Locker re-do

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Tristan63
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Locker re-do

Post by Tristan63 » 25 Jul 2015, 02:58

CM Version (alpha or Regular):Alpha

Summary (a quick, 2-3 sentence summary):To make armory lockers white lockers as such from like the movies and ACM

Benefits (How this will benefit the server and game as a whole):Realisim attracts alot of people (including me) and they cant be hijacked or moved

Details (Description of how you think this would work, the benefits, etc):Click to unlock click again to open, inside it is like a aimage of the stuff

Implementation (Optional, if you have an idea how to implement it):

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TopHatPenguin
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Re: Locker re-do

Post by TopHatPenguin » 25 Jul 2015, 03:02

Lockers need to have style and look good +1
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Tristan63
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Re: Locker re-do

Post by Tristan63 » 25 Jul 2015, 03:23


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UnknownMurder
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Re: Locker re-do

Post by UnknownMurder » 25 Jul 2015, 11:13

+1

Our Lockers seems too SS13.
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Re: Locker re-do

Post by apophis775 » 05 Sep 2015, 19:47

Is this still a concern?

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UnknownMurder
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Re: Locker re-do

Post by UnknownMurder » 07 Sep 2015, 14:50

Yes..
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Re: Locker re-do

Post by apophis775 » 07 Sep 2015, 15:55

Anyone else?

I need a few people interested before we look into this...

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Re: Locker re-do

Post by TopHatPenguin » 07 Sep 2015, 16:39

Would be nice to improve immersion i suppose.
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Re: Locker re-do

Post by Tristan63 » 15 Oct 2015, 19:24

Im interested still!

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johners12345
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Re: Locker re-do

Post by johners12345 » 15 Oct 2015, 19:31

Please do it.

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Mitchs98
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Re: Locker re-do

Post by Mitchs98 » 15 Oct 2015, 19:43

Seems nice, I agree the lockers are kinda SS13-ish.

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Re: Locker re-do

Post by UnknownMurder » 15 Oct 2015, 23:16

I'm actually fine with what we have after seeing the Lockers in Marine Preps. I don't any more further changes are still required. We might still need the basic lockers icon for the new players coming in (like O2 lockers).
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Re: Locker re-do

Post by Kilm » 18 Oct 2015, 13:38

I think it should be changed to have an armour rack, a belt rack, a helmet rack, etc, etc. You move down the line and grab a piece of kit from each rack.

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Re: Locker re-do

Post by MrGabol100 » 18 Oct 2015, 13:39

Kilm wrote:I think it should be changed to have an armour rack, a belt rack, a helmet rack, etc, etc. You move down the line and grab a piece of kit from each rack.
Lockers is the canon.

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Re: Locker re-do

Post by Mitchs98 » 18 Oct 2015, 13:56

Ehh after reading the part where lockers can't be moved...-1 unless it keeps the ability to be moved. Moveable lockers are vital at times.

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Re: Locker re-do

Post by MrGabol100 » 18 Oct 2015, 14:00

Mitchs98 wrote:Ehh after reading the part where lockers can't be moved...-1 unless it keeps the ability to be moved. Moveable lockers are vital at times.
That's why crates exist, using a prep room as ammo crate is almost an exploit.

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Re: Locker re-do

Post by Mitchs98 » 18 Oct 2015, 14:20

MrGabol100 wrote: That's why crates exist, using a prep room as ammo crate is almost an exploit.
Not even just for ammo, and crates are semi rare unless you get them outta cargo. Docs need them for supplies when falling back from medbay to briefing.

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Re: Locker re-do

Post by apophis775 » 15 Nov 2015, 02:13

THis probably won't be an issue once we re-do the prep area. If it is, make the suggestion again later.

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