the strange tree's ooze a thick yellow sap, can we make that ignitable?

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Lucius Jones
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the strange tree's ooze a thick yellow sap, can we make that ignitable?

Post by Lucius Jones » 27 Jul 2015, 03:52

CM Version (alpha or Regular): In the alph

Summary (a quick, 2-3 sentence summary): the description of the trees are that they' ooze a thick yellow sap' and they provide some illumination, i have 2 suggestions for this, the first one is that they are ignitable, click a zippo lighter against it and shwoom, like a welder bomb, or use a flamethrower to make em go boom, and i know this will be hard to code so i then move to my next suggestion if that one doesn't work, They act like flares. use a lighter against one and it sparks up like a flare but with half its life time.and i suggest make it meta gaming for marines to know ,if either of these get put in, the trees work like that, and it wont be meta if a survivor survives and tells them, much like the first time they see a alien they can tell people to prepare about them and shout it over the radio.
Benefits (How this will benefit the server and game as a whole): The suggestions will benefit the server as survivors may be able to survive a little better with more illumination and the marines will benifit if the survivor survives and tells them about it.

Details (Description of how you think this would work, the benefits, etc): Would work if a Zippo lighter OR a flare OR a flamethrower is thrown/fired at the tree, would ignite as a flare with half the time or as a welding tank if hit with a welder.

Implementation (Optional, if you have an idea how to implement it): Sorry I don't know how to implement it.
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Jeser
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Re: the strange tree's ooze a thick yellow sap, can we make that ignitable?

Post by Jeser » 27 Jul 2015, 03:56

Oh, I like the idea of tree-flayer.

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Rahlzel
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Re: the strange tree's ooze a thick yellow sap, can we make that ignitable?

Post by Rahlzel » 27 Jul 2015, 15:39

Uh.. no.

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