Armor+ Helmet attachables

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Tristan63
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Armor+ Helmet attachables

Post by Tristan63 » 10 Aug 2015, 18:07

Summary (a quick, 2-3 sentence summary):So what if at the attachables vendor in the RO office you could get not only gun attachments but also Armor and helmet attachments? For instance you go up with your armor on and ask for a helmet light that you can attach and activate BUT if your helmet gets destroyed in battle it doesn't work! Or you go up and ask them for an armor attachment such as a built in motion tracker or a tricord dispenser much like the one in the B18 defensive armor.

Benefits (How this will benefit the server and game as a whole):Adding a new feature to the marines so that they don't get bored. Also spices up immersion abit such as adding goggles to the helmet too or a smoke pack.

Details (Description of how you think this would work, the benefits, etc):You go up and ask for the light, screwdriver it then attach to your helmet. Screwdrive a smoke pack (Yes its weird) and attach to helmet. Same with the armor.

Implementation (Optional, if you have an idea how to implement it):N/A

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Derpislav
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Re: Armor+ Helmet attachables

Post by Derpislav » 10 Aug 2015, 18:12

Tristan63 wrote:Summary (a quick, 2-3 sentence summary):So what if at the attachables vendor in the RO office you could get not only gun attachments but also Armor and helmet attachments? For instance you go up with your armor on and ask for a helmet light that you can attach and activate BUT if your helmet gets destroyed in battle it doesn't work! Or you go up and ask them for an armor attachment such as a built in motion tracker or a tricord dispenser much like the one in the B18 defensive armor.

Benefits (How this will benefit the server and game as a whole):Adding a new feature to the marines so that they don't get bored. Also spices up immersion abit such as adding goggles to the helmet too or a smoke pack.

Details (Description of how you think this would work, the benefits, etc):You go up and ask for the light, screwdriver it then attach to your helmet. Screwdrive a smoke pack (Yes its weird) and attach to helmet. Same with the armor.

Implementation (Optional, if you have an idea how to implement it):N/A
FTFY

I'll remain neutral, secretly you have my +1, but I'll wait for people that know more about balance than I do to express their opinions.
BTW, Knife Rigs should be suit accessories, not belts.
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TheCubscout
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Re: Armor+ Helmet attachables

Post by TheCubscout » 10 Aug 2015, 18:14

Tristan63 wrote: Screwdrive a smoke pack (Yes its weird) and attach to helmet.
Smoking is bad for you.

Neutral.

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SecretStamos (Joshuu)
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Re: Armor+ Helmet attachables

Post by SecretStamos (Joshuu) » 10 Aug 2015, 18:30

I think it would be better to cable coil a cigarette pack, just saying

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Allan1234
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Re: Armor+ Helmet attachables

Post by Allan1234 » 10 Aug 2015, 19:49

SecretStamos (Joshuu) wrote:I think it would be better to cable coil a cigarette pack, just saying
or just tape it

Thrain
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Re: Armor+ Helmet attachables

Post by Thrain » 10 Aug 2015, 20:19

I would love to be able to have SL hand out a few cameras to attach to key members of the squad, and medical cross decals to go on medics, maybe something for engineers as well.

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HalfdeadKiller
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Re: Armor+ Helmet attachables

Post by HalfdeadKiller » 10 Aug 2015, 21:18

Why not just have a pocket on the helmet that stores allowed items?

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Densane
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Re: Armor+ Helmet attachables

Post by Densane » 11 Aug 2015, 01:32

the actors of Aliens were encouraged to modify their own armor for filming, I want to too.
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Wickedtemp
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Re: Armor+ Helmet attachables

Post by Wickedtemp » 11 Aug 2015, 01:41

+1
Hardly ever play as Marine, but I think a helmet attachment for flashlights at least is something that should be put in.

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apophis775
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Re: Armor+ Helmet attachables

Post by apophis775 » 13 Sep 2015, 17:19

This is being sort of discussed.

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Re: Armor+ Helmet attachables

Post by apophis775 » 15 Nov 2015, 02:29

I'm going to say MAYBE. We have more higher priority stuff to do ATM.

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