Real Synthetics

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Felkvir
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Re: Real Synthetics

Post by Felkvir » 13 Sep 2015, 04:16

Xenomorphs should ignore androids because they are non-organic... The exception would be if they directly obstruct them or they're in a frenzy/similar.

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Re: Real Synthetics

Post by WyattH » 13 Sep 2015, 05:17

Felkvir wrote:Xenomorphs should ignore androids because they are non-organic... The exception would be if they directly obstruct them or they're in a frenzy/similar.
It would have to be an enforced rule as xenos already attack medibots/bucketbots/mulebots/pais on sight and will chase them even.

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Re: Real Synthetics

Post by GingerCultLeader » 13 Sep 2015, 05:59

Poor harmless pAIs.

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Re: Real Synthetics

Post by Shadow » 29 Sep 2015, 22:23

Bishop himself was the Sulaco's Science Officer, plus he could remote pilot the drop ship, drive the APC, and was an offhand technical assistant. It also states in the lore of the franchise, that the CO should have one-two synthetic advisors. +1 for super Bishop as extreme science officer.
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Re: Real Synthetics

Post by Gamerofthegame » 30 Sep 2015, 01:11

Not to debbie downer, but the Bay coders and the downstream helpers couldn't get IPCs working properly, which this basically is. I wouldn't put high hopes that this code crew could, either.

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Re: Real Synthetics

Post by WyattH » 30 Sep 2015, 01:20

Gamerofthegame wrote:Not to debbie downer, but the Bay coders and the downstream helpers couldn't get IPCs working properly, which this basically is. I wouldn't put high hopes that this code crew could, either.
I thought paradise eventually worked through it, although we can't use their code here due to licensing I think.

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Re: Real Synthetics

Post by canon35 » 30 Sep 2015, 15:07

Aurora's worked out MOST of the kinks with IPCs. We even have synth skin for them.

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Re: Real Synthetics

Post by ChickenShizNit8 » 02 Oct 2015, 17:21

Going to put my input in here...

I am not for IPC characters as much as others... I know, IT WUS IN MOOVIE GIV NOW, but let me put it through my shadowy demented mind to you guys...

The Aliens don't understand what synthetics are, are not able to smell them, etc etc. We mostly ALL know this, but, this is the issue. pAI's cause so many fucking issues in game it is almost funny. pAI's are killed CONSTANTLY by aliens, just for the fact that they are a pain in the ass, which, let's be honest here, THEY ARE.

Synthetics would just be more players that the aliens can't infect, and more Marine Team people who can't fire guns or help in the slightest during combat.

And that is another point I am trying to make... As of the moment, due to soft-crit harm in-tenting aliens and RNGesus making players wait 20 god damn minutes to burst, aliens sometimes DO have trouble getting their numbers up! I've seen it some nights were aliens will have about 8 hosts and 4 aliens left and get steam-rolled because the hosts just WILL NOT BURST.

My point is.... it is a good, great, FANTASTIC idea that also ties into the movie, but, I feel like it may get in the way of alien players and possibly marine players.

And anyone who says to add it because of Bishop special events... give that dream up now, they barely use any of the movie names for events anyways :P
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Re: Real Synthetics

Post by Mac » 02 Oct 2015, 21:24

ChickenShizNit8 wrote:Going to put my input in here...

I am not for IPC characters as much as others... I know, IT WUS IN MOOVIE GIV NOW, but let me put it through my shadowy demented mind to you guys...

The Aliens don't understand what synthetics are, are not able to smell them, etc etc. We mostly ALL know this, but, this is the issue. pAI's cause so many fucking issues in game it is almost funny. pAI's are killed CONSTANTLY by aliens, just for the fact that they are a pain in the ass, which, let's be honest here, THEY ARE.

Synthetics would just be more players that the aliens can't infect, and more Marine Team people who can't fire guns or help in the slightest during combat.

And that is another point I am trying to make... As of the moment, due to soft-crit harm in-tenting aliens and RNGesus making players wait 20 god damn minutes to burst, aliens sometimes DO have trouble getting their numbers up! I've seen it some nights were aliens will have about 8 hosts and 4 aliens left and get steam-rolled because the hosts just WILL NOT BURST.

My point is.... it is a good, great, FANTASTIC idea that also ties into the movie, but, I feel like it may get in the way of alien players and possibly marine players.

And anyone who says to add it because of Bishop special events... give that dream up now, they barely use any of the movie names for events anyways :P
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Re: Real Synthetics

Post by snow5445 » 02 Oct 2015, 22:28

I like non combat roles and enforcing that with rules. And no ability to use guns. And no harm intent. But i think no weapons at all is actually impossible with the code considering almost everything you do is an attack. Thats why borgs have modules not hands. ETC. But I think this is a very good idea. And with a little bit of moderator intervention this could be very nice. I think itll work out nicely. And i suppose the talk of combantants androids wold come up at a later date.
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Re: Real Synthetics

Post by Arachnidnexus » 05 Oct 2015, 09:30

I think as long as synthetics aren't spawned in the way pAIs are but are put in at round start that would be okay. It would be kinda neat to play a scientific/medical synthetic, for example, without even the possibility to use harm intent but be ignored by aliens unless they see you do something that hurts their cause.

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Re: Real Synthetics

Post by Shadow » 05 Oct 2015, 15:59

Arachnidnexus wrote:I think as long as synthetics aren't spawned in the way pAIs are but are put in at round start that would be okay. It would be kinda neat to play a scientific/medical synthetic, for example, without even the possibility to use harm intent but be ignored by aliens unless they see you do something that hurts their cause.
Have them spawn in cryo like marines. Bishop was in the cryo pod at the end of Aliens, after he was ripped in half that is, but have them spawn with a synthetic's jumpsuit on. Like a uniform that denotes them as an android.
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Re: Real Synthetics

Post by Mac » 08 Oct 2015, 11:54

I agree with shadow, having them wear a different uniform to designate their synthetic nature will reduce confusion among aliens.

From what I know of the code, I don't think it's possible to block them from the alien smell vision as its based on thermal code and that to my knowledge is all or nothing.
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Re: Real Synthetics

Post by coroneljones » 08 Oct 2015, 12:02

Maybe some working Jacks? As maintenance or such synthetics for the maps,non sulaco wise.
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Real Synthetics

Post by Shadow » 12 Oct 2015, 02:21

coroneljones wrote:Maybe some working Jacks? As maintenance or such synthetics for the maps,non sulaco wise.
That could work, have some inactive or dead ones around engineering. We could make them into a mob, that only retaliates. Have some malfunctioning ones around.
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Re: Real Synthetics

Post by Gamarr » 15 Nov 2015, 06:17

Wonderful idea and had been wondering why they weren't already in. As pointed out, minor restrictions such as non-combat jobs for them only, at least legit. The idea of a WY mole should perhaps be tied to the CL if there is one. The only thing I have to say for the 'random spy robot' as an antag position is that it needs to be rare, meaning one mole android is not even a guarantee at the start of the round. If it is common, it will just bring meta into an otherwise useful new addition to the game.

The CL could do with a particular 'android assistant' role just for their own, that may or may not have higher than normal chances of being a spy for/against the CL.
About the secret ones needing to get 'stuff', then we need a bit more mechanics with xenos/larvas. As stands, you cannot really do anything interesting with dead xeno corpses, and capturing one is pretty much not an option. There being no actual containment place either means its just... pft. Given WYs pull and influence, it should not be difficult to ensure the ship they send for investigation has a robust medical bay full of gear and quarantine protocols.

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Re: Real Synthetics

Post by RhMoore » 20 Nov 2015, 00:08

I'm just a little worried about baddies gunning them down.
There was a round where an admin CL got killed to bits for gunning down a runner.
He just stood there and got shot, when the death was announced, everyone was like "Mhm".
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Re: Real Synthetics

Post by apophis775 » 23 Nov 2015, 21:32

The plan for this, is that the synthetics would be incapable of using weapons.

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Re: Real Synthetics

Post by UnknownMurder » 24 Nov 2015, 20:01

So basically, like the Working Joes/Jacks from the Isolation/NE-CM Relation Saga?
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Re: Real Synthetics

Post by Azmodan412 » 24 Nov 2015, 20:30

+1. Are you quite finished? You are becoming hysterical. Please calm down.
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Re: Real Synthetics

Post by RhMoore » 06 Dec 2015, 08:56

+1 for the potential RP increase and lols
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Re: Real Synthetics

Post by mcalexev » 09 Dec 2015, 11:20

Here's the thing though, the aliens'd have to have a rule saying they have to ignore Working Jacks. The aliens just see them as objects, they arn't interested in them.

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Re: Real Synthetics

Post by monkeysfist101 » 09 Dec 2015, 11:38

Joes. They're called Working Joes. As far as xenos interacting with them:https://www.youtube.com/watch?v=Vr7Eja-xWUo
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Re: Real Synthetics

Post by Toroic » 09 Dec 2015, 11:39

The biggest issue with being told not to go after synthetics is that currently pAI have the ability to provide perfect intel as to the xeno team's movement, while also able to understand xeno chatter and can be fairly difficult to kill.

This represents a massive advantage for marines as xenos rely on marines not knowing where they are and what they're doing.
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Re: Real Synthetics

Post by coroneljones » 09 Dec 2015, 11:49

monkeysfist101 wrote:Joes. They're called Working Joes. As far as xenos interacting with them:https://www.youtube.com/watch?v=Vr7Eja-xWUo
The working Jack is my own creation
Its a working Joe...with new looks,based off of Jack Knight

Still got the sprites

Its mostly an inside joke that we reference working jacks instead of Joes
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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