Remove eating bodies/devouring them along with decap after death.

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apophis775
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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 17 Nov 2015, 05:24

I've thought about that. Specifically, that the magazine would "load" 30 new rounds into the weapon. Part of the reason the rounds are done the way they are, is to limit "creation" lag. When stuff is created, there's the same situation as when it's being deleted. Personally, I think people would rather have the rando lagspikes occasionally (when bodies are deleted), opposed to a small lagspike server-wide anytime someone reloads a weapon.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by Peachy2912 » 17 Nov 2015, 05:39

Would it be possible to change the timer (or whatever deleting is based on) so that rather than deleting the corpse it instead forces the alien to vomit it back up?

For instance rather than the body being deleted in the alien's stomach it would just be hurled on the floor. This would perhaps also encourage the storing of dead hosts somewhere in the hive, since its not a good idea to be running from some marines only to deposit three or four of their dead friends in their laps.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 17 Nov 2015, 17:15

Possibly, but the aliens would just complain about it, and constantly re-pick up the bodies.

In the actual aliens lore, the bodies were left in the nests. I have been thinking, about making nests "one-time" use. Like, once someone escaped, the nest was "ruined", and making it so aliens can't remove people from nests, only place.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by TR-BlackDragon » 17 Nov 2015, 18:35

apophis775 wrote:Possibly, but the aliens would just complain about it, and constantly re-pick up the bodies.

In the actual aliens lore, the bodies were left in the nests. I have been thinking, about making nests "one-time" use. Like, once someone escaped, the nest was "ruined", and making it so aliens can't remove people from nests, only place.
If you do that it would make containing unruly hosts 10 times harder with the increase in damage you have given to marine weapons. More xeno deaths would occure trying to contain marines. Which would lead to more killing hosts.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 17 Nov 2015, 23:13

I'd hope, that it would make the aliens THINK. After all, killing a host, only hurts them.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by Wickedtemp » 17 Nov 2015, 23:22

If nests get destroyed the moment a host is removed from it, I honestly think it might end up crippling the Xenos in many instances. Especially now that it isn't too difficult for marines to kill higher numbers of aliens. At the moment, the win-rate between the two teams, from what I'm seeing, is fairly balanced. There's no need for a nerf.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by Toroic » 18 Nov 2015, 00:51

apophis775 wrote:Possibly, but the aliens would just complain about it, and constantly re-pick up the bodies.

In the actual aliens lore, the bodies were left in the nests. I have been thinking, about making nests "one-time" use. Like, once someone escaped, the nest was "ruined", and making it so aliens can't remove people from nests, only place.
Given that marines can escape 3-4 times per infection, and nests can only be removed with acid, this would be a significant nerf to xenos, and make maintaining nests a lot more difficult. Checkerboard nests might not be optimal in that situation, might be better to do 2 nests per cell.

I don't see a lot of reason for xenos to ever remove people from nests. You could have some use for moving unburst infected monkeys onto the dropship when you assault the Sulaco, but most of the time it isn't necessary.
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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 18 Nov 2015, 05:45

Wickedtemp wrote:If nests get destroyed the moment a host is removed from it, I honestly think it might end up crippling the Xenos in many instances. Especially now that it isn't too difficult for marines to kill higher numbers of aliens. At the moment, the win-rate between the two teams, from what I'm seeing, is fairly balanced. There's no need for a nerf.
I think the ratio is moving more towards the middle, but is still WAY to the alien side of the spectrum.


Anyway, if nests became "useless" when someone was nested, I'd not leave it acid only. It would probably be the same as eggs. Click them and it's gone, then the drones/hivelords have to re-plant the nest.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by Wickedtemp » 19 Nov 2015, 00:34

apophis775 wrote: I think the ratio is moving more towards the middle, but is still WAY to the alien side of the spectrum.


Anyway, if nests became "useless" when someone was nested, I'd not leave it acid only. It would probably be the same as eggs. Click them and it's gone, then the drones/hivelords have to re-plant the nest.
Had it not been made easier for marines to kill xenos, I might have agreed with this. It makes sense to me. I mean, either the marines are breaking out of the resin that the aliens use to secure them in with or they're breaking out of the nest itself, but SOMETHING is being broken in that process.

But right now, where even one marine can be a threat, having him break out and freeing a couple of his buddies in the Hive and the Xeno's can't quickly re-nest them is a problem.

If there were simply more xenos (I believe in the AVP movies the aliens outnumbered both the humans and the predator, don't know about Alien/Aliens though) we could probably manage it. Normally I see one or two Xeno's, normally a drone and a sentinel (or 2 sentinels) guarding the nested marines.

That single drone can't re-nest every single host by themselves. It could take a large portion of their time up, while they're supposed to be building the hive. A good Hive can mean the difference between repelling a squad and getting wiped out by Rambo-Joe. Hell, I once saw marines try to get through an area filled with eggs, all of them got infected and had to retreat because when one got hugged, the others couldn't go get them or else THEY would get hugged. So all four or five of them ended up infected and had to retreat.

Normally I'll see... Around 3 drones each round. Some rounds it's 5, some rounds we only get one, and a few rounds -normally low pop- it's just the Queen. I don't think the Xeno's would normally have the numbers to spare guarding the nested Marines for this to be a "fair/balanced" update.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 23 Nov 2015, 21:06

A hive lord should be "managing" the hive. Also, make checkerboard nests if yer worried.

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Re: Remove eating bodies/devouring them along with decap after death.

Post by apophis775 » 05 Feb 2016, 16:16

Denied.

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