Disallow intentional breaching of the Sulaco

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Arachnidnexus
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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 21 Oct 2015, 20:01

I'm fine with SADARs and explosives breaching, but when a xeno only melts a single wall into space from the firing range I have problems with that.

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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 21 Oct 2015, 23:07

apophis775 wrote:I'm thinking about denying this, however, I have a sort of "compromise".


I'll add a "no breaching" rule. But if I do, I'm removing electrified grills, or making it impossible to shoot through them.

The reason aliens breach around onto the bridge, is because there are LAYERS of electric grills, with marines standing behind them in firing lines, and anything that touches an electric grill gets stunned and instantly shot up.

So if you want me to remove the main method aliens have to get around bullshit defenses, I'm going to have to balance the bullshit defenses.
Just ganna repost this for all of yea

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Re: Disallow intentional breaching of the Sulaco

Post by Stalin » 21 Oct 2015, 23:11

We've all agreed to that requirement. The loss of being able to shoot through grilles is hardly a problem, considering it was never a feature before, and if electrification must be removed too, so be it. Aliens can meta-breach, killing the round, and marines aren't warned at all for creating holes in the hull.
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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 21 Oct 2015, 23:21

The allowing of breaching is ment to be areason to hold the FoB and stop marines from just retreating to the sulaco so often way to early. Apop has stated that if the aliens reach the sulaco it's supposed to be game over for the marines. Not a place to turtle up with 40 marines cause they all retreated back to the sulaco.

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Re: Disallow intentional breaching of the Sulaco

Post by Mitchs98 » 21 Oct 2015, 23:56

TR-BlackDragon wrote:The allowing of breaching is ment to be areason to hold the FoB and stop marines from just retreating to the sulaco so often way to early. Apop has stated that if the aliens reach the sulaco it's supposed to be game over for the marines. Not a place to turtle up with 40 marines cause they all retreated back to the sulaco.
It honestly makes no sense the aliens would breach and risk killing tons of potential hosts and/or spacing themselves unless it was 100% needed. Even still, I doubt they would. They're practically doing it for funsies now, just so the marines have 0 chance at winning.

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Re: Disallow intentional breaching of the Sulaco

Post by MikeBluer » 22 Oct 2015, 23:07

Mitchs98 wrote: It honestly makes no sense the aliens would breach and risk killing tons of potential hosts and/or spacing themselves unless it was 100% needed. Even still, I doubt they would. They're practically doing it for funsies now, just so the marines have 0 chance at winning.
"Apop has stated that if the aliens reach the sulaco it's supposed to be game over for the marines. Not a place to turtle up with 40 marines cause they all retreated back to the sulaco." This is why marines have 0 chances when the aliens are boarding.

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Re: Disallow intentional breaching of the Sulaco

Post by Mitchs98 » 22 Oct 2015, 23:28

MikeBluer wrote: "Apop has stated that if the aliens reach the sulaco it's supposed to be game over for the marines. Not a place to turtle up with 40 marines cause they all retreated back to the sulaco." This is why marines have 0 chances when the aliens are boarding.
That doesn't mean there has to be a lack of rules to make Sulaco combat 100% impossible, I don't think.

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Re: Disallow intentional breaching of the Sulaco

Post by MikeBluer » 23 Oct 2015, 06:17

Mitchs98 wrote: That doesn't mean there has to be a lack of rules to make Sulaco combat 100% impossible, I don't think.
It's possible but VERY hard, if the marines are good enough they can kill the aliens on the drop ship but that only happen when there's a lot of team work.

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Re: Disallow intentional breaching of the Sulaco

Post by Neray » 23 Oct 2015, 07:31

I'll make another thread with my thoughts on topic. Too sleepy right now, though.

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Re: Disallow intentional breaching of the Sulaco

Post by Mitchs98 » 23 Oct 2015, 12:05

MikeBluer wrote: It's possible but VERY hard, if the marines are good enough they can kill the aliens on the drop ship but that only happen when there's a lot of team work.

Pretty sure we won a day or two a go with a solid medbay defense. Was winning the round prior but guess what? Aliens breached to win.

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Re: Disallow intentional breaching of the Sulaco

Post by MikeBluer » 23 Oct 2015, 17:30

Mitchs98 wrote:
Pretty sure we won a day or two a go with a solid medbay defense. Was winning the round prior but guess what? Aliens breached to win.
That was a dirty move, but well apop said "If they board, you guys are dead" I kinda hate it but well, it makes the nexus a key point for winning.

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Re: Disallow intentional breaching of the Sulaco

Post by Siserith Vassada » 24 Oct 2015, 00:46

MikeBluer wrote: That was a dirty move, but well apop said "If they board, you guys are dead" I kinda hate it but well, it makes the nexus a key point for winning.
just gonna say if thats the round i think it is. someone with a launcher caused multiple breaches throught the ship

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Re: Disallow intentional breaching of the Sulaco

Post by Toroic » 24 Oct 2015, 03:08

Mitchs98 wrote:
Pretty sure we won a day or two a go with a solid medbay defense. Was winning the round prior but guess what? Aliens breached to win.
Marines are never winning the round if they're retreating to the ship. Either they're actually losing, or being huge pussies and retreating off the planet with 40+ marines.
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Re: Disallow intentional breaching of the Sulaco

Post by RoswellRay » 30 Oct 2015, 16:14

Remove whatever the fuck you want from marines as long as you get rid of intentional breaching. Even a single xeno or two can (and have) gotten on the ship,melted a couple walls even in a single room, causing a massive airloss across half the ship,not to mention marines are sorely underequipped to deal with it. This shit isn't fun

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Re: Disallow intentional breaching of the Sulaco

Post by Boltersam » 30 Oct 2015, 17:18

as one of the civilians on the ship (doctor) I'm usually trapped in a surgery theatre because the entire outside has no air, and emergency oxygen tanks are not in abundance, literally, one minute I'm fixing a marine's broken bones, and the next I open the door to go see who else got FF'd or infected and begin choking from the lack of air, I don't mind breaching at all, the Sulaco is a SHIP! stuff happens, we just need more emergency supplies when that stuff DOES happen! the real problem is marines don't have enough equipment to deal with breaches, not the breaches themselves, and all you aliens out there, I feel your pain when some numbnut causes a breach and you get space-winded through the Sulaco, a defenceless target for the trigger-happy marines (that I don't know why I keep helping because a LOT of the injuries caused to them are FF. One marine, no names, accidentally threw 6 throwing knives into an SSD officer! 2 of them were needed to be surgically removed, as they were jammed inside of his gut, he even had broken ribs and a broken skull to show for it!)

I agree entirely with removing shooting through grilles and similar objects that marines create walls of. It's an incredibly drawn out defeat when the aliens have to slowly....slowly rip their way through our defences and slaughter us.
Which reminds me, defend medbay! when we're not defended, aliens come through the R&D access ladder and slaughter the injured marines and civilians like me.

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Re: Disallow intentional breaching of the Sulaco

Post by canon35 » 31 Oct 2015, 03:28

Most of the time, by the time xenos get to the station, you're gonna have them melting walls to space and generally fucking us over. It's the same with the rockets too, marines breach the area with them. What happened to the old walls we had? The ones that couldn't be acided? (Except by corroders.) Seriously. All it would take is one marine to fuck things over. It's the future, ships are most likely able to have more armour internally and externally.

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Mark Valentine
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Re: Disallow intentional breaching of the Sulaco

Post by Mark Valentine » 01 Nov 2015, 01:11

The general breaches to the Sulaco have not improved role play or improved player satisfaction, mostly becoming an issue. I am in full support to disallow the intentional breaching on the Sulaco.

+Support.

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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 01 Nov 2015, 08:50

canon35 wrote:Most of the time, by the time xenos get to the station, you're gonna have them melting walls to space and generally fucking us over. It's the same with the rockets too, marines breach the area with them. What happened to the old walls we had? The ones that couldn't be acided? (Except by corroders.) Seriously. All it would take is one marine to fuck things over. It's the future, ships are most likely able to have more armour internally and externally.

APOP has stated that he will NOT idiot proof the sulaco.

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Re: Disallow intentional breaching of the Sulaco

Post by Sargeantmuffinman » 01 Nov 2015, 14:01

TR-BlackDragon wrote:
APOP has stated that he will NOT idiot proof the sulaco.
You CAN'T make it idiot proof.

They will always find a dumb way to fuck shit up.
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Re: Disallow intentional breaching of the Sulaco

Post by Boltersam » 02 Nov 2015, 13:57

Sargeantmuffinman wrote: You CAN'T make it idiot proof.

They will always find a dumb way to fuck shit up.
Famous words. right here. we need to put a giant sign here.....

This is why people have no faith in marines, because the majority of them are idioticnincopupidushomosapiensimmatureallandice.

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Re: Disallow intentional breaching of the Sulaco

Post by Dyne » 02 Nov 2015, 16:30

Mark Valentine wrote:The general breaches to the Sulaco have not improved role play or improved player satisfaction, mostly becoming an issue. I am in full support to disallow the intentional breaching on the Sulaco.

+Support.
Its four pages already. I honestly dont remember if I gave my +1 already.
So +1, because intentional breaching starts a meta-violence arms race of "Phoron fires->huggers under crates->marine response->alien response".
Stop the wheel. Break the wheel.

P.S. Also aliens spacewalking just to breach is a bit...weird, to say the least.
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Re: Disallow intentional breaching of the Sulaco

Post by RadiantFlash » 03 Nov 2015, 00:31

Honestly, it isn't the Sulaco being breached that concerns me. What concerns me now, is the new Nostromo map, being breached over and over, and marines being roflkilled because of it. I'd like to go back to the rules of classic, where this wasn't an issue, because Atmospherics was turned off.

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Re: Disallow intentional breaching of the Sulaco

Post by Mitchs98 » 03 Nov 2015, 20:40

Still heavily re-inforcing my +1. Not only does it cause lag, it's pretty shitty for aliens to do. And it's honestly causing a LOT of meta/random shit for people to rage about to happen.

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Re: Disallow intentional breaching of the Sulaco

Post by Seehund » 04 Nov 2015, 08:56

Yep, +1. Nothing of value was gained by allowing breaching, other than the CM equivalent of the Khewra Salt Mine. No need to go far and wide for examples, really. Take away the grilles, the armor, the bloody rifles too, but this rule has overstayed its welcome. But that's just, like, my opinion.
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Re: Disallow intentional breaching of the Sulaco

Post by MrGabol100 » 04 Nov 2015, 13:27

It's pretty shitty to take out a power-gamey and meta tactic like breaching a badly mapped ship ( The sulaco would have tons of shutters and doot doot as seen in colonial mehreens) for a valid and actually alright IC-Wise tactic that just works good.

If aliens get onto the sulaco fuck everyone over, and suddenly, grilles! Then it's their problem, they usually take over 40 minutes planning the last assault from the hangar, and when they take that long marines build defenses.

If you allowed the marines to build defenses then it's your problem for not timing your game well, you aren't supossed to just "Fuck it" and throw the table to win because they outsmarted you with a proper defense and fall back.

Breaching is literally passing your hand over all the chess pieces and kicking the table, you were almost about to get him, and he did a comeback because your last assault was badly timed, do you do that? No, you take it, and don't cry about grilles on your way back.

TL;DR: Taking out grilles and electrified grilles to justify a shitty and childish "I wanna win" tactic because of poor timing on the last assault is really bad, don't do that.

+1 Again.

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