Integration and Addition of Sentry Guns

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cylian
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Integration and Addition of Sentry Guns

Post by cylian » 17 Aug 2015, 10:33

Summary (a quick, 2-3 sentence summary): Deployable sentryguns that sense motion and shoot. Simple as that.

Benefits (How this will benefit the server and game as a whole): Unlike the turrets that one can construct as a scientist/engineer, these would be portable and deployable by marines, maybe integrated as an additional specialist item or simply be constructed by research or ordered from RO for supply points.

Details (Description of how you think this would work, the benefits, etc): Would allow more tactical defense for the marines which they currently sorely lack due to girders and fake walls being the current meta. These turrets would need to be reloaded with ammo when necessary and have their targeting perimeters programmed (or be predetermined to prevent grief). Perhaps destroyable by acid from spitters as a balance thing?

Implementation (Optional, if you have an idea how to implement it): Take the code from the current turret system and program a method for them to fold into a portable, carryable form that needs to be deployed before activation & use.

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Jeser
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Re: Integration and Addition of Sentry Guns

Post by Jeser » 17 Aug 2015, 10:36

The problem is: motion sensors, the whole motion system was removed due to causing some lags/bugs.
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TopHatPenguin
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Re: Integration and Addition of Sentry Guns

Post by TopHatPenguin » 17 Aug 2015, 10:37

This suggestion is already done and in motion viewtopic.php?f=86&t=2611&p=23327&hilit
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cylian
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Joined: 02 Aug 2015, 00:43

Re: Integration and Addition of Sentry Guns

Post by cylian » 17 Aug 2015, 10:38

Mr. Penguin wrote:This suggestion is already done and in motion viewtopic.php?f=86&t=2611&p=23327&hilit
That's odd, doesn't show up in searches

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