Add cryo sleepers

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stolzdude
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Add cryo sleepers

Post by stolzdude » 10 Aug 2015, 06:12

Add Actual Cryo Sleepers:

Benefits: We already have regular sleepers where SSD people are shoved forever, but this doesn't release the job slot, thus CARGO PEOPLE ARE 90% OF THE TIME ASLEEP AND I CAN'T JOIN AS A CARGO TECH GODDAMNIT! if you guys add actual cryosleeprs SSD people shoved inside them will immediately vanish thus releasing the goddamn job slot :

Add at least ONE cryo sleeper so we can all shove SSD people in there releasing the job slot so other hardworking cargo tech can join and make everyone happ :

Well, you know. (Optional, if you have an idea how to implement it):

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andre1999
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Re: Add cryo sleepers

Post by andre1999 » 10 Aug 2015, 07:35

And what whould stop people from shoving non SSD people in it?

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coroneljones
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Re: Add cryo sleepers

Post by coroneljones » 10 Aug 2015, 09:10

Well,if it acts like paradises cryo sleepers,you need to be logged off to disappear
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Lucyz
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Re: Add cryo sleepers

Post by Lucyz » 10 Aug 2015, 09:48

You do realise you can just go to the bridge as a standard marine and get assigned there right if nobody is active?

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HalfdeadKiller
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Re: Add cryo sleepers

Post by HalfdeadKiller » 10 Aug 2015, 10:15

The issue is not re-assignment, it is that SSD people take up a JOB SLOT. By job slot. I mean the slots available to join into. If the player is removed using the cryosleeper system, the job slot becomes open, and someone can join as that job.

For example. You have 3 bridge officers. That is the max slots for that job. One goes SSD. No one else can join as a Bridge Officer, even though one is SSD. You now shove the SSD Bridge Officer into the Cryo Sleeper, where he is removed from the round after ~fifteen minutes (This time limit can be negotiated upon) in the Cryo Sleeper, if he does not re-login. Upon removal via the Cryo Sleeper system, there are now 2/3 Bridge Officer slots, instead of 3/3. This now allows someone who has joined for the first time, to select Bridge Officer, thus replacing the SSD officer. Removal via the Cryosleeper is a Round Permanent thing. Once removed, you are a ghost, however the job slot is free.

I propose we have a Cryo Sleeper room, with ~6-9 Cryo Sleepers, and the rest of the space with the normal sleepers. Depending on how long the person will be gone, they can either put themselves into the Normal sleepers, where they will hopefully wake up upon re-loging in, or they will go to the Cryo Sleeper to free up a job slot, as they will not be back in a timely manner. Those who disconnect in a hallway, or randomly without going to the normal sleepers, will probably be shoved into the Cryo Sleepers by the current players. Allowing new joiners to take up the slot, and replace the SSD player.

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Feweh
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Re: Add cryo sleepers

Post by Feweh » 10 Aug 2015, 10:25

Round times are MUCH longer now and we lose a lot of people in important positions over-time.

Please add this. +1

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Lucyz
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Re: Add cryo sleepers

Post by Lucyz » 10 Aug 2015, 10:36

I am all for this, considering how many players we have recently a lot go inactive as the round progresses. +1

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Infernus
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Re: Add cryo sleepers

Post by Infernus » 10 Aug 2015, 11:06

I'll see what I can do.

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Derpislav
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Re: Add cryo sleepers

Post by Derpislav » 10 Aug 2015, 12:12

Lucyz wrote:You do realise you can just go to the bridge as a standard marine and get assigned there right if nobody is active?
Except the XO is sleeping too.
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Thrain
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Re: Add cryo sleepers

Post by Thrain » 10 Aug 2015, 16:54

I think on bay the cryo-sleeper takes 20-30 minutes to trigger unless the person in it ghosts when they get in, even then it still takes a good 20-30 minutes to delete their character so that other people have a chance to remove any important gear the guy might have run off with.

+1 I've really wanted this, mainly so that I can leave if needed and be sure a replacement will actually show up in the round.

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SecretStamos (Joshuu)
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Re: Add cryo sleepers

Post by SecretStamos (Joshuu) » 10 Aug 2015, 18:44

+1, this would help a lot with getting more engineers, command staff and the RO when/if they go SSD

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UnknownMurder
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Re: Add cryo sleepers

Post by UnknownMurder » 11 Aug 2015, 14:38

It'll help once a while for the arrival players.
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Infernus
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Re: Add cryo sleepers

Post by Infernus » 11 Aug 2015, 17:36

Added.

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UnknownMurder
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Re: Add cryo sleepers

Post by UnknownMurder » 11 Aug 2015, 19:21

Let us celebrate.
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