Squad Medics being able to heal fractures

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Edgelord
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Squad Medics being able to heal fractures

Post by Edgelord » 15 Aug 2015, 16:12

Summary (a quick, 2-3 sentence summary): Allow Squad Medics to have a means to fully treat fractures.

Benefits (How this will benefit the server and game as a whole): If your hand gets fractured, then you have a very slim chance of being able to hold anything in that hand for the rest of the game. As we all know, triage on the Sulaco is a nightmare and this would help everyone involved.

Details (Description of how you think this would work, the benefits, etc): An idea I had was making it so splints eventually fully heal the wounded limb. But then again they can't be applied to hands or feet. Perhaps a nano-cast could use nanomachines to rapidly repair the damage to the injured body part? Or an injection? I'm just pitching ideas.

Implementation (Optional, if you have an idea how to implement it): Add items that can heal fractures over time.
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Surrealistik
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Re: Squad Medics being able to heal fractures

Post by Surrealistik » 15 Aug 2015, 16:15

Or this as an alternative so that triage becomes much less of a nightmare: viewtopic.php?t=2777

Hell, I've even made and tested the code; it's all ready to go!
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Re: Squad Medics being able to heal fractures

Post by Dyne » 15 Aug 2015, 16:16

A nano-caste sounds interesting, as it might take time to apply and heal up the injured hand. +1
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Re: Squad Medics being able to heal fractures

Post by Edgelord » 15 Aug 2015, 16:18

Surrealistik wrote:Or this as an alternative so that triage becomes much less of a nightmare: viewtopic.php?t=2777

Hell, I've even made and tested the code; it's all ready to go!
Huh didn't see that post. But a great idea. Surgery just gets so congested and the hands are now the prime target for xenos.
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Re: Squad Medics being able to heal fractures

Post by Surrealistik » 15 Aug 2015, 16:21

Glad you think so; remember to +1!
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Re: Squad Medics being able to heal fractures

Post by Evilkyle24 » 15 Aug 2015, 18:01

+1
Frustrating as hell to have a broken hand and nobody can fix it.
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Re: Squad Medics being able to heal fractures

Post by SecretStamos (Joshuu) » 15 Aug 2015, 19:17

Surrealistik wrote:Or this as an alternative so that triage becomes much less of a nightmare: viewtopic.php?t=2777

Hell, I've even made and tested the code; it's all ready to go!
+1 to that. Awesome idea.

Bone fractures are all the inconvenience of losing a limb without all the fun.

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Re: Squad Medics being able to heal fractures

Post by UnknownMurder » 16 Aug 2015, 02:22

-1
Sorry, no. Squad Medic can stabilize. They wouldn't know what the fuck is wrong with the hand and how it should be done. I mean, seriously. You have a splint, USE IT.
I know I'm a Metal Gear Solid fan, but nanomachines would make surgery useless.
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Re: Squad Medics being able to heal fractures

Post by K0NFL1QT » 16 Aug 2015, 02:28

Surrealistik wrote:Or this as an alternative so that triage becomes much less of a nightmare: viewtopic.php?t=2777

Hell, I've even made and tested the code; it's all ready to go!
I'd rather an item that Squad Medics could employ in the field. So, say you get hand-slashed and are no longer combat capable. You get a nanocast set on you and you have to wait around for maybe three minutes before the fracture is fixed. You can still help out around the FOB, you're not forcing another marine to drag you to the Sulaco, and you're not forced out of the FOB for ten minutes because a Runner slapped you once.
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Re: Squad Medics being able to heal fractures

Post by Edgelord » 16 Aug 2015, 02:40

UnknownMurder wrote:-1
Sorry, no. Squad Medic can stabilize. They wouldn't know what the fuck is wrong with the hand and how it should be done. I mean, seriously. You have a splint, USE IT.
I know I'm a Metal Gear Solid fan, but nanomachines would make surgery useless.
But it completely ruins the fun. It's pretty shitty that you get slashed in the hand once and then you have to do everything one-handed. Works on baystation, doesn't work here.
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Re: Squad Medics being able to heal fractures

Post by UnknownMurder » 16 Aug 2015, 02:43

That's on you for fighting. That's on players and this would encourage some certain people to Rambo. I've gotten my hand slashed off, went to surgery by Sulaco Doctor and got it fixed. Took me about 2-3 minutes. No problems.

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Re: Squad Medics being able to heal fractures

Post by K0NFL1QT » 16 Aug 2015, 02:52

Marines require teamwork to do so much as wipe their ass, so they need to be heroes to a certain degree but also know when they've over-extended and return to cover. If an alien is dragging off a buddy and you can stop them, you SHOULD. Because EVERY marine they take means one less Marine and one more Alien, which may just turn out to be a Crusher. Sometimes you save them, sometimes the Alien has backup and you get taken too.

Marines need a quicker way to deal with fractures so that hand-slashing isn't so crippling, because what we're seeing is Aliens that Rambo knowing they can dodge and disable a handful of marines and run away with an infected.
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Re: Squad Medics being able to heal fractures

Post by Edgelord » 16 Aug 2015, 02:53

UnknownMurder wrote:That's on you for fighting. That's on players and this would encourage some certain people to Rambo. I've gotten my hand slashed off, went to surgery by Sulaco Doctor and got it fixed. Took me about 2-3 minutes. No problems.

Don't fight alone. Don't try to be hero or someone important.
This has exactly 0 to do with fighting alone. Aliens just attack the hands now. In any engagement, unless the aliens are incompetent, someone is going to get attacked. And seeing as aliens default to hands, there's going to be an injury. Did this 2-3 minutes include having to return to the LZ, get evacuated, wait in line at medical and THEN get the surgery?
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Re: Squad Medics being able to heal fractures

Post by SecretStamos (Joshuu) » 16 Aug 2015, 02:56

UnknownMurder wrote:That's on you for fighting. That's on players and this would encourage some certain people to Rambo. I've gotten my hand slashed off, went to surgery by Sulaco Doctor and got it fixed. Took me about 2-3 minutes. No problems.

Don't fight alone. Don't try to be hero or someone important.
To be fair, fractures are extremely common and really crippling. It can be tough because Squad Medics aren't allowed to perform surgery (and don't have the tools) so you're basically forced to head back to the Sulaco.

I've gotten a fracture after two slashes. I'd much rather lose my hand, because (apart from it being way cooler) then people would actually realize I needed help.

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Re: Squad Medics being able to heal fractures

Post by UnknownMurder » 16 Aug 2015, 03:01

Grab a right hand man... Both of you.. I don't get this situation very often. Seeing that I'm always in a group..
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Re: Squad Medics being able to heal fractures

Post by SecretStamos (Joshuu) » 16 Aug 2015, 03:07

UnknownMurder wrote:Grab a right hand man... Both of you.. I don't get this situation very often. Seeing that I'm always in a group..
I'm sure you're perfect.

The point of the matter is that fracturing cripples a marine. It's the most common injury, but it isn't life threatening so its ambiguous whether or not you need med-evac for it.
I'd actually rather have fractures be made less common and dismemberment made more common.

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Re: Squad Medics being able to heal fractures

Post by Edgelord » 16 Aug 2015, 03:11

UnknownMurder wrote:Grab a right hand man... Both of you.. I don't get this situation very often. Seeing that I'm always in a group..
I don't think the answer to this is "git gud". Marines should only have to be sent to the Sulaco for serious injuries. It's a broken mechanic when two clicks by the weakest castes can cut a marine's combat effectiveness in half, and the only way to restore it is to remove him/her from combat for an extended period of time.
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Re: Squad Medics being able to heal fractures

Post by UnknownMurder » 16 Aug 2015, 03:13

Then, I have one solution as Joshuu thought up with that I can cooperate with.

Make the fractures less common.
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Re: Squad Medics being able to heal fractures

Post by Steelpoint » 16 Aug 2015, 03:34

Right now a single swipe from any Alien is enough to fracture a bone. Bone fractures can take anywhere from 10 to 30 minutes to fix depending on the competence of the docs and how fast you can get to the Sulaco.

A rare item like the internal bleeding pen would be good .
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Re: Squad Medics being able to heal fractures

Post by Evilkyle24 » 16 Aug 2015, 13:18

UnknownMurder wrote:-1
Sorry, no. Squad Medic can stabilize. They wouldn't know what the fuck is wrong with the hand and how it should be done. I mean, seriously. You have a splint, USE IT.
I know I'm a Metal Gear Solid fan, but nanomachines would make surgery useless.
You can't splint hands.
I've tried.
It only works on arms and legs.
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Re: Squad Medics being able to heal fractures

Post by Surrealistik » 16 Aug 2015, 15:10

As I've repeatedly said before, you should be able to splint _every_ body part, hands included.

Also, if you want to reduce the ridiculous triage/treatment wait times at the Sulaco Medbay, vote for Osteodaxon: viewtopic.php?t=2777
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Re: Squad Medics being able to heal fractures

Post by Siserith Vassada » 16 Aug 2015, 17:57

i dont see why a medic wouldant know how to fix stuff like broken bones. it just seems stupid and like bs to prevent them from treating broken bones.

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Re: Squad Medics being able to heal fractures

Post by 1262 » 17 Aug 2015, 08:27

Definitely a +1. In most cases ANYONE can tell you something is wrong with bones or joints, it doesn't take a PhD to notice extreme swelling at the wrist or even a bone poking out through the skin. As for discouraging ramboes, they will ALWAYS exist. No matter how big a group of marines is, there usually is little to no way of preventing a runner from dashing through your squad at insane speeds and randomly disabling marine's hand with a single tail impalement (which should be less accurate if targeting small limbs or even should be restricted to torso with a small chance to hit limbs/head but that's for it's own suggestion I'd imagine). Now imagine at least two runners, doing it non-stop while outrunning bullets fired by marines. If marines are supposed to be the ones on the offensive rather than permanently hunkering down in FOB and waiting for their wounded squadmates to come back, there needs to be a slightly faster and more covenient way of dealing with fractures.

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Re: Squad Medics being able to heal fractures

Post by cylian » 17 Aug 2015, 16:54

UnknownMurder wrote:-1
Sorry, no. Squad Medic can stabilize. They wouldn't know what the fuck is wrong with the hand and how it should be done. I mean, seriously. You have a splint, USE IT.
Have you even played the role of a medic, ONCE? Hands cannot be splinted. Aliens know this, which is why they attack the hands 24/7, not the arms and they are allowed to do so "because they're smart(meta)"

You clearly don't understand the slightest thing of battlefield medicine or the medical system in the game so why are you in this thread, trying to give it "-1"'s?

I, on the other hand have hundreds of hours clocked in as both a Sulaco Doctor and a marine medic. This is sorely needed, especially since the admins shut down the idea of bringing Sulaco Doctors down to the FOB to setup a medical base and do surgery to fix these super deliberating injuries that take second to fix for some horrendously stupid reason.

+1

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Re: Squad Medics being able to heal fractures

Post by Surrealistik » 17 Aug 2015, 16:58

cylian wrote:I, on the other hand have hundreds of hours clocked in as both a Sulaco Doctor and a marine medic. This is sorely needed, especially since the admins shut down the idea of bringing Sulaco Doctors down to the FOB to setup a medical base and do surgery to fix these super deliberating injuries that take second to fix for some horrendously stupid reason.
Everyone knows the reason is because it makes life easier for the marines.
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