Disallow intentional breaching of the Sulaco

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WyattH
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Re: Disallow intentional breaching of the Sulaco

Post by WyattH » 11 Sep 2015, 20:16

If our atmos actually worked, breaches would be much easier to fix, it would be easier to increase air pressure and air temperature. As it is right now even when engineer does patch the holes Sulaco sad atmos system refill area so slow that some engineer don't even try I think.

Even as MT one round I fixed holes and the CE said not to bother since there was no point, turned out he was right ~_~

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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 12 Sep 2015, 09:42

Other things that breach include people messing up C4'ing ladders (which is a whole other problem) and bored Sulaco staff building outside the ship. It's really just a pain to deal with on both sides because of O2 and winds.

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Re: Disallow intentional breaching of the Sulaco

Post by 1262 » 12 Sep 2015, 12:43

There's two large problems when having to deal with breaches of any kind:

1. EVA access is available to the CE and CO only (unless you force the airlock). Soft suits found there are crap anyway and come with no magboots.
2. There are no readily-available ports for refilling air pumps so that you can repressurise areas faster than using the (often welded down) vents.

Whatever happened to the bulletproof glass from the old map?

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Re: Disallow intentional breaching of the Sulaco

Post by canon35 » 12 Sep 2015, 16:18

I really do want the Sulaco to be tougher against xenos and dumbass marines. A rule would be the best, considering that xenos don't really know about space unless they get to the sulaco, and even then they wouldn't know their enemies can't stand the pressure and atmos. I'd suggest making it so that pressure effects xenos too, but I imagine everyone would shit on that idea.

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Re: Disallow intentional breaching of the Sulaco

Post by GingerCultLeader » 13 Sep 2015, 13:29

I don't think the aliens have breached Sulaco lately. Every time I play, it is the marines doing it with rockets or those custom grenades.

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Re: Disallow intentional breaching of the Sulaco

Post by Sargeantmuffinman » 13 Sep 2015, 15:31

https://gyazo.com/0cf71618f72fa719a4ebbf434dbf8d12

THIS happened at the time of posting........make the walls un-meltable so we don't have to deal with that shit anymore.

Also the:
DO NOT BUILD IN THE HANGAR. This area is needed for the dropships and personnel. ((If you are building defenses, you may be in violation of 'Building Defenses on the Sulaco' in our Marine-Specific Rules))
Does apply to the spaceship hull so we can't fix breaches without admin help.
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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 13 Sep 2015, 19:34

Aliens can still melt walls, and marines can currently use their non-slip boots to get an advantage if they breach floor tiles by accident or n purpose. I'd rather have the Sulaco's outer shell and floors be indestructible so that we can use more grenades and rockets without worrying over atmos.

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Re: Disallow intentional breaching of the Sulaco

Post by Astralenigma » 15 Sep 2015, 06:18

Right now atmos is a problem on 2 fronts, the first is that all the atmos system is terribly built, it's right now easier to cause problems with atmos than to solve them mainly because of 2 reasons:

The community doesn't respect the atmos system:
Today I did 2 rounds where there were atmos alerts, first round was caused by a custom grenade that was detonated in engineering, I tried to repair the pipes so I could activate the pumps, but every second there was a marine creating spacewind (one of them was even doing it purposefully), I asked the commander to revoke the maintenance requirements and send an announcement about the briefing room being unbreathable, and even activate the bolts in some of the doors to make them stop think and ask why it was that way(I had lost the tape during the spacewinds), most of them stopped more likely because they didn't knew how to hack than trying to think and ask what's going on(in the end there was one that hacked the door open despite the several inflatable walls and the atmos alerts.

The second time 1 guy removed a glass from the nitrogen in atmospheric and it immediately filled engineering.
I was CT that round and there were no MTs or they were the ones that caused the problem, since I already know engineering almost by heart I knew how to get the tools without causing much spacewind, so I volunteered to fix it all I asked was full access to engineering and that the CO put MPs enforcing a no passing through engineering hallway till it was fixed.
I only got the first thing I asked after finding out the source of the problem and one MT stranded there without suffering much Spacewind and with only neglegible damage.
When I found the source of the problem I told the admin that it was a case of griefing someone had removed the glass from the nitrogen.
I had ran out of inflatable doors so I went to get a few more, I notice that someone had entered the CE room because the alarm had been activated but I didn't pay much attention to it because I thought it had just been the MT, I go around trying to fix the easier problems like the hallway and the RO office so there's more space to maneuver for the rest of the players, about this time everything starts going wrong.
The RO and another MP start to gain interest in the fixing of atmos meaning more spaces getting pressurized from the excess of air, I go grab the portable pump in engineering storage that is outside of engineering (if there are any other pumps even at this moment I can't remember them).
When I go around by the disposals again and reach the engineering lobby I notice 2 of the inflatable DOORS slashed, at this time I thought it was higlhy unlikely that we had aliens onboard, so I suspected and still suspet that some idiot slashed the inflatable doors (if anyone can shed some light on the real reason the doors were slashed I will appreciate).
By this time the power starts to falter and then I need to start the engine now to keep the pumps working, I get 2 pacmans in position and start searching for a powercell (seriously we need to get pacmans and robots to work without the rooms power for godsake) at this moment I took out the firesuit and replaced with a radiation suit, instead of searching the powercell in a lower floor I decide to search it on the engineering room (big mistake).
I notice that the room had to much pressure and I was taking damage so I try to go back.
Here is when a marine appears from the way I was going and just opens everything he can create spacewind, by this time due to the excessive pressure and the amount of times the wind blew I got the chest, head and groin with broken bones.

Now the second problem in atmos is the setup of the atmos system itself:
Anyone with just the basic knowledge of atmos can easily fill the rest of the station with plasma or any other gas and fixing that problem is next to impossible by the way the atmos is setup, it's even worse with floods of nitrogen and oxygen because those are when we lose our air supply.

To solve the first I don't see any other way than making atmos more lethal and that is a bad idea.
To solve the second it can mostly be easily done by replacing the windows with a different kind that can't be destroyed or deconstructed. (Speaking of which while the walls on the sulaco are indestructable the pipes and wires below them are not creating an extra hardship to solve any damage caused near those walls.)

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Re: Disallow intentional breaching of the Sulaco

Post by UnknownMurder » 15 Sep 2015, 18:25

+1
https://i.gyazo.com/3ac3ddf6561ba89b6e6 ... 4964f0.png

Aliens breached to knock down the players so they run into the pods.
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Re: Disallow intentional breaching of the Sulaco

Post by MrGabol100 » 10 Oct 2015, 12:16

Chem bombs either...

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Re: Disallow intentional breaching of the Sulaco

Post by Ogard » 10 Oct 2015, 12:47

+1 Good idea
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Re: Disallow intentional breaching of the Sulaco

Post by Toroic » 10 Oct 2015, 15:33

I would support disallowing intentional breaching.

In the rounds I've played, it's been dumbass marines firing rockets or custom grenades.

Breached ship doesn't let hosts survive, which tends to turn the match into a drawn out loss for marines.

Personally, I think a marine/xeno that intentionally breaches should get a ban. They fuck over the whole round.
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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 10 Oct 2015, 20:02

Just giving all a heads up. Apop himself said he isn't going to make the sulaco idiot proof. Just letting you all know this ahead of time

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Re: Disallow intentional breaching of the Sulaco

Post by TopHatPenguin » 10 Oct 2015, 20:17

TR-BlackDragon wrote:Just giving all a heads up. Apop himself said he isn't going to make the sulaco idiot proof. Just letting you all know this ahead of time
I don't believe that is what they are asking for but thanks for the info, anyway :)

I believe they are asking for the breaching rule to be reinstated.
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Re: Disallow intentional breaching of the Sulaco

Post by Stalin » 10 Oct 2015, 21:15

TR-BlackDragon wrote:Just giving all a heads up. Apop himself said he isn't going to make the sulaco idiot proof. Just letting you all know this ahead of time
The other players shouldn't have to suffer due to one person's stupidity, or in most cases, because a few aliens want to strip the marines of their oxygen for an easy win. It removes the challenge for the aliens, and surprisingly enough, challenge is what keeps people around.
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Re: Disallow intentional breaching of the Sulaco

Post by Toroic » 10 Oct 2015, 22:26

Stalin wrote: The other players shouldn't have to suffer due to one person's stupidity, or in most cases, because a few aliens want to strip the marines of their oxygen for an easy win. It removes the challenge for the aliens, and surprisingly enough, challenge is what keeps people around.
An alternative solution would be to give the marines more robust tools for plugging holes and fixing atmos. Obviously the current tools are not sufficient.
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Re: Disallow intentional breaching of the Sulaco

Post by sicktrigger » 10 Oct 2015, 22:51

Toros wrote: An alternative solution would be to give the marines more robust tools for plugging holes and fixing atmos. Obviously the current tools are not sufficient.
the actual event of the breach itself is the big problem though, not the repairing afterward.

Every other round when marines are trying to defend the sulaco some chucklefuck hucks a grenade or a rocket and ruins their team's firing line. It's dumb that other marines are punished so harshly for one player's ignorance about game mechanics.

removing breaching entirely please nobody enjoys it
So this is what cluwning feels like?

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Re: Disallow intentional breaching of the Sulaco

Post by RadiantFlash » 11 Oct 2015, 02:25

Just going to point out, that if the hangar is breached, the no build rules make marines unable to fix it.

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WyattH
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Re: Disallow intentional breaching of the Sulaco

Post by WyattH » 11 Oct 2015, 04:23

RadiantFlash wrote:Just going to point out, that if the hangar is breached, the no build rules make marines unable to fix it.
Not true, I have fixed hangar breaches before, you use metal rods on spess tile and then a floor tile, this will seal the breach.

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Re: Disallow intentional breaching of the Sulaco

Post by Inaf » 11 Oct 2015, 04:31

-1
Aliens enjoy breaching. I'le played enough rounds to say that marines CAN and SHOULD deal with small breaches, caused by random drones/sentinels in maints. But if there is a full-scale advancing forward of Queen and her pride, no matter if there breaches or not - marines are already in really bad situation they need to crawl out of.
It is marines' problem that they rarely pay attention to atmos alarms and atmos itself. If they want to stop losing to atmos - they should consider it.
I repeat, I find breaching Sulaco AS AN ALIEN as a viable playing option.

Though, Sulaco could be more adjusted to breach problem. Add more air alarms and firelocks, place emergency softsuits in lockers, put that damn lockers everywhere -> make Sulaco look like a ship, really designed for being in space.

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Re: Disallow intentional breaching of the Sulaco

Post by Jdobbin49 » 11 Oct 2015, 08:24

+1 i cant even count the amount of times an alien has breached the sulaco and we havent been able to do anything about it as it is NOT against the rules but i definitely believe that it should be even just last round someone was complaining of a breach in cargo i think it was but i just had to say breaching is not against the rules so +1 from me

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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 11 Oct 2015, 12:53

Stalin wrote: The other players shouldn't have to suffer due to one person's stupidity, or in most cases, because a few aliens want to strip the marines of their oxygen for an easy win. It removes the challenge for the aliens, and surprisingly enough, challenge is what keeps people around.
Apop has stated that if the aliens make it to the sulaco then that means the marines are ment to lose at that point. And if your researcher wasn't just makin Bombs all the time you would have great tool for sealing breaches. Metal foam is a great source to seal a breach until you can make a more perm fix but they never make it

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Inaf
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Re: Disallow intentional breaching of the Sulaco

Post by Inaf » 11 Oct 2015, 12:57

jdobbin49 wrote:+1 i cant even count the amount of times an alien has breached the sulaco and we havent been able to do anything about it
Could you give some examples of such situations? And, please tell, why is it a problem?

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Re: Disallow intentional breaching of the Sulaco

Post by MrGabol100 » 11 Oct 2015, 13:06

Inaf wrote: Could you give some examples of such situations? And, please tell, why is it a problem?

Atmos fuckery is retarded, crushers can breach any wall when they charge, so, every round the aliens get to the sulaco, also marines also sometimes unintentionally breach it.

Atmos fucking with aliens all over the place and objects and humans flying around is kinda bad.

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Re: Disallow intentional breaching of the Sulaco

Post by Inaf » 11 Oct 2015, 13:07

MrGabol100 wrote: Atmos fucking with aliens all over the place and objects and humans flying around is kinda bad.
Sounds like your opinion.

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