ALPHA #8: Flare guns go off in containers

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chinsky
Registered user
Posts: 3
Joined: 27 Jul 2015, 18:23

ALPHA #8: Flare guns go off in containers

Post by chinsky » 27 Jul 2015, 18:27

Colonial Marines Version: (Alpha or Regular)

Bug Description:
Flare guns go off (grenade launchers attempt to too, but safety blocks it) if you try to put them in container. Flare itself stays in container forever, and cannot be taken out.

Steps to reproduce:
1.Acquire loaded flaregun and a backpack
2.Put flaregun in backpack
3.Cry as you wasted flare and a container slot.

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northcote4
Registered user
Posts: 357
Joined: 31 Jul 2015, 10:18

Flare Gun Bug

Post by northcote4 » 31 Jul 2015, 10:30

Bug Description:
Placing a loaded flare gun into the inventory will trigger it. This causes the flare to be fired, effectively at one's position. In addition, one will then have an un-targetable 'active' flare in their inventory, permenantly taking up space.

Steps to reproduce:
1. Acquire Flare Gun
2. Load Flare Gun
3. Insert Flare Gun into Container (Backpack)

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The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo

The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.

Runner up in a high-stakes game of poker.

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Rahlzel
Donor
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Posts: 1160
Joined: 14 Dec 2014, 16:17
Location: USA

Re: ALPHA #8: Flare guns go off in containers

Post by Rahlzel » 30 Aug 2015, 23:51

I ended up disabling this damn thing. It's not exactly the height of human achievement.

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