Survivors start with more severe Injuries
- Atpot
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Survivors start with more severe Injuries
Summary (a quick, 2-3 sentence summary):
Spawned as a survivor and my wounded arm was healed up in a matter of two minutes.
Benefits (How this will benefit the server and game as a whole):
Immersion and RP
Details (Description of how you think this would work, the benefits, etc):
It would urge survivors to find supplies and treat their wounds. Therefore provoking movement from survivors.
Spawned as a survivor and my wounded arm was healed up in a matter of two minutes.
Benefits (How this will benefit the server and game as a whole):
Immersion and RP
Details (Description of how you think this would work, the benefits, etc):
It would urge survivors to find supplies and treat their wounds. Therefore provoking movement from survivors.
- Gentlefood
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Re: Survivors start with more severe Injuries
I'm going to go ahead and say I don't like this right off the bat. I know you want to make survivors move around, but this is the opposite way to go about it. If survivors are injured they're much, much more likely to hide or wait around especially if the injury is one of their legs. -1
- Sebro
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Re: Survivors start with more severe Injuries
Uhm, no. Not even a chance. Some people even want the opposite, getting injured is really annoying. Since being a survivor is already hard.
Sorry but -1
Sorry but -1
-
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Re: Survivors start with more severe Injuries
>immersion and RP
Because there's so much RP in being a corpse and its so immersing to die five minutes in! -1
Because there's so much RP in being a corpse and its so immersing to die five minutes in! -1
- Triel Wolfblood
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Re: Survivors start with more severe Injuries
missing a limb could be fair rp but would suck in survivor perspective -1
-
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Re: Survivors start with more severe Injuries
The whole point of being a survivor is that you survived the colossal bullshit that just hit your colony. Missing a limb or having a mortal wound is a tad counterproductive to the whole surviving thing. Not to mention, it's already hard as hell being one if you get a shit spawn.
- TopHatPenguin
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Re: Survivors start with more severe Injuries
Well in theory as the survivor has already survived they should probably start with some makeshift weapons as well e.g. a spear or kitchen knife.
In regards of the severe injuries.. that's a no most survivors would bleed out or get nabbed by a stray runner before they could even patch themselves up.
In regards of the severe injuries.. that's a no most survivors would bleed out or get nabbed by a stray runner before they could even patch themselves up.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
(THP)
- UnknownMurder
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Re: Survivors start with more severe Injuries
Sorry, I'm opposed to this as well for mostly what Wooki said...
Although, a lot of players did complain why they were injured, why they were naked, etc. on original code (N.S.S. Nostromo).
Although, a lot of players did complain why they were injured, why they were naked, etc. on original code (N.S.S. Nostromo).
- johners12345
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Re: Survivors start with more severe Injuries
-1
On the original code there were MANY situations where the starting damage was in a very needed area/too high of brute, SO they would effectively bleed out before they could be rescued because they could not acquire medical gear.
On the original code there were MANY situations where the starting damage was in a very needed area/too high of brute, SO they would effectively bleed out before they could be rescued because they could not acquire medical gear.
- Atpot
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- Location: Michigan
Re: Survivors start with more severe Injuries
Fair enough I see the point everyone is making.
If that's the case than starting damage on survivors should be removed entirely if possible for there is no point to it.
If that's the case than starting damage on survivors should be removed entirely if possible for there is no point to it.