Sulaco AI
- Minijar
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Sulaco AI
Summary (a quick, 2-3 sentence summary):
Give the Sulaco an AI unit. Perhaps make a new core area for it. I don't believe laws upload would be needed unless Ion laws are a thing.
Benefits (How this will benefit the server and game as a whole): It'll give a management job for the ship that'll allow greater and more micro-management for the command staff.
Details (Description of how you think this would work, the benefits, etc): Shove an AI core in the sulaco somewhere. it'd give a little thing to help combat aliens by enforcing security by bolting doors in emergencies and such.
Implementation (Optional, if you have an idea how to implement it):
Give the Sulaco an AI unit. Perhaps make a new core area for it. I don't believe laws upload would be needed unless Ion laws are a thing.
Benefits (How this will benefit the server and game as a whole): It'll give a management job for the ship that'll allow greater and more micro-management for the command staff.
Details (Description of how you think this would work, the benefits, etc): Shove an AI core in the sulaco somewhere. it'd give a little thing to help combat aliens by enforcing security by bolting doors in emergencies and such.
Implementation (Optional, if you have an idea how to implement it):
- Tetsip
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Re: Sulaco AI
Weren't AI's a Weyland Yutani thing exclusively if at all?
- Minijar
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Re: Sulaco AI
It's a military vessel, I see them being commercial.
- Lucyz
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Re: Sulaco AI
-1, Just no.
- Sargeantmuffinman
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Re: Sulaco AI
There were no AI on the Sulaco lore wise other than the synthetic Bishop so no. -1
- Butterrobber202
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Re: Sulaco AI
If we did this some troll would get on and lock down everything and plasma fire the bridge
- TopHatPenguin
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Re: Sulaco AI
This.Butterrobber202 wrote:If we did this some troll would get on and lock down everything and plasma fire the bridge
I just generally don't trust anyone playing as an Ai as they can fuck up an entire round in a matter of seconds.
Also for over half the round the Ai would be overall useless to the marines unless the sulaco was invaded by aliens.
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- Pillow
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Re: Sulaco AI
There is a room on the ship that is already labeled AI core, and I think that if it is given something to do and not overpowered might be interesting. But there is honestly not much for it to do besides stare at the marines through the cameras.
Additionally if you are concerned about it griefing then make it a whitelisted position
Additionally if you are concerned about it griefing then make it a whitelisted position
- UnknownMurder
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Re: Sulaco AI
I know there were AI's in Colonial Marines... However.. Having an AI in Sulaco would be game-breaking... AI's can do so many things, like locking an alien out of the reach from human... But.. The worst thing is? That electrocution weapon. The turrets. The metagame.
Hell, I like to be an AI on some SS13 and save people's lives (an eventually, later dies).
Hell, I like to be an AI on some SS13 and save people's lives (an eventually, later dies).
- Surrealistik
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Re: Sulaco AI
+1. But whitelisted players only due to griefer risks.
For people saying it would be useless until aliens invaded the Sulaco, the AI can certainly be helpful by placing req orders remotely, opening/closing doors in emergencies and to facilitate acquisition of important materials (laptops for doctors so they can set up a crew monitoring station, tools for sci, etc), managing atmospherics in the event of an accident, monitoring power levels, atmospherics, and the supermatter engine, assisting MPs in locking suspects down, relaying orders, reporting security incidents, etc...
Then of course there's the immensely valuable assistance it would provide in Sulaco defenses vs aliens.
An AI would be incredibly useful.
For people saying it would be useless until aliens invaded the Sulaco, the AI can certainly be helpful by placing req orders remotely, opening/closing doors in emergencies and to facilitate acquisition of important materials (laptops for doctors so they can set up a crew monitoring station, tools for sci, etc), managing atmospherics in the event of an accident, monitoring power levels, atmospherics, and the supermatter engine, assisting MPs in locking suspects down, relaying orders, reporting security incidents, etc...
Then of course there's the immensely valuable assistance it would provide in Sulaco defenses vs aliens.
An AI would be incredibly useful.
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- Atpot
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Re: Sulaco AI
+1Surrealistik wrote:+1. But whitelisted players only due to griefer risks.
For people saying it would be useless until aliens invaded the Sulaco, the AI can certainly be helpful by placing req orders remotely, opening/closing doors in emergencies and to facilitate acquisition of important materials (laptops for doctors so they can set up a crew monitoring station, tools for sci, etc), managing atmospherics in the event of an accident, monitoring power levels, atmospherics, and the supermatter engine, assisting MPs in locking suspects down, relaying orders, reporting security incidents, etc...
Then of course there's the immensely valuable assistance it would provide in Sulaco defenses vs aliens.
An AI would be incredibly useful.
Also there were most definitely AI controlling/assisting the military ships in the lore.
Meta and trolls are everywhere get over it, no reason to cast a good position away over un-spilled milk.
- Minijar
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Re: Sulaco AI
The USMC did have Ai's anyway. See Father.
- apophis775
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Re: Sulaco AI
I'd rather not let an AI into the equation.
Can you imagine someone wanted to be an AI during our 2-3 hour rounds and staying the WHOLE TIME?
Can you imagine someone wanted to be an AI during our 2-3 hour rounds and staying the WHOLE TIME?