ANDROIDS!

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xywenx00
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ANDROIDS!

Post by xywenx00 » 02 Aug 2015, 09:52

Summary (a quick, 2-3 sentence summary):No idea if this Suggestion already excists, but add ANDROIDS! Like bishsop, WORKING JOES and so on, have them look humanoid. Maybe even add them as a race for donors.

Benefits (How this will benefit the server and game as a whole):New gamemode, new events, more RP, alot more fun, NEW TACTICS AND DIMENSIONS! New threat.

Details (Description of how you think this would work, the benefits, etc):Add the human-looking Androids either as a race for donors or as a admin-spawnable for Special Events, WY Events, the Corporate Liason as a new toy and so on. Since they aren't Cyborgs, but a whole new race with special pros and cons they wouldn't be OP, since they can't control anything.

Implementation (Optional, if you have an idea how to implement it):A new race, with human looking sprites for different types of androids maybe. Have them be a donor thing, since RPing with them is rather important. Androids can't be in the actual combat, part of the marines, since they aren't designed for combat, so have rules, that they're only allowed to take Jobs which are on-station. Have a speical gamemode, where marines fight androids or something of the sorts or have special admins events. I can see them work really well for WY-Events.
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TheCubscout
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Re: ANDROIDS!

Post by TheCubscout » 02 Aug 2015, 10:15

Here's one

I stayed out of these for a while but I'm leaning towards no because I personally just don't like them.
However, it's been very debatable and I know many people would enjoy it

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xywenx00
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Re: ANDROIDS!

Post by xywenx00 » 02 Aug 2015, 10:18

Yeah, I thought someone else posted this alrdy, since lot of ppl want it, couldn't find it tho. :P
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Gentlefood
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Re: ANDROIDS!

Post by Gentlefood » 02 Aug 2015, 11:41

Considering how potentially powerful androids would be against xenomorphs I would suggest doing a limited implementation rather than a donor or other whitelist. Perhaps give one of the squads a combat android instead of an engineer or (maybe) specialist slot. Or since my memory is a bit foggy on the movies lore just make the android a 1-2 person position on the Sulaco for general maintenance/engine stuff.

While of course they aren't cyborgs I wouldn't suggest that they couldn't be potentially overpowered. Even if they behave exactly like their human counterparts in every way (no android super strength for example) the fact that they cannot be facehugged is a very, very powerful asset. While I would like to see Androids personally I think careful consideration should be taken into how many of these roles should be allowed and exactly what their abilities should and shouldn't be.

I personally think a class/job (combined with the race) would be preferable to just making it a race. Having the Sulaco suddenly populated by a group of, or god forbid mostly, Androids would be a bit immersion breaking and make no sense.

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Steelpoint
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Re: ANDROIDS!

Post by Steelpoint » 02 Aug 2015, 11:44

In the movie the Bishop android was more of a support staff and not a combat unit. It helped with technical matters, or anything tech related.

In my opinion a semi-antagonist Weyland-Yutani android that has a low chance to appear in a round might be interesting, akin to what I suggested prior.
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xywenx00
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Re: ANDROIDS!

Post by xywenx00 » 02 Aug 2015, 11:55

The Android could be made balanced, give them weaknesses like being super slow, weakness to queen screech, longer stun time, and then give them pros, like super strength and super health. Another idea is to make them NPCs actually, which spawn in a certain gamemode, or a few spawn in the beginning of the round and are hostile towards aliens, preds and marines. Or make them only admin spawnable for Special WY events.
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Re: ANDROIDS!

Post by Gentlefood » 02 Aug 2015, 12:08

I'm not entirely sure if I like any of those suggestions personally except perhaps rogue android NPCs. But when it comes to balance you have to approach it from a double perspective. How strong is this class individually, and how strong is this class when working with other classes/players. If they're human faction aligned (which I assume player ones would be) then having high powered but limited number androids isn't necessarily a bad thing (ala specialists). But this is for someone more familiar with the intricacies of the balance to decide and chime in on.

Perhaps the dev team has had some ideas in regards to implementing androids and perhaps they have decided that androids would be either too overpowered or too much work to properly balance and bring into the game in any sort of meaningful way.

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Re: ANDROIDS!

Post by apophis775 » 12 Sep 2015, 16:24

stop duplicating this request.

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