Reduce the number of grenades

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Evilkyle24
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Reduce the number of grenades

Post by Evilkyle24 » 25 Jul 2015, 14:58

CM Version (alpha or Regular):
Alpha

Summary (a quick, 2-3 sentence summary):
Reduce the number of grenades the marines have access to, increase the number of beacons.

Benefits (How this will benefit the server and game as a whole):
Turns the marine theme song into this:
https://www.youtube.com/watch?v=BG42F-5AVOE

Instead of this
https://www.youtube.com/watch?v=lxo9iEX8W1c

The marines are encouraged to use tactics instead of just jihad-ing everything to death.

Details (Description of how you think this would work, the benefits, etc):

The current number of grenades marines have access to is somewhere around thirty. That might not sound like much, but it ended up turning a round of Colonial Marines into Serious Sam. Every time we captured a marine, he would immediately throw every god damn grenade in his inventory. If you say "Well, if he only has one, thats not so bad". If he had one, he'd use it to blow himself up. Due to shitty hive placement and a shittier queen, there were some areas in which a lucky marine, mostly due to earlier grenades breaking the walls, could run around like bomberman throwing grenades at everything he saw. This got rediculous when the specialists got captured, because one of them threw ALL FIVE GRENADES.

Jihad Bombing a hive is ridiculous, I actually suspect some of the marines were intentionally getting captured so they could explode half the hive. More orbital strike beacons and supply drops would encourage some tactics other than "ALOHA SNACKBAR!"

Implementation (Optional, if you have an idea how to implement it):
Reduce the number of grenades, increase the number of beacons.
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LordeKilly
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Re: Reduce the number of grenades

Post by LordeKilly » 25 Jul 2015, 15:12

See, i'm on the opposite side, I think we should have grenade vests to carry up to 6 nades.
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Re: Reduce the number of grenades

Post by TopHatPenguin » 25 Jul 2015, 15:18

To be fair they make fairly decent music....

On another note i agree we need to stop the mass grenade spam/suicide bombing.
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Tetsip
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Re: Reduce the number of grenades

Post by Tetsip » 25 Jul 2015, 17:33

This topic was brought up because of a round of alpha last night when grenade launchers were introduced to the Specialist class and grenades as the ammo. Unfortunately the grenade ammunition was not locked behind a coin wall, so marines during that round broke into all of the specialist rooms and raided every frag grenade out of them, easily surpassing 20+ grenades total.

They used these grenades en-masse on the xeno nest not 30 minutes into the round. Within 10 minutes, over 10 grenades had been thrown and 4 players had attempted to jihad themselves with grenades after being captured leading to 3 alien casualties as a result of these suicides. To paint a picture, this was just the first 10 minutes. Throughout the entire assault grenades were being constantly thrown at and into the hive, and players were jihading themselves with grenades upon capture.

Absynth has been notified of the issue with the specialist vendor and the irresponsibility of the player-base with grenades, and it's been suggested that the grenade launcher and all of the ammo will be locked in a crate similar to the way the Smartgun is, and the crate will be locked behind the 'coin' system in order to prevent marines from getting access to the GL or the frags.

The marines were not intended to have access to that volume of grenades in the first place, so the marines should not be given extra beacons to balance.

The best part is that even with all those grenades, they still lost.
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Evilkyle24
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Re: Reduce the number of grenades

Post by Evilkyle24 » 26 Jul 2015, 15:16

Sounds reasonable.

It got a little irritating when Colonial Marines starts to have as many explosion sound effects as a meteor storm on a normal station.
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Evilkyle24
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Re: Reduce the number of grenades

Post by Evilkyle24 » 26 Jul 2015, 16:27

its still going on by the way, this time the marines are throwing these things like they're fucking pebbles during an alien attack. I counted over 10 explosions
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MrGabol100
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Re: Reduce the number of grenades

Post by MrGabol100 » 26 Jul 2015, 16:37

Grenade suicide is viable, thing is spec grenades should be unlocked with the nade launcher...

Haven't you seen Aliens? Lt and Vasquez pried out their last grenade in the vents before the aliens got to them.

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Evilkyle24
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Re: Reduce the number of grenades

Post by Evilkyle24 » 26 Jul 2015, 17:04

MrGabol100 wrote:Grenade suicide is viable, thing is spec grenades should be unlocked with the nade launcher...

Haven't you seen Aliens? Lt and Vasquez pried out their last grenade in the vents before the aliens got to them.
No, not questioning that. I'm upset that they were literally grabbing five nades each and getting themselves captured on purpose so they could set them off everywhere.

I got a new idea. Why don't we make the grenade launcher take grenade shells? Like in real life?
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Re: Reduce the number of grenades

Post by coroneljones » 26 Jul 2015, 17:32

It is a effective tactic,even more when you are infected
And....we can see that it is a decent tactic.
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Evilkyle24
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Re: Reduce the number of grenades

Post by Evilkyle24 » 26 Jul 2015, 18:07

Should I change the suggestion to "Make grenade launchers take Grenade Shells"?
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Tetsip
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Re: Reduce the number of grenades

Post by Tetsip » 26 Jul 2015, 18:13

Nah. This is going to be fixed. They'll shove the grenade launcher and ammo into a crate the same way they do with the smartgun system to prevent marines breaking in and taking 50 grenades.
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Re: Reduce the number of grenades

Post by Sargeantmuffinman » 27 Jul 2015, 11:03

Evilkyle24 wrote:Should I change the suggestion to "Make grenade launchers take Grenade Shells"?
It would be nice to have grenade shells so it can be a bit more realistic rather than putting an explosive egg into a launcher.

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Re: Reduce the number of grenades

Post by Aeleto » 27 Jul 2015, 12:35

Funny, I saw marines crippling themselves with nades more than anything else. Any lucky kill they get from throwing them gets quickly replaced.


I do agree with only unlocking nades on the prep if spec gets the grenade launcher.

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Re: Reduce the number of grenades

Post by Surrealistik » 27 Jul 2015, 12:49

Suicide Jihad Jane/John marines are legit, doubly so when infested; hell there's even a canon movie scene about this shit. I always keep a polyacid/potassium spite-nade in my pocket whenever possible for use on capture.

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Evilkyle24
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Re: Reduce the number of grenades

Post by Evilkyle24 » 27 Jul 2015, 13:10

Surrealistik wrote:Suicide Jihad Jane/John marines are legit, doubly so when infested; hell there's even a canon movie scene about this shit. I always keep a polyacid/potassium spite-nade in my pocket whenever possible for use on capture.

Live for the USMC Swarm!
It got to the point where it sounded like a meteor shower. It was pretty ridiculous.
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