Rasputin Mk2
- kurugi
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Rasputin Mk2
Summary (a quick, 2-3 sentence summary):
In that other thread talking about making changes to the dropship Rasputin I started to make my own idea of a ship to replace Rasputin. I think it looks sexy.
Benefits (How this will benefit the server and game as a whole):
More room for marines and crates. Comes standard with seating for 37. Power lock doors and windows. Twice the thrusters of Rasputin means it can carry twice the cargo. More windows for a scenic travel. 0 to full impulse in 4.8 seconds. This isn't your mom's average dropship.
Details (Description of how you think this would work, the benefits, etc):
This thing is stronk. Aliens see you crash down to the planet in this thing and shit themselves with whatever aliens shit. This ship is so stronk that even the predator will try to kill it.
Implementation (Optional, if you have an idea how to implement it):
I made sure the size of Rasputin Mk2 was the same as the landing pad for Rasputin. This ship is 9x18 and just fits so replacing Rasputin with Rasputin Mk2 and changing the ID on the shutters and button and changing permissions on the doors. I don't know what IDs you have open so they're all default 1 and all airlocks have the default permissions. I'm not sure the console I used is the correct one either.
Also, if anyone knows how to make those diagonal half walls that Rasputin has behind it's thrusters and on the front of the cockpit I think it would look good to add some to Rasputin Mk2.
https://www.mediafire.com/?xnp647vq7sp2fcr
https://www.virustotal.com/en/file/e173 ... /analysis/
In that other thread talking about making changes to the dropship Rasputin I started to make my own idea of a ship to replace Rasputin. I think it looks sexy.
Benefits (How this will benefit the server and game as a whole):
More room for marines and crates. Comes standard with seating for 37. Power lock doors and windows. Twice the thrusters of Rasputin means it can carry twice the cargo. More windows for a scenic travel. 0 to full impulse in 4.8 seconds. This isn't your mom's average dropship.
Details (Description of how you think this would work, the benefits, etc):
This thing is stronk. Aliens see you crash down to the planet in this thing and shit themselves with whatever aliens shit. This ship is so stronk that even the predator will try to kill it.
Implementation (Optional, if you have an idea how to implement it):
I made sure the size of Rasputin Mk2 was the same as the landing pad for Rasputin. This ship is 9x18 and just fits so replacing Rasputin with Rasputin Mk2 and changing the ID on the shutters and button and changing permissions on the doors. I don't know what IDs you have open so they're all default 1 and all airlocks have the default permissions. I'm not sure the console I used is the correct one either.
Also, if anyone knows how to make those diagonal half walls that Rasputin has behind it's thrusters and on the front of the cockpit I think it would look good to add some to Rasputin Mk2.
https://www.mediafire.com/?xnp647vq7sp2fcr
https://www.virustotal.com/en/file/e173 ... /analysis/
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- UnknownMurder
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Re: Rasputin Mk2
If you want my opinion, I don't like how the bottom chairs are stacked and cluttered together.
- Jeser
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Re: Rasputin Mk2
Side wide doors should have shutters too.
Agree. You can't get out from lower level without unbuckling people in front of you.UnknownMurder wrote:If you want my opinion, I don't like how the bottom chairs are stacked and cluttered together.
Last edited by Jeser on 17 Aug 2015, 13:32, edited 1 time in total.
- Steelpoint
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Re: Rasputin Mk2
Do we need two threads on this?
Ultimantly this design does not change a whole lot.
Ultimantly this design does not change a whole lot.
- kurugi
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Re: Rasputin Mk2
Yeah, I originally had the middle row removed. They can be taken back out again it's not like it's ever going to carry 37 marines at a time anyway.UnknownMurder wrote:If you want my opinion, I don't like how the bottom chairs are stacked and cluttered together.
They do, but you can't see them too well in the screenshot. The map file has shutters on all the windows too. They weren't in at the time I took the screenshot.Jeser wrote:Side wide doors should have shutters too.
I felt this design was different enough to have it's own thread instead of piggybacking off the other idea. This way it gives me more feedback on the design rather than the idea of replacing Rasputin.Steelpoint wrote:Do we need two threads on this?
Ultimantly this design does not change a whole lot.
- Surrealistik
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Re: Rasputin Mk2
Needs rear doors; drop the middle thruster and replace with three doors; improve the chair layout.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- kurugi
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Re: Rasputin Mk2
Introducing Rasputin Mk3. What do you guys think of this design? Still the same size as Rasputin and Rasputin Mk2.
https://www.mediafire.com/?r5qqvrdczyvoex5
https://www.virustotal.com/en/file/ef6d ... /analysis/
https://www.virustotal.com/en/file/ef6d ... /analysis/
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- Jeser
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Re: Rasputin Mk2
I like this one, but too many windows.kurugi wrote:Introducing Rasputin Mk3. What do you guys think of this design? Still the same size as Rasputin and Rasputin Mk2. https://www.mediafire.com/?r5qqvrdczyvoex5
https://www.virustotal.com/en/file/ef6d ... /analysis/
- kurugi
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Re: Rasputin Mk2
How else are you supposed to see to fly it? All of those windows have shutters. The two buttons in the cockpit control the window shutters, the two buttons near the side airlocks control the airlock shutters and the two buttons at the back of the ship control the blast doors.Jeser wrote: I like this one, but too many windows.
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Re: Rasputin Mk2
I like the mk3 a lot more than the mk2, excepts that is a very low chair count for normal play time. Each squad during the more extensive rounds tends to have 6-8 members, during peak hours that can be 10-12. The Mk3 could barely carry one and part of something else with hits chair count.
Try thinking less fancy looking hull designs, something ugly but practical tends to end up being the coolest to use. It has more of the military feel to it.
Try thinking less fancy looking hull designs, something ugly but practical tends to end up being the coolest to use. It has more of the military feel to it.
- kurugi
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Re: Rasputin Mk2
Rasputin Mk4 (More chairs edition)
https://www.mediafire.com/?actdhakt8tttb60
https://www.virustotal.com/en/file/fc7e ... 5/analysis
https://www.virustotal.com/en/file/fc7e ... 5/analysis
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- Jeser
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Re: Rasputin Mk2
Much. Much better.kurugi wrote:Rasputin Mk4 (More chairs edition) https://www.mediafire.com/?actdhakt8tttb60
https://www.virustotal.com/en/file/fc7e ... 5/analysis
But three chairs in centre look... a bit odd and not in their place.
- Evilkyle24
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Re: Rasputin Mk2
Only if this is the sound it makes while in transit.
In flight music or some shit.
https://www.youtube.com/watch?v=VmkySNDX4dU
In flight music or some shit.
https://www.youtube.com/watch?v=VmkySNDX4dU
- kurugi
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Re: Rasputin Mk2
Rasputin Mk4-1 (1 less chair edition)Jeser wrote:
Much. Much better.
But three chairs in centre look... a bit odd and not in their place.
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- Jeser
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Re: Rasputin Mk2
Oh, those two chairs, that you added, turn them towards front.
- kurugi
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Re: Rasputin Mk2
Wouldn't that look worse?Jeser wrote:Oh, those two chairs, that you added, turn them towards front.
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- Jeser
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Re: Rasputin Mk2
You are right, they look worse. But they look bad there with any direction, maybe, just remove them??
- kurugi
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Re: Rasputin Mk2
3 less chair edition? That's just absurd m8.Jeser wrote:You are right, they look worse. But they look bad there with any direction, maybe, just remove them??
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- Biolock
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Re: Rasputin Mk2
Put a barrier down the center row in between the chairs, that'll make it look less weird.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- kurugi
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Re: Rasputin Mk2
Rasputin Mk4-4 {Biolock Edition(because barrier down the center row in between the chairs, that'll make it look less weird edition was too long)}Biolock wrote:Put a barrier down the center row in between the chairs, that'll make it look less weird.
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- Surrealistik
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Re: Rasputin Mk2
I think you should have a separated cargo hold room in the back area connected to the rest of the shuttle via double doors.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- kurugi
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Re: Rasputin Mk2
Short of making Mk5 with cargo in mind, I don't see where it would fit on Mk4.Surrealistik wrote:I think you should have a separated cargo hold room in the back area connected to the rest of the shuttle via double doors.
- Jeser
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Re: Rasputin Mk2
Good, but remove those two separate chairs. No need in them.
- kurugi
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Re: Rasputin Mk2
One of the first principles any rocket designer must learn is that a rocket will fly only if the center of gravity is ahead of the center of pressure far enough to allow the air currents to cause a stabilizing effect.Jeser wrote:Good, but remove those two separate chairs. No need in them.
You're jeopardizing the lives of marines for petty aesthetics.
Rasputin Mk4-5 (Challenger Edition)
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- Jeser
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Re: Rasputin Mk2
Pretty good. Remind, please, what buttons in cockpit and in back part do??