Splints for hands, to balance out medics not able to do surgery
- Lucius Jones
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Splints for hands, to balance out medics not able to do surgery
Summary
As this is true in Real life, I would like to be able to splint hands much like you can do with arms. This is to Balance out only doctors allowed to do surgery, and marines crippled until they can get back to the suluco.
Benefits
No marines having to go back to station to get there hands fixed, no Doctors in the FOB's swamped with players with non-fatal injuries so people who only need a quick clot die. So it will cut down on the surgery's needed to be done.
Details:
Wont be all happy sunshine and rainbows though. When your hand is splinted you will not have much range of motion due to the setting of the cast/support. So to make this a LITTLE less powerfull. You should not able to handle anything size of smaller and downwards. So you can open a medkit but cannot pick up anything with your broken hand. I think this would help and stop people moaning of medics un able to do surgery as most of the time its broken bones that need fixing.
Implementation
Maybe have a second cast able to be vended from the medic vender in the prep rooms, and perhaps scattered around the medical bay planet side. As broken bones as hands are quite common in mining and they cannot do surgery for all of them if a doctor is busy with something else.
As this is true in Real life, I would like to be able to splint hands much like you can do with arms. This is to Balance out only doctors allowed to do surgery, and marines crippled until they can get back to the suluco.
Benefits
No marines having to go back to station to get there hands fixed, no Doctors in the FOB's swamped with players with non-fatal injuries so people who only need a quick clot die. So it will cut down on the surgery's needed to be done.
Details:
Wont be all happy sunshine and rainbows though. When your hand is splinted you will not have much range of motion due to the setting of the cast/support. So to make this a LITTLE less powerfull. You should not able to handle anything size of smaller and downwards. So you can open a medkit but cannot pick up anything with your broken hand. I think this would help and stop people moaning of medics un able to do surgery as most of the time its broken bones that need fixing.
Implementation
Maybe have a second cast able to be vended from the medic vender in the prep rooms, and perhaps scattered around the medical bay planet side. As broken bones as hands are quite common in mining and they cannot do surgery for all of them if a doctor is busy with something else.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- apophis775
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Re: Splints for hands, to balance out medics not able to do surgery
Is this... not already a thing?
- Lucius Jones
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Re: Splints for hands, to balance out medics not able to do surgery
Nope, splints are un-able to go onto hands and such. and just in case i was wrong i asked the server and Biolock and they replied with 'unless it has been recently implemented, then no'
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- Biolock
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Re: Splints for hands, to balance out medics not able to do surgery
Mhmmm, and I know my medical shit. You can only splint limbs as of the moment.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- FatalEYES
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Re: Splints for hands, to balance out medics not able to do surgery
I do wish for this to be a thing.
- HalfdeadKiller
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Re: Splints for hands, to balance out medics not able to do surgery
Why not just let splints be applied to hands via code somehow?
- RadiantFlash
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Re: Splints for hands, to balance out medics not able to do surgery
Yes, please. Maybe for feet too, if possible, but I'll settle for hands.HalfdeadKiller wrote:Why not just let splints be applied to hands via code somehow?
- HalfdeadKiller
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Re: Splints for hands, to balance out medics not able to do surgery
Yeah, splints able to be applied to all limbs would be fine with me. I don't see why that isn't allowed in normal bay myself.
- Feweh
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Re: Splints for hands, to balance out medics not able to do surgery
-1 on splints on hands/feet.
Aliens need to be able to reduced the Marine population to a degree, injuring someone and forcing them back to Sulaco gives them a small breather.
Fractures on hands would be pointless if you could just carry on shooting with a splint. This is a nice way where the aliens don't have to kill and can simply maime.
Aliens need to be able to reduced the Marine population to a degree, injuring someone and forcing them back to Sulaco gives them a small breather.
Fractures on hands would be pointless if you could just carry on shooting with a splint. This is a nice way where the aliens don't have to kill and can simply maime.
- Jeser
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Re: Splints for hands, to balance out medics not able to do surgery
Ehm...Pink wrote:-1 on splints on hands/feet.
Aliens need to be able to reduced the Marine population to a degree, injuring someone and forcing them back to Sulaco gives them a small breather.
Fractures on hands would be pointless if you could just carry on shooting with a splint. This is a nice way where the aliens don't have to kill and can simply maime.
Arrive on planet. Get position in FoB. Hold your position. Wild runner appears, run to you, tackle, slash-slash-slash on hand, run away/other alien spits, slash-slash-slash. Hand fractured, you are non-combatant now. Return to Sulaco, wait in queue of marines with same problem, get fixed up, deploy back, get slashed again, return to Sulaco, repeat...
How many circles you will do before rage quit? I made three. I couldn't last more. I understood your point and agree, but I'm against of idea to leave it as it is.
- Dyne
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Re: Splints for hands, to balance out medics not able to do surgery
Having played for both "sides" pretty much this sounds like a good idea, if it still limits the use of the hand severely.
Natalie 'Snow-Cries-a-lot' Reyes
- Jeser
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Re: Splints for hands, to balance out medics not able to do surgery
For example, if those splints will keep hand/foot okay for 10-15 minutes and after that hand/foot will become bad again and without possibility to use splint second time.Dyne wrote:Having played for both "sides" pretty much this sounds like a good idea, if it still limits the use of the hand severely.
- Derpislav
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Re: Splints for hands, to balance out medics not able to do surgery
Just saying, as a medic I usually carry a second bag of medical supples - with two SMGs inside, with hand-fractured marines in mind. And my M41A on all roles but engineer is gyro-stabilized just because of how often hand fractures happen. And my right hand is robotic because xenos seem to target this one way more often
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Biolock
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Re: Splints for hands, to balance out medics not able to do surgery
Plus it's -kinda meta- how runners slash marine's hands.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Feweh
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Re: Splints for hands, to balance out medics not able to do surgery
That'd be some serious nit-picking Meta though.Biolock wrote:Plus it's -kinda meta- how runners slash marine's hands.
- Biolock
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Re: Splints for hands, to balance out medics not able to do surgery
Yeah I knowPink wrote: That'd be some serious nit-picking Meta though.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- apophis775
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Re: Splints for hands, to balance out medics not able to do surgery
Accepted, we'll see what we can do.
- Surrealistik
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Re: Splints for hands, to balance out medics not able to do surgery
This is probably one of the most consistently requested things in the Suggestions subforum.
Remember to make feet splintable as well.
Remember to make feet splintable as well.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
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Utility PFC Guide
- apophis775
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