Benefits (How this will benefit the server and game as a whole): Engineering will have more flexibility, also it won't bother those of us experienced with SS13 engineering.
Details (Description of how you think this would work, the benefits, etc):
Engineering Layout Picture (Large Image)
Atmospherics Overhaul - Omni Filters to save space, Connectors to fill up relevant air gas mixes. Toxic Gases have Gas Pumps to pump back into the filter. Gas Heater and Cooler system to heat/cool gases if necessary. Main Tank monitoring consoles moved to better positions. Atmos also has a vent and scrubber now, in case something goes wrong. They are located in the top right.
Engine Room - Engine Vent buttons at the north and south side marked by yellow warning plating. Better cooling loop layout, O2 lockers added in easy to reach places. Omni Filters used to add flexibility. Air vent and scrubber added.
Engine Monitoring Room - Blast doors added to the the windows. "Airlock" added in case there is an issue with the engine room. Console Layout for optimized space. Removed some tables for extra movement room. Meson Scanner Goggles added to each radiation suit closet (Two each as there are two suits).
Engine Waste Section - Uses Gas Exchangers for uncontaminated gas cooling. Gas pumps labelled with their relevant usage. Sectioned off of main the main engine room and has it's own APC.
CE's Office - RCD moved into his locker. Atmos Remote Control console added to help with areas that are depressurized or are uncompatible with life (Extreme heat). Emergency Vent button added behind a standard glass pane.
Overall Engineering - Added O2 lockers and fire extinguishers, changed a bit of the layout for the workshop. Added a station alert console in the workshop, along with a disposal unit. Tools and such can be added as necessary.
Implementation (Optional, if you have an idea how to implement it): Map Editing
Additional Notes
Omni Filter Port Tagging
//Input = 1
//Output = 2
//Oxygen = 3
//Nitrogen = 4
//CO2 = 5
//Phoron = 6
//N2O = 7
Source Bay Code for Map Inspection. Uses bay version downloaded on 8-3-2015
https://www.dropbox.com/s/4h5lg18ntcetb ... d.zip?dl=0
-I was unable to get the Mass Driver and the Engine Vent doors to open simultaneously using custom ID variables. I was unable to figure out if there is code for the default values, or what. Perhaps two doors for engine venting, and then the middle one tied to the eject button for ejection is a solution. The two doors would be above and below the Middle engine vent blastdoor.
-The Powergrid Monitoring system is also a bit beyond my comprehension as well, I was unable to get it to detect the little "station" I built. Implementation of this should be simple-ish for the server as you already have the code stuff worked out more or less. This is mainly a bunch of layout changes. I did have to edit omni filter variables and the vents inside the atmos areas to be pressure bound internally. External pressure bounds are bad for Atmospherics vent syphons. The "use_power = 0" variable controls if the vent is on or off at round start. I recommend setting that for the toxic gases and the mix tank.
-Also, the default Bay engine is incompatible with our engineering setup. It is unable to be cooled adequately under operation, and does not power radiation collectors. I uncommented the code that I believe was supposed to let radiation collectors receive power, but it did not seem to work. Just a note in case you decide to host a local server with it.