Sulaco Breaching Rockets

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RadiantFlash
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Sulaco Breaching Rockets

Post by RadiantFlash » 11 Aug 2015, 23:41

Bug Description:Firing a HE rocket(I think?) on the sulaco bridge at a hostile, breached the sulaco floor and sucked all the air out.


Steps to reproduce:
1.Arm a rocket launcher on the sulaco.
2.Point at the ground a distance away.
3.Think happy thoughts, and pull the trigger.

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kurugi
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Re: Sulaco Breaching Rockets

Post by kurugi » 11 Aug 2015, 23:46

No shoot fire stick in space canoe. Cause explosive decompression.
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Gentlefood
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Re: Sulaco Breaching Rockets

Post by Gentlefood » 11 Aug 2015, 23:50

Working as intended? I'm not sure what you expected to happen honestly. Considering the Bridge has windows to space I'd say its pretty close to the surface skin of the ship. Firing a high explosive rocket inside sounds like a bad idea.

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Steelpoint
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Re: Sulaco Breaching Rockets

Post by Steelpoint » 11 Aug 2015, 23:52

HE Rockets don't seem to breach the hull, AP Rockets do breach.
This is war, survival is your responsibility.

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Tetsip
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Re: Sulaco Breaching Rockets

Post by Tetsip » 12 Aug 2015, 00:21

I believe it was discussed a while back whether or not we wanted to make the Sulaco unbreachable like the planet. We decided against it, because of the simple fact the Sulaco is a ship and is prone to breaching because of explosions just like any vessel or vehicle. It takes a bit of explosive power to do it I believe, but once you do it's a completely IC situation.

IE:
If you bust open the Sulaco (with the exception of griefing) it's an IC situation.
You may be tried and disciplined for destruction of government property and the death of any person as a result of your negligence.
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Re: Sulaco Breaching Rockets

Post by Jeser » 12 Aug 2015, 01:52

It's not bug, it's logical. AND STOP FIRING ROCKETS ON SHIP AT ALL. They are only for planetside use. Or shoot, but make sure, that there are no marines near you, cause I don't want to die with you because of breach :\
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Evilkyle24
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Re: Sulaco Breaching Rockets

Post by Evilkyle24 » 12 Aug 2015, 02:34

kurugi wrote:No shoot fire stick in space canoe. Cause explosive decompression.
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Re: Sulaco Breaching Rockets

Post by Wickedtemp » 12 Aug 2015, 03:34

Speaking of firing rockets... Marines seem to have little to no awareness of their surroundings, because they chuck grenades and shoot rockets into crowds of their own comrades, just to get a hit on a couple of runners. I'm thinking about suggesting a friendly fire block for things like that, but... sometimes friendly fire could be justified, if there's only one marine in the blast radius and you're trying to kill a higher level xeno... Maybe if two or more marines are in the blast radius, you wouldn't be able to throw the grenade or shoot the rocket... I dunno, thinkin' about suggesting it.

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Jeser
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Re: Sulaco Breaching Rockets

Post by Jeser » 12 Aug 2015, 03:41

Wickedtemp wrote:Speaking of firing rockets... Marines seem to have little to no awareness of their surroundings, because they chuck grenades and shoot rockets into crowds of their own comrades, just to get a hit on a couple of runners. I'm thinking about suggesting a friendly fire block for things like that, but... sometimes friendly fire could be justified, if there's only one marine in the blast radius and you're trying to kill a higher level xeno... Maybe if two or more marines are in the blast radius, you wouldn't be able to throw the grenade or shoot the rocket... I dunno, thinkin' about suggesting it.
No, friendly fire should remain not changed in CM. Marines should represent big threat for each other, if they are stupid enough to chase aliens for frags without paying attention to allies. Marines should teach to work in group and prevent friendly fire, we shouldn't indulge marines not paying attention of safety of their comrades.
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Re: Sulaco Breaching Rockets

Post by Wickedtemp » 12 Aug 2015, 19:01

Jeser wrote: No, friendly fire should remain not changed in CM. Marines should represent big threat for each other, if they are stupid enough to chase aliens for frags without paying attention to allies. Marines should teach to work in group and prevent friendly fire, we shouldn't indulge marines not paying attention of safety of their comrades.
Yeah, I totally get that. And as it stands, we've had people killed or incapacitated for the entire round from friendly fire. But that said, Marines are allegedly trained soldiers, they should know not to shoot a rocket when their partners are in the blast radius. However, chances are this is not something that players will take responsibility for in most instances. They'll shoot, ignoring anyone in the way.

But, you do have a solid point... In some cases, marines pose a greater threat to each other than the aliens do, that adds to the game.

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Surrealistik
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Re: Sulaco Breaching Rockets

Post by Surrealistik » 13 Aug 2015, 01:40

Tetsip wrote:IE:
If you bust open the Sulaco (with the exception of griefing) it's an IC situation.
You may be tried and disciplined for destruction of government property and the death of any person as a result of your negligence.
So why did I get 24 hour banned, and job banned from CMO/Researcher for a week over breaching when I singlehandedly pwnzoned the alien onslaught and snatched victory from the jaws of defeat via remote det potassium bombs? It was totally IC and totally justified (Marines were on the cusp of losing).

I wasn't 'exploiting bugs' either. There was all of one (1) bomb that was placed where the actual shuttle comes in, and I didn't know it would phase through the shuttle floor onto the ship; not that it should make a difference anyways, because whether or not it's under the floor of the shuttle, it's going to do serious damage upon detonation.
Last edited by Surrealistik on 13 Aug 2015, 01:51, edited 1 time in total.
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Jeser
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Re: Sulaco Breaching Rockets

Post by Jeser » 13 Aug 2015, 01:45

Wickedtemp wrote: Yeah, I totally get that. And as it stands, we've had people killed or incapacitated for the entire round from friendly fire. But that said, Marines are allegedly trained soldiers, they should know not to shoot a rocket when their partners are in the blast radius. However, chances are this is not something that players will take responsibility for in most instances. They'll shoot, ignoring anyone in the way.

But, you do have a solid point... In some cases, marines pose a greater threat to each other than the aliens do, that adds to the game.

FF keeps balance. What I want to say. Right now marines are strongest forces in the game. One squad can easily kill predator, and one prepared squad can easily hold FOB, fucking up every alien, that wants to break in, if aliens don't have significant numbers and many T2-T3. Right now if all four squads will have people like in Sanctum - aliens and preds will have no chances at all. FF and marine's stupidity balance game pretty well, reducing marine's combat effectiveness to be more equal to aliens.
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Re: Sulaco Breaching Rockets

Post by doodeeda » 14 Aug 2015, 07:35

HE breaches too.
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Re: Sulaco Breaching Rockets

Post by Steelpoint » 14 Aug 2015, 07:57

I've noticed that on some occasions HE can breach, but its not as guaranteed as AP.
This is war, survival is your responsibility.

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Kwei Ikthya-de: Predator

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