Less troops deployed to surface
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Less troops deployed to surface
Summary (a quick, 2-3 sentence summary): - Send down only one or two squads until situation escalates
Benefits (How this will benefit the server and game as a whole): - More control over what's happening surface side, more chance for RP back on Sulaco, less clusterfuck
Details (Description of how you think this would work, the benefits, etc): - Really very simple. With a distress beacon, rather than send down the entire Marine contingent which can be a huge number of troops, only one, maybe two squads max should be getting deployed until the extent of the situation is realised and the shit hits the fan. Right now, about fifty marines are hitting the surface and it's just devolving into one huge clusterfuck straight off the bat.
It's not a realistic response to what is, after all, just a distress beacon that could be for one of a hundred reasons.
With this, it means those squads back on the Sulaco could have some RP chat, more time to talk about planning, etc, or whatever, and it'd give a sense of fragility to the first Marines on the planet rather than the chucklefuck militia running around in huge numbers.
Implementation (Optional, if you have an idea how to implement it): - Deploy one, maybe two squads, keep the shuttle down there. As soon as they find and report on something worthy enough to merit it, then another squad goes down. Once the shit really hits the fan, the last squad goes down to bolster numbers, reinforcements / relief whatever you'd like to call it. They can replace the wounded, etc.
Benefits (How this will benefit the server and game as a whole): - More control over what's happening surface side, more chance for RP back on Sulaco, less clusterfuck
Details (Description of how you think this would work, the benefits, etc): - Really very simple. With a distress beacon, rather than send down the entire Marine contingent which can be a huge number of troops, only one, maybe two squads max should be getting deployed until the extent of the situation is realised and the shit hits the fan. Right now, about fifty marines are hitting the surface and it's just devolving into one huge clusterfuck straight off the bat.
It's not a realistic response to what is, after all, just a distress beacon that could be for one of a hundred reasons.
With this, it means those squads back on the Sulaco could have some RP chat, more time to talk about planning, etc, or whatever, and it'd give a sense of fragility to the first Marines on the planet rather than the chucklefuck militia running around in huge numbers.
Implementation (Optional, if you have an idea how to implement it): - Deploy one, maybe two squads, keep the shuttle down there. As soon as they find and report on something worthy enough to merit it, then another squad goes down. Once the shit really hits the fan, the last squad goes down to bolster numbers, reinforcements / relief whatever you'd like to call it. They can replace the wounded, etc.
- TheCubscout
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Re: Less troops deployed to surface
So what like
Just let all of the other squads sit around and potentially do nothing on the Sulaco when they could be acting as reinforcements so that the first two squads DON'T DIE
Uhhh... yeah..
-1
Just let all of the other squads sit around and potentially do nothing on the Sulaco when they could be acting as reinforcements so that the first two squads DON'T DIE
Uhhh... yeah..
-1
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Re: Less troops deployed to surface
Yep. You tell me why they're all going down to the surface? Why would they die? We have no reasons to suspect anything violent has happened - simply that there's a distress beacon.TheCubscout wrote:So what like
Just let all of the other squads sit around and potentially do nothing on the Sulaco when they could be acting as reinforcements so that the first two squads DON'T DIE
Uhhh... yeah..
-1
See, that's meta-gaming right there. You're already assuming that the squads will die when in fact, no-one knows what's really going on down there. So one or maybe two squads of heavily armed marines should be sufficient to start with. It's also basic tactics - why send down everyone in one go when for all you know, they could be wiped out the second they land due to an unidentified threat?
- TheCubscout
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Re: Less troops deployed to surface
Kilm wrote:See, that's meta-gaming right there. You're already assuming that the squads will die when in fact, no-one knows what's really going on down there. So one or maybe two squads of heavily armed marines should be sufficient to start with. It's also basic tactics - why send down everyone in one go when for all you know, they could be wiped out the second they land due to an unidentified threat?
Buddy I get it, honestly I do.
Perhaps if this was a real life situation that would make sense.
Perhaps even if this was a Large-Roleplay server as oppose to a medium it would work.
I'm sorry I just don't see the point of keeping the marines waiting while half of them are down there fighting.
And let's say the first two squads win.
Great, eh?
Well the other two stuck in reserve had their round wasted. Wouldn't be very fun.
I get concept behind this but it's not grasping enough for me to change my opinion.
- Tetsip
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Re: Less troops deployed to surface
Lore wise from what I know the Colonial Marines are going to the planet under the orders of Weyland Yutani, having conscripted the USS Sulaco to investigate. Now, when Weyland Yutani asks a favor, the compant that puts a lot of money and product into the hands of the government and the USCM you don't fuck around. Typically that's been the reason I see for a battalion of troops being pushed into the colony to see what happened. On top of that Weyland Yutani know what the worst-case scenario was, and sent the Sulaco in the case that such a scenario occurs, which as we all know it does.
This is why I'm perfectly fine with marines swarming the base. Restricting squads from going will cause the heavy-action medium/low-RPers to go absolutely mad with impatience as they're getting fucked over while meatbag Alpha squad gets to go first, because redshirts.
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This is why I'm perfectly fine with marines swarming the base. Restricting squads from going will cause the heavy-action medium/low-RPers to go absolutely mad with impatience as they're getting fucked over while meatbag Alpha squad gets to go first, because redshirts.
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- Feweh
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Re: Less troops deployed to surface
I could just see it now.... two squads stuck on Sulaco fully loaded with guns, grenades and ADHD.
One stray bullet and it would be a deathmatch.
Potentially a Mutiny every round, because why not in that situation?
You're bored, there's a bunch of you and there's a good chance John Doe is Commander so fuck it let's Mutiny.
One stray bullet and it would be a deathmatch.
Potentially a Mutiny every round, because why not in that situation?
You're bored, there's a bunch of you and there's a good chance John Doe is Commander so fuck it let's Mutiny.
- Jeser
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Re: Less troops deployed to surface
Kilm wrote:See, that's meta-gaming right there. You're already assuming that the squads will die when in fact, no-one knows what's really going on down there.
Ehm... No. Just no. Where is Meta here? Are you kidding? This is Marine Corps, they ALWAYS assume, that they can die right after deploying, they ALWAYS ready to open fire if being attacked. They are soldiers, not police.
Last edited by Jeser on 02 Aug 2015, 04:08, edited 1 time in total.
- TheCubscout
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Re: Less troops deployed to surface
Jeser wrote:Ehm... No. Just no. Where is Meta here? Are you kidding? This is Marine Corps, they ALWAYS assume, that they can die right after deploying, they ALWAYS ready to open fire if being attacked. They are soldiers, not police.
Why did you quote me.. I didn't write that..
- Jeser
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Re: Less troops deployed to surface
Wow. Dunno, something went wrong. Edited. Dunno, how that's happened. Quoting quote is bugged a bit.TheCubscout wrote:
- UnknownMurder
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Re: Less troops deployed to surface
That's on the Commander....
Not really a suggestion but... That's how you want to CHANGE the roleplay... I mean, we can put this in... However, it'll anger some players... It's on the Commander's choice, he's the one giving orders to the Squad.
I, once, as a Commander sent down 3 squads and kept 1 squad in Mess Hall as the reserved squad.
Not really a suggestion but... That's how you want to CHANGE the roleplay... I mean, we can put this in... However, it'll anger some players... It's on the Commander's choice, he's the one giving orders to the Squad.
I, once, as a Commander sent down 3 squads and kept 1 squad in Mess Hall as the reserved squad.
- Jeser
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Re: Less troops deployed to surface
That's it. It shouldn't be enforced through rules or something. It's strategy -> strategy is CO and XO thing, they plan operation. If they want two send only two squads, they will send two.UnknownMurder wrote:That's on the Commander....
It's on the Commander's choice, he's the one giving orders to the Squad.
I, once, as a Commander sent down 3 squads and kept 1 squad in Mess Hall as the reserved squad.