Xeno Bullshittery

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Biolock
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Xeno Bullshittery

Post by Biolock » 30 Jul 2015, 05:25

Summary (a quick, 2-3 sentence summary): Make slashing more lethal.

Benefits (How this will benefit the server and game as a whole): Stop xenos from slashing a player into soft crit where he dies so slowly that he has time to burst every single time.

Details (Description of how you think this would work, the benefits, etc): It's absolute bullshit how a player can lose his or her leg and still survive more than long enough to burst, players might think that it's helping the humans because losing a limb and surviving keeps you in the game, but they're wrong. The very reason xenos are always allowed to slash by the queen is because it's only deadly enough to cripple a marine so long as they target the hands and feet. How often do players get limb replacements? Not as often as losing their foot leads to their demise because they can no longer run.

Implementation (Optional, if you have an idea how to implement it): Increase the fatality of blood loss, make the xenos claws do more damage, make it so humans die more easily.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Peachy2912
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Re: Xeno Bullshittery

Post by Peachy2912 » 30 Jul 2015, 05:28

I agree with this, it seems Xenos prefer to slash and maim marines rather than trying to infect them at all.

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Re: Xeno Bullshittery

Post by aphotic » 30 Jul 2015, 06:27

I'm all for this. Even from the xeno side of things, slashing allowed should be "okay, dire straights/victory blow, fuck their shit up", but since it's so much less than lethal right now it's always used.

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Re: Xeno Bullshittery

Post by Potatohboi » 30 Jul 2015, 11:22

I agree,slashing needs to be more lethal because marines hardly die in a combat when i'm slashing them.

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Re: Xeno Bullshittery

Post by Aeleto » 30 Jul 2015, 13:27

It's real, you can take both hands or feet from someone and they'll live until bursting.

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Re: Xeno Bullshittery

Post by YummyToast » 30 Jul 2015, 21:35

I have had a lot of cases where Xeno players abuse these against the queen to capture me. Then whenever I report it all that happens is they get a virtual slap on the hand and I am still captured until I burst.
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Re: Xeno Bullshittery

Post by TopHatPenguin » 05 Sep 2015, 22:43

This needs to be a thing due to players like myself being hacked up into bits expecting to bleed out and yet we don't.. we just stay in pain crit and every time you get out of the nest you can't stand or do anything and makes it basically worth ghosting. so +1 to this.

Also this will make xenos go " oh shit i should probably not cut up their chest as they are a dainty flower" you get the jist.
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Re: Xeno Bullshittery

Post by Abbysynth » 05 Sep 2015, 23:19

Protip: you can succumb when in critical.

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Re: Xeno Bullshittery

Post by Adjective » 06 Sep 2015, 00:57

Protip: Don't get caught. There is a thing called guns with nice little things called bullets. When you pull the little lever on the bottom, the gun spits bullets out very fast and very hot at things. If you use these bullets on things enough times, they do this thing called "dying".

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Re: Xeno Bullshittery

Post by Jack McIntyre » 06 Sep 2015, 09:06

Yea probably not the best answer from staff members. We can all laugh about the gun thing and everyrhing, but it is a pain when you things turn into a cluster fuck on the ground and you and a few marines are holding the FOB and you get lag when one ravager is running up on you and the next thing you know your legs are gone and you can't do anything. I get it you guys want to make a job, but would say it is a bit I unprofessional to a good concern from some players. Got to let everyone have fun and not letting them feel screwed over otherwise why would we want to play here when there are other servers and I take that stance with aliens and marines. Just my two cents.

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Re: Xeno Bullshittery

Post by Artouris » 06 Sep 2015, 12:06

I dont think we're all on the same page. If we're in pain or soft crit we can't succumb. I always do when this stuff happens but in this case (which happens often) we end up having the "x's body goes limp" or other messages. Where you cannot stand up, but you can perfectly stay awake despite missing a limb. Not to mention that you'll black out which looks like your starting to go into hard crit and die, but you never do. This happens specifically to me which is annoying as hell because xenos would lop off my prosthetic arms or legs which i never bled out because how could i bleed and i wouldn't be able to do ANYTHING other than sit there and make angry comments at them. But ever since the we'll make you not bleed as much from getting your arm removed, normal marines suffer the same fate too.
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Re: Xeno Bullshittery

Post by Adjective » 06 Sep 2015, 15:46

Adam Hunter wrote:Yea probably not the best answer from staff members. We can all laugh about the gun thing and everyrhing, but it is a pain when you things turn into a cluster fuck on the ground and you and a few marines are holding the FOB and you get lag when one ravager is running up on you and the next thing you know your legs are gone and you can't do anything. I get it you guys want to make a job, but would say it is a bit I unprofessional to a good concern from some players. Got to let everyone have fun and not letting them feel screwed over otherwise why would we want to play here when there are other servers and I take that stance with aliens and marines. Just my two cents.
My reply is the common CoronelJones CentComm reply to marines trying to evacuate with a ratio of 20:6

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Re: Xeno Bullshittery

Post by Mitchs98 » 06 Sep 2015, 17:29

Kinda neutral. One could argue the nest supports the wound with resin sealing the bleeding area, and until you're off the nest your leg could still be covered.

But yeah, you shouldn't be surviving much after if you're pulled off the nest completely or when you get off it. Definetely shouldn't be surviving a three minute trip to the hive in an ayyliens stomach.

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Re: Xeno Bullshittery

Post by Gamerofthegame » 06 Sep 2015, 19:30

It's a side effect of medical being a thing at all; you take a while to actually die so you can get help in a meaningful way. This is compounded on CM when there's considerable extra travel time to get to medical in the first place if it's even staffed.

That said, the downside to approving this is that there isn't a lot of ways for aliens to keep folks down. You can escape a nest four times before you burst if the alien is pretty prompt about getting you in there after being hugged.

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Re: Xeno Bullshittery

Post by TopHatPenguin » 06 Sep 2015, 19:37

Gamerofthegame wrote:It's a side effect of medical being a thing at all; you take a while to actually die so you can get help in a meaningful way. This is compounded on CM when there's considerable extra travel time to get to medical in the first place if it's even staffed.

That said, the downside to approving this is that there isn't a lot of ways for aliens to keep folks down. You can escape a nest four times before you burst if the alien is pretty prompt about getting you in there after being hugged.
The infection rate changes for each person some for some you can escape a nest four times and others it is once.
On another note keeping marines down in a nest shouldn't be a problem if you have spitters and praetorians doing their job like on nostromo.
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Re: Xeno Bullshittery

Post by apophis775 » 07 Sep 2015, 15:48

So what, you want an INCREASE in alien damage?

Or maybe, we should adjust the blood/oxyloss from removed limbs?

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Re: Xeno Bullshittery

Post by TopHatPenguin » 24 Sep 2015, 07:28

apophis775 wrote:So what, you want an INCREASE in alien damage?

Or maybe, we should adjust the blood/oxyloss from removed limbs?
Possibly the second option.
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Re: Xeno Bullshittery

Post by Evilkyle24 » 28 Sep 2015, 20:37

Artouris wrote:I dont think we're all on the same page. If we're in pain or soft crit we can't succumb. I always do when this stuff happens but in this case (which happens often) we end up having the "x's body goes limp" or other messages. Where you cannot stand up, but you can perfectly stay awake despite missing a limb. Not to mention that you'll black out which looks like your starting to go into hard crit and die, but you never do. This happens specifically to me which is annoying as hell because xenos would lop off my prosthetic arms or legs which i never bled out because how could i bleed and i wouldn't be able to do ANYTHING other than sit there and make angry comments at them. But ever since the we'll make you not bleed as much from getting your arm removed, normal marines suffer the same fate too.
This. Been paralyzed for literally half an hour in paincrit without bursting because my prefs were off. I kept falling out of the nest onto the ground, perfectly awake and able to talk, but unable to pick up a gun or even the grenade in my pocket, or the strike beacon right underneath me. Couldn't stand at all because "THE PAIN IS EXCRUCIATING!" "You feel like you could die at any moment now..." *Half an hour later* "You feel like you could die at any moment now...

Perhaps make marines heal very slowly on their own, I'm talking REALLY slowly, so that if they're stuck somewhere in paincrit for ten minutes or so they'll eventually be able to limp away, but cause a lot of bleeding if you lose a limb so that if it goes untreated you will die. From a gameplay perspective this would solve a lot of problems without actually making the marines more durable.
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Re: Xeno Bullshittery

Post by Lord Lag » 28 Sep 2015, 22:04

Im in agreement with increased Oxyloss. Losing a leg really should be more...dramatic.

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Re: Xeno Bullshittery

Post by northcote4 » 29 Sep 2015, 04:16

Lord Lag wrote:Im in agreement with increased Oxyloss. Losing a leg really should be more...dramatic.

In a single bloody hack the target’s leg is lopped off, spurting its vital fluids across the ground. The target must immediately make a Challenging (+0) Toughness test or die from shock. If he survives, he is Stunned for 1d10 rounds and suffers Blood Loss. He suffers the Lost Leg condition.


Can confirm, losing legs is lethal.
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Re: Xeno Bullshittery

Post by Evilkyle24 » 29 Sep 2015, 12:59

northcote4 wrote:
In a single bloody hack the target’s leg is lopped off, spurting its vital fluids across the ground. The target must immediately make a Challenging (+0) Toughness test or die from shock. If he survives, he is Stunned for 1d10 rounds and suffers Blood Loss. He suffers the Lost Leg condition.


Can confirm, losing legs is lethal.
Thats a 9. If they get to 10 they instantly die anyway from shock.
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Re: Xeno Bullshittery

Post by northcote4 » 30 Sep 2015, 03:52

Evilkyle24 wrote: Thats a 9. If they get to 10 they instantly die anyway from shock.
Actually it's an 8. The 10 is instant-death plus everyone else starts slipping and sliding in the bloodpool funpit!
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Re: Xeno Bullshittery

Post by Evilkyle24 » 30 Sep 2015, 16:37

Blood for the blood god!
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Re: Xeno Bullshittery

Post by Toroic » 30 Sep 2015, 20:04

I'd like to bump this and say that I absolutely do not think marines need any help escaping from nests.

I've been spending all round dealing with marines escaping and fighting back with multiple knives/sidearms/grenades/C4 per marine.

It would be different if playing alien wasn't optional, but what ends up happening is many marines are able to fight back for a long time with all sorts of knives and explosives and then they never pop because ghosts aren't willing to play as xeno.

A big reason aliens lose so much is they'll have 20+ hosts that don't pop, 8 aliens, and 30+ marines.

I've started chewing limbs off because it is dangerous for a tier 1 or two xeno to deal with more than about 2 robust marines.

If they nerf disabling marines, we're going to have to start killing hosts much more often, so marines won't even get a chance to fight back. They'll get hugged and then decapitated.
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Re: Xeno Bullshittery

Post by northcote4 » 30 Sep 2015, 21:24

Toros wrote: A big reason aliens lose so much is they'll have 20+ hosts that don't pop, 8 aliens, and 30+ marines.

I've started chewing limbs off because it is dangerous for a tier 1 or two xeno to deal with more than about 2 robust marines.

If they nerf disabling marines, we're going to have to start killing hosts much more often, so marines won't even get a chance to fight back. They'll get hugged and then decapitated.
Definitely agree here.

And before someone inevitably says 'But hug-decap is what they do anyway', they need to remember that that's usually only the endgame. And by that point there's already those 20 non-bursting hosts.
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