1. Infestation Game Mode/Event: Players spawn randomly directly onto the ground map. Each player spawns with a standard equiment and a M4A1 Rifle with three mags and flash light attachment. A few standard weapons, ammo and specialist weapons also spawn randomly on the map(Flamethrower, Smartgun, Magum, Shotgun, Grenades ect.....). No defenses can be made(Tables, Deployable Barriers, Barricades, Welding and Bolting Doors) everything is open with non marine items removed. A random Alien Hunter also spawns at the start with buffed damage and speed but less health and no pounce. Every marine that is killed respawns as a Alien Hunter until every marine is dead or time runs out.

2. Motion Detector Attachment: A Motion Detector can be added as a attachment to the M4A1, Shotgun and Smartgun. Works the same as the one in the regular server.

3. Custom Predator Armour Give donors the option to make or find Predator Armour Icons as cosmetics
4. Name Mark Weapons: Requisition s Officers have a labbler in their office that can place a person's name on a weapon(Jack Knight's 44. Magnum)
5. Xenormorph Healing Class: A drone can choose to evolve into a healer class. With low health, attack, plasma regeneration and speed but high plasma and health regen. Abilties(Heal Transfer: The Alien Healer transfers its plasma to a target and heals the same amount transferred.)(Regeneration Jelly: The Healer spits out jelly that heals a fixed amount of health when a Alien slurps it up).
6. Marine Ooorah: After marine victory is declared a verb appears in human tabs (Ooorah) when pressed causes the character to shout OOORAH!! In a soundeffect voice.

7. Engineer Crafting Table: A special table in engineering that allows engineers to craft certain items that requires time and many tools.

8. Mortar: A Mortar can be vended from the Specialist vending machine with three shells. It can only be placed on the backpack slot. It takes eight seconds to set it up OUTSIDE only. Once set-up you can zoom out with a scope and mark a area in three seconds. Once marked you can fire on the area reload and fire again.
10. Night vision Attachment: Requisites Officer can vend a night vision attachment which can be added to binoculars or the scope on the scout rifle. If used in heavily lit areas it can cause short blindness.
