researchers, and having full access to Sci. Likewise when I needed a part from Sci as Chief Engineer during another round, and the researcher was basically derelict/MIA/a shitler; after more than an hour of not getting this part and repeatedly asking for it, I went to Sci to make it, and he gave me shit.

Now these dickbags are going to get someone who will be very eager to get into fights and use lethal force against people who try to reign in their dickbaggery while the marines have one less man.
Fair enough, but I'm going to remind you here and now this topic isn't designed for you to vent your complaints against the Weyland Yutani representative, it's about a bodyguard job that fills the role of protecting the WY representative when he's doing his job. Honestly, a WY rep shouldn't give a shit about medical or science facilities unless it involves his corporation, and a WY rep playing like that should be ahelped because murderboning him will only get you reported and punished for senselessly killing crew.

The bottom line is that the job of the liaison is to protect the interest of the corporation, though that's for the player playing the rep to determine.. The fact that you hate that only means he's doing his job. He's replacing internal affairs and you're not supposed to like him, but you're also not supposed to be able to do anything about him. Deal with it and stop getting OOCly knotted about IC actions when WY rep players are only doing their job.
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Re: Corporate Bodyguard

Post by Surrealistik » 19 Jul 2015, 13:41

Well the reason I dislike the suggestion is that it involves giving the WY rep an increment of force that you just _know_ is going to magnify existing issues with the role in practice; I mention WY reps being shitlers because that fact is directly related and consequential to why I dislike this idea. The WY rep being a useless shitler as a rule (this is the rule, _not_ the exception) means that this suggestion will only magnify the grief he causes.
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Re: Corporate Bodyguard

Post by LordLoko » 19 Jul 2015, 13:47

-1

The liason is supposed to represent burke from aliens and he was alone. Next moment we see, we're going to have the bodyguards begin used as some kind of enforcers, freely attacking marine without caring with repercursions.

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Re: Corporate Bodyguard

Post by Tetsip » 19 Jul 2015, 13:57

Surrealistik wrote:Well the reason I dislike the suggestion is that it involves giving the WY rep an increment of force that you just _know_ is going to magnify existing issues with the role in practice; I mention WY reps being shitlers because that fact is directly related and consequential to why I dislike this idea. The WY rep being a useless shitler as a rule (this is the rule, _not_ the exception) means that this suggestion will only magnify the grief he causes.
The WY is not a useless shitler. The OOC role the WY rep fills is both RP and mechanical. I'll go into detail with this.

ROLEPLAY:

Immersion: Weyland Yutani is now introduced to the server, and things just got a little more real on the ship. No longer is it simply a military vessel investigating a derelict, but now they have a corporate liaison on board for reasons unknown. Why? What is his purpose on the ship? What interest does this vessel have to the corporation? Find out IC, the WY has the gift of COMPLETELY BSing all of it, because there's no rock-solid lore on it.

Caution: Weyland Yutani can make or break you. Breaking into medical as a field medic because you're impatient with Sulaco medics is no longer an option, because the Weyland Yutani rep doesn't appreciate things like that halting his own interests in the colony investigation, and he'll rip your record from the ship roster (employment records) and have your stripes faster than the MPs can brig you.

Asskissing: Weyland Yutani can take you far. Why not take the chance to cozy up to a liaison who can make sure that you never have to work a long day of your life again in order to feed your family? Maybe you don't want to ass-kiss. Maybe you just want to get close to him to find out what he knows.

OUT OF CHARACTER:

Rule-Bending: Now, this is loosely defined by me as doing things that disrupt game-play in a negative manner that is not technically against the rules, but is still a shitlordly thing to do. With the Weyland Yutani having the ear of the corporation he can press the Commander into taking further action on someone that 'bends the rules' to sate his own agenda, such as a demotion or a longer prison periods.

Someone for the SULACO CREW to Talk to: We all have this period as a Commander where we're not giving orders for five minutes, semi-AFKing against a wall. Well, now there's the Weyland Yutani official whose door is always open and who can make your life a lot easier. If you have questions or concerns, tell the Weyland Yutani official and he might just have a look at it and get rid of your problem.

Sparking Fires: Now, when we have a horrible command staff and all the marines know it, they want to mutiny. However, it's difficult to mutiny without the support of the marines. If you have a horrible command staff, follow the above and mention it to the Weyland Yutani official. If they believe that the command staff is out of line, going over marine law to sate their own agenda, or being a general handicap to their own corporate agenda they might publically back the mutiny or even sent a message to Weyland Yutani to 'publicly' shame the command staff and ask them to resign.

REALLY:
There is a lot of potential to this class that both the players of, and the players interacting with are not taking advantage of. If a Weyland Yutani representative has absolutely nothing to do for 15-20 minutes he might just harass medical or science to have something to do.

Both parties need to realize the job's potential and use it to benefit the round and experience instead of hindering it.
LordLoko wrote:-1

The liason is supposed to represent burke from aliens and he was alone. Next moment we see, we're going to have the bodyguards begin used as some kind of enforcers, freely attacking marine without caring with repercursions.
Bodyguards on the marine vessel wold be required to follow marine law just as the liaison does. Simple as that. OOCly they also have to follow the same murderboning rule as well. If lethal action HAS TO BE taken against a marine for whatever reason, they would have to ahelp it like anyone else.

Burke didn't have a legion of white knight marines wanting to kill his corporate ass for being a sleezebucket, because that would've made for a bad movie.
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Re: Corporate Bodyguard

Post by Lostmixup » 19 Jul 2015, 18:50

I'm not opposed to the idea of a cooperate dude having some body guards. They of course would have to have their own rules and such, but having them would make it so that the staff can't just go "fuck you" and kill them on a whim.
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Re: Corporate Bodyguard

Post by Sebro » 23 Jul 2015, 14:11

+1

I like the idea of having some extra WY friends protect me as a liason.
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Re: Corporate Bodyguard

Post by Lucyz » 23 Jul 2015, 14:17

Neutral for now, I would like to see the Liason role being used more on an RP scale first.. mostly seen people just walking around Sulaco with a fancy cane not doing much.

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Re: Corporate Bodyguard

Post by Felkvir » 23 Jul 2015, 14:25

What Lucy said. I'd also imagine if a higher ranking within WY arrived they would have bodyguards instead .. *evil plans*

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Re: Corporate Bodyguard

Post by MrGabol100 » 23 Jul 2015, 14:31

Do you guys notice that the WY representative is there to FUCK YOUR LIFE UP, not make it easier...

Not trough direct conflict, but isn't it supossed to try to recover an alien, or get the marines killed so the corporative objectives can be accomplished?

I mean, he ain't no good, but he doesn't need a bodyguard neither.

He's supossed to have the marine's respect to lead them to doom so the corporation can have the xenos.
Right?

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Re: Corporate Bodyguard

Post by Feweh » 23 Jul 2015, 14:38

I think what youre missing here is that a liaison wouldnt have a bodyguard.. not on a military vessel at least. Perhaps at a HQ or a colony... but not on a marine operated mission.

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Re: Corporate Bodyguard

Post by Sebro » 23 Jul 2015, 16:16

Pink wrote:I think what youre missing here is that a liaison wouldnt have a bodyguard.. not on a military vessel at least. Perhaps at a HQ or a colony... but not on a marine operated mission.

But what if it's the marines he needs guarding from? After he murders/sabotages something or someone, I mean, if an MP comes, you're most likely fucked.
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Re: Corporate Bodyguard

Post by MrGabol100 » 23 Jul 2015, 16:23

Sebro wrote:
But what if it's the marines he needs guarding from? After he murders/sabotages something or someone, I mean, if an MP comes, you're most likely fucked.
That's the fun, if he choses to play the baddie corporative role, he's on his own and actually has to watch his steps.

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Re: Corporate Bodyguard

Post by Sebro » 23 Jul 2015, 16:44

MrGabol100 wrote: That's the fun, if he choses to play the baddie corporative role, he's on his own and actually has to watch his steps.

Indeed...
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Re: Corporate Bodyguard

Post by SecretStamos (Joshuu) » 23 Jul 2015, 20:29

He shouldn't have an armed bodyguard. That's just calling for him to start violent shit with the crew from the start.

That being said, he should have some methods of defense. If the marines come for his head, he should have some escape routes or a way to lock his office doors. Ideally, he should be using the all-powerful Weyland Yutani as a crutch.


If the marines try and kill him, then perhaps Weyland Yutani retaliates in some way. That should be his protection, not some dude with a gun.

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Re: Corporate Bodyguard

Post by UnknownMurder » 23 Jul 2015, 21:13

How about some dudes with a gun? Nah. I'm kidding.

Reflecting back on what you said, Joshuu. Perhaps, he gets some fancy gadgets, not for going out to hunt aliens and predators with some spices of marines.
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Re: Corporate Bodyguard

Post by Tetsip » 23 Jul 2015, 22:09

SecretStamos (Joshuu) wrote:He shouldn't have an armed bodyguard. That's just calling for him to start violent shit with the crew from the start.

That being said, he should have some methods of defense. If the marines come for his head, he should have some escape routes or a way to lock his office doors. Ideally, he should be using the all-powerful Weyland Yutani as a crutch.


If the marines try and kill him, then perhaps Weyland Yutani retaliates in some way. That should be his protection, not some dude with a gun.
Like I said, this exact sitaution has happened before. In fact, the Commander allowed the MP and LO to execute the rep for being a corporate sleezebag withholding information.

Nothing wound up happening IC because no admins were on, but the moderators punished the players accordingly.

I filed a suggestion for fax machines for the WY rep to have to send IC messages to admins for IC action by WY.
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Re: Corporate Bodyguard

Post by apophis775 » 05 Sep 2015, 19:46

Denied. He's just a corporate Stooge, they wouldn't hire someone to guard him from the marines they hired.

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