
But! If you manage to find this little button


Now, this room contains a highly contagious aroma of Dark. Without the proper equipment, one could even be severely harmed and/or devastated by such an impending Darkness.
My Solution: Add Light in the form of a light bulb such as the adorable ones used in the bridge officers quarters

"That's too much work" -You may say
I offer another option.
Perhaps, just possibly, by chance, you could destroy the Darkness eternally by removing the room.
There simply is not enough use for the room. As of right now it serves as a metronome for the Darkness's evil intentions. Rarely is it used, nay I dare say, is it EVER used.
Benefits (How this will benefit the server and game as a whole):
Option One: Any of the nonexistent people who use this room will be able to roam it's two tile wide premises with ease knowing nothing could be lurching in the visible room
"But Cub, there is clearly someone in that room"
Good observation, however, the lass in that room stepped in there to go SSD. Clearly upon entry, she realized that nobody would find me in such pointless room.
Option Two: Removing the room will ensure the darkness does not fester into a deeper, more troubling threat. On another note, we would essentially be doing what the Colonial Marines are so highly in love with- Saving Money
-Airlocks and their electronic properties surely must be pricey as appose to a wall.
--Four Freezers to hold the invisible organs that people put in them take up too much space.
-Don't forget the white tiles that must be used for the floor, those are important too.
Details (Description of how you think this would work, the benefits, etc):
We would have less of the Dark menace to deal with if this situation was fixed in either instance, really.
Implementation (Optional, if you have an idea how to implement it):
Option One: Add a lightbulb, and wire it, I think.
Option Two: Delete all of it and essentially save money and space.