Suggestion: remove firing delay from .44 and/or shotguns
- Dyne
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Suggestion: remove firing delay from .44 and/or shotguns
Summary (a quick, 2-3 sentence summary):
Currently both .44 and shotgun are potentially good weapons that suffer from low ammo capacity and a delay between shots of around 2 seconds.
Shotgun additionally needs to be pumped after each shot and is reloaded shell by shell and has limited long range accuracy as a smoothbore.
I propose and would like to hear opinions on removing the firing delay from these two weapons.
Benefits (How this will benefit the server and game as a whole):
This addition will make the game a bit more realistic and will offer regular marines a wider choice of working weapons to choose from,
hopefully improving the overall experience.
Apart from pure individualization it might help to promote fireteams rearming, say, for close combat action not only with flamethrowers but also shotguns.
Details (Description of how you think this would work, the benefits, etc):
IRL a pump action shotgun can be pumped and fired extremely fast, and a .44 revolver doesnt need cocking, unless its antique.
A simple removal of a firing timer will make a shotgun, and, to a lesser extent, .44(which has less flaws currently), a workable weapon for many tactical situations.
Both weapons will still be limited by recoil, low ammo capacity, but more in line with other availible marine weapons.
If the responsible developers and community find this idea generally worth to try additional thunderdome tests can be conducted.
Implementation (Optional, if you have an idea how to implement it):
(Optional)Test the no firing delay on Thunderdome against each other or variable aliens.
Remove firing delay from one or both weapons, on community decision.
(Additional thought) Implement baycode for "00" shots, firing and hitting with small fragments- less hard damadge on distances, more chances of fragments hitting.
Currently both .44 and shotgun are potentially good weapons that suffer from low ammo capacity and a delay between shots of around 2 seconds.
Shotgun additionally needs to be pumped after each shot and is reloaded shell by shell and has limited long range accuracy as a smoothbore.
I propose and would like to hear opinions on removing the firing delay from these two weapons.
Benefits (How this will benefit the server and game as a whole):
This addition will make the game a bit more realistic and will offer regular marines a wider choice of working weapons to choose from,
hopefully improving the overall experience.
Apart from pure individualization it might help to promote fireteams rearming, say, for close combat action not only with flamethrowers but also shotguns.
Details (Description of how you think this would work, the benefits, etc):
IRL a pump action shotgun can be pumped and fired extremely fast, and a .44 revolver doesnt need cocking, unless its antique.
A simple removal of a firing timer will make a shotgun, and, to a lesser extent, .44(which has less flaws currently), a workable weapon for many tactical situations.
Both weapons will still be limited by recoil, low ammo capacity, but more in line with other availible marine weapons.
If the responsible developers and community find this idea generally worth to try additional thunderdome tests can be conducted.
Implementation (Optional, if you have an idea how to implement it):
(Optional)Test the no firing delay on Thunderdome against each other or variable aliens.
Remove firing delay from one or both weapons, on community decision.
(Additional thought) Implement baycode for "00" shots, firing and hitting with small fragments- less hard damadge on distances, more chances of fragments hitting.
Natalie 'Snow-Cries-a-lot' Reyes
- Evilkyle24
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Re: Suggestion: remove firing delay from .44 and/or shotguns
There is a delay on the shotgun for a reason, someone with macros fired the clip off in under 2 seconds and instakilled a ravager.
I'm in favor of shortening it to one second though. I've pumped out a perfectly good shell because I thought I forgot to reload when it was really just the delay.
+1
I'm in favor of shortening it to one second though. I've pumped out a perfectly good shell because I thought I forgot to reload when it was really just the delay.
+1
- Derpislav
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1. Would be more reasonable and make them better to use.
- Dalavi
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1, as a regular shotgun user, this would be a pretty decent addition, and might make the shotgun a bit more viable
- fireground42
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1 Because shotguns should be more viable as a weapon than they are currently
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Re: Suggestion: remove firing delay from .44 and/or shotguns
I support this suggestion more, and I am against removing delay from .44. Not every single weapon has to be fast shooting machine gun.Evilkyle24 wrote:There is a delay on the shotgun for a reason, someone with macros fired the clip off in under 2 seconds and instakilled a ravager.
I'm in favor of shortening it to one second though. I've pumped out a perfectly good shell because I thought I forgot to reload when it was really just the delay.
+1
- Atpot
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- Mitchs98
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1. Shotgun delay 0.5-1 second. .44 Magnum should have 0 seconds. It'd make both of them more viable, I've pumped out half a mag due to the delay during combat of perfectly good shells.
- YummyToast
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Magnum is not ready to fire!
Magnum is not ready to fire!
Magnum is not ready to fire!
[Name here] Fires the magnum!
Aka I agree completely. +1
Magnum is not ready to fire!
Magnum is not ready to fire!
[Name here] Fires the magnum!
Aka I agree completely. +1
To Space And Back
- HalfdeadKiller
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1 On those of you saying a macro allowed people to fire the shotgun super fast? That is incorrect. Macro Repeating shotgun pumping ejects shells faster than you can fire. If you time it perfectly, on the old code, you could fire a shotgun slightly slower than a M41A. The delay is too great in my opinion, and having a macro to pump, like I do, does not mean a super fire rate.
- DernSquirrels^3
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Please please PLEASE get rid of the delay. Shotguns are useless in 1v1s.
- apophis775
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Re: Suggestion: remove firing delay from .44 and/or shotguns
still an issue with my recent changes?
- Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Not totally sure, will test today.
Natalie 'Snow-Cries-a-lot' Reyes
- Toroic
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Re: Suggestion: remove firing delay from .44 and/or shotguns
If the damage per shot is lowered to compensate for the higher rate of fire, then sure.
Otherwise this is just an unnecessary buff to marine weapons.
Otherwise this is just an unnecessary buff to marine weapons.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- monkeysfist101
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Ladies and Gentlemen, the Ithaca Model 37. https://www.youtube.com/watch?v=aO-DkeMTpjM
Haven't tested the new changes yet. Will try to get on tonight.
Haven't tested the new changes yet. Will try to get on tonight.
Resident canon stickler.
CM in a nutshell:
"perscription_google" - CM code
CM in a nutshell:
"perscription_google" - CM code
- Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Real dps and potential of these two weapons is lower then a rifle even with firing delay totally removed.Toroic wrote:If the damage per shot is lowered to compensate for the higher rate of fire, then sure.
Otherwise this is just an unnecessary buff to marine weapons.
Currently the shotgun just loses to the rifle in all situations, sadly.
Natalie 'Snow-Cries-a-lot' Reyes
- Toroic
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Re: Suggestion: remove firing delay from .44 and/or shotguns
A one handed gun should be less effective than an rifle, but shotgun does have some advantages.Dyne wrote: Real dps and potential of these two weapons is lower then a rifle even with firing delay totally removed.
Currently the shotgun just loses to the rifle in all situations, sadly.
Main advantage being that you can pop out of cover, shoot, then go back into cover with minimal loss in dps. I would agree that generally marine tactics favor the rifle though.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns
If you have cover you dont need to pop out in most cases.
And DPS is "damadge per second", so cover or no cover a marine just needs to score enough hits and wounds in the period of time he has LOF on a target.
And DPS is "damadge per second", so cover or no cover a marine just needs to score enough hits and wounds in the period of time he has LOF on a target.
Natalie 'Snow-Cries-a-lot' Reyes
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Re: Suggestion: remove firing delay from .44 and/or shotguns
Yes, but a lower damage per shot gun requires longer time maintaining line of fire.Dyne wrote:If you have cover you dont need to pop out in most cases.
And DPS is "damadge per second", so cover or no cover a marine just needs to score enough hits and wounds in the period of time he has LOF on a target.
If you were in a firefight with other marines, the advantage is obvious of a higher damage shot with a longer reload time. You need less time maintaining LoF, so you spend less time exposed.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
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Re: Suggestion: remove firing delay from .44 and/or shotguns
+1 on this. But only slightly. With the damage buff it doesn't need to be shortened that much, but it's still a bit long.
- Infernus
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Re: Suggestion: remove firing delay from .44 and/or shotguns
This is no longer relevant.
Closed.
Closed.