Summary (a quick, 2-3 sentence summary): Few changes of Requisition office. Autolathe and attachments small cnahges, add labeler, new crates.
Benefits (How this will benefit the server and game as a whole): It will make work in Requisition much easier and faster.
Details (Description of how you think this would work, the benefits, etc): Well, I recently played as requisition officer few rounds. I really like cargo, it's my favourite part of SS. So, I spotted some problems and have suggestions on them.
- APLU Ripley. First: They are useless now, just a decoration. We don't have many points to order more than two-three crates, it's much faster to pull them on your own. Second: They take three tiles each (APLU and recharge station). Cargo area is small. Really. When shuttle is in cargo, there is one tile between recharge staion with APLU and shuttle airlocks. Very uncomfortable. Suggestion: please, remove one APLU Ripley, the one, that near shuttle. Done.
- Webbings crate. Who did that? Situation: I had four orders for webbings. Each ten (or 15, i forgot) points. I ordered them. They came. One webbing and three shoulder holster. No, really?? What he fuck is that? I was dissapointed and nearly beaten up by marines, cause they thought I was fooling them. Result: only one marine got what he needed and I waste 30 (or 45) points for nothing! That's kinda very unfair. Suggestion: please, separate Webbing crate and holster crate or delete holster at all. Done.
- Well, points. I know, there always not enough points. But we have too much small budget, really. You can increase speed of adding points, give more points for returned crates or something else, but, please, do something with it. Done.
- Autolathe and attachments. Of course, I don't ask you to make all attachments printable (but that's kinda pretty logical), but some of them. Forward grip and bipod can be easily printed. Also, please, add two or even three screwdrivers in Marine Armory. And make knife transformable into bayonet by using screwdriver on it. More detailed:
- Knife transforming to bayonet.
- Forward grip and bipod are printable.
- Make just one crate: Black Ops crate (4 supressers, 4 red dots, 2 gyroscopes. (smokes are useless anyway)). Price 40 points. Not needed now.
- Labeler. Well, what cargo without a labeler? Okay, if seriously, I want to use labeler for labeling crates, esspecially those for dropping. Also, it can be fun sometimes.
- From last test I found out that RO now have usual cargo headset. Well, WTF? RO need access to command channel (as well as CMO as CE), cause it would be much faster for SLs and Overwatches to order supplies. Leave usual cargo headsets for technicians, but return command headset to RO (and CMO with CE too). Returned.
- Add few empty boxes in cargo.
- Add new crates: plasteel crates, flares crate.
- Change existing crates: MRE crate. It has MRE boxes. In each box only ONE meal. Why not at least three-four? Why are there boxes if they have only one item each one? Remove boxes or full them with meals.
Implementation (Optional, if you have an idea how to implement it): Make forward grip and dipod printable in autolathe, add screwdrivers to Marine Armory, make knife transformable into bayonet using screwdriver, add one or two labelers to Requisition office.