CM Version (alpha or Regular):alpha
Summary (a quick, 2-3 sentence summary):the prep runs out of weapons ammo and armour pretty rapidley this should be remidied
Benefits (How this will benefit the server and game as a whole):It allows further playability for marines.
Details (Description of how you think this would work, the benefits, etc):the ammo and guns in the vendors should be doubled. aswell as armour helmets, boots and belts added to them. or at least extra lockers of armour. oh dont forget the food.
Implementation (Optional, if you have an idea how to implement it): increase the amount of these items
More weapons and armour and food
- Siserith Vassada
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- Tetsip
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Re: More weapons and armour and food
+1. If 125 is going to be our new standard population once alpha releases, we need to have the logistics down so this doesn't happen easily.
- Siserith Vassada
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Re: More weapons and armour and food
with the current population there tends to be literally no ammo food or clothing five minutes into the round
- johners12345
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Re: More weapons and armour and food
MAJOR+1
That was seriously terrifying to see no items for anyone
That was seriously terrifying to see no items for anyone
- TopHatPenguin
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Re: More weapons and armour and food
Yeah this is gonna be needed if most the time we get 120+/60+ so yes.. More items!
+1
+1
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- Lostmixup
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Re: More weapons and armour and food
An idea that was tossed around was making vending machines instead of lockers, or reskinning vending machines to be lockers to dispense items so less room would be taken up.
- Jeser
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Re: More weapons and armour and food
Lostmixup wrote:An idea that was tossed around was making vending machines instead of lockers, or reskinning vending machines to be lockers to dispense items so less room would be taken up.
Reskinning vendors to lockers and doubling weapons, ammo, armor is fucking brilliant idea, I like that!