Reduce Pain from Xeno Blood
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Reduce Pain from Xeno Blood
Summary (a quick, 2-3 sentence summary):
Reduce the amount of pain that xenomorph blood causes to marines, it is WAY too high right now. Two squirts can put you almost into paincrit while actually causing less than 50% damage.
Benefits (How this will benefit the server and game as a whole):
Prevents marines from deciding "Well, I have blisters on my right arm, I can't walk or use my left arm now."
Details (Description of how you think this would work, the benefits, etc):
Currently the amount of pain damage a marine incurs from Xeno blood instantly knocks their HUD health into orange, however anyone with a medical scanner can see that their health is actually yellow-green. These are people who are trained and practiced killers, some light burns aren't going to instantly make them helpless, especially when there's a gigantic black insect monster marching towards them that just tore off their buddies face. People in real life have been reported to sustain heavy injuries and not notice a damn thing until it was pointed out or combat ended. Combine the marine's incredibly low pain resistance and their complete lack of adrenaline with the fact that command decided none of them need those painkiller pills and bandages, and the marines can be incapacitated from pain long before they're actually incapacitated.
Keep in mind we have a method of incapacitating people due to extreme injury, its called Critical Condition, and that's effectively half health, considering that they must then take another 100 damage to be killed.
Implementation (Optional, if you have an idea how to implement it):
Tweak the numbers regarding paincrit. Perhaps make marines crawl slowly instead of completely incapacitating them to the point where they can't even trigger a grenade lying directly in front of them, or draw their pistol and take a few shots.
Reduce the amount of pain that xenomorph blood causes to marines, it is WAY too high right now. Two squirts can put you almost into paincrit while actually causing less than 50% damage.
Benefits (How this will benefit the server and game as a whole):
Prevents marines from deciding "Well, I have blisters on my right arm, I can't walk or use my left arm now."
Details (Description of how you think this would work, the benefits, etc):
Currently the amount of pain damage a marine incurs from Xeno blood instantly knocks their HUD health into orange, however anyone with a medical scanner can see that their health is actually yellow-green. These are people who are trained and practiced killers, some light burns aren't going to instantly make them helpless, especially when there's a gigantic black insect monster marching towards them that just tore off their buddies face. People in real life have been reported to sustain heavy injuries and not notice a damn thing until it was pointed out or combat ended. Combine the marine's incredibly low pain resistance and their complete lack of adrenaline with the fact that command decided none of them need those painkiller pills and bandages, and the marines can be incapacitated from pain long before they're actually incapacitated.
Keep in mind we have a method of incapacitating people due to extreme injury, its called Critical Condition, and that's effectively half health, considering that they must then take another 100 damage to be killed.
Implementation (Optional, if you have an idea how to implement it):
Tweak the numbers regarding paincrit. Perhaps make marines crawl slowly instead of completely incapacitating them to the point where they can't even trigger a grenade lying directly in front of them, or draw their pistol and take a few shots.
- RehabBaron
- Registered user
- Posts: 102
- Joined: 01 Jul 2015, 21:09
- Dea Tacita
- Registered user
- Posts: 26
- Joined: 02 Aug 2015, 01:06
Re: Reduce Pain from Xeno Blood
Acid is meant to be OP. In-universe it melts though star-ship deck plates after-all...
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Reduce Pain from Xeno Blood
Kind of funny how that acid blood is completely ineffective when its on the ground to the point where having your boots covered in it does nothing, and it doesn't melt the steel knife you're jamming into the alien or your clothes, but it instantly sears your skin.RehabBaron wrote:I killed an alien as a survivor, I died due to acid.
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Reduce Pain from Xeno Blood
Right, but the actual damage incurred by the acid blood in game is rather low. The amount of pain it deals would be more akin to the in universe damage, because in universe a single splash would melt your entire arm off.Dea Tacita wrote:Acid is meant to be OP. In-universe it melts though star-ship deck plates after-all...
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Reduce Pain from Xeno Blood
Well to be fair lore wise Corporal Hicks got sprayed lightly by a close range attack from a Xeno and he ended up being incapacitated, with his armour melting away and himself effectively being rendered utterly combat ineffective. The only reason he survived was that he was right next to the dropship thus allowing him to be carried to it by Ripley.
In game wise I do think the acid should be less 'fuck you'. Especially since it seems to be semi-rng if you get hit with acid or not.
Edit: We already take some liberties with the lore (see facehuggers) so I don't think it would be a bad idea to scale back the damage acid does.
In game wise I do think the acid should be less 'fuck you'. Especially since it seems to be semi-rng if you get hit with acid or not.
Edit: We already take some liberties with the lore (see facehuggers) so I don't think it would be a bad idea to scale back the damage acid does.
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Reduce Pain from Xeno Blood
Its less about the damage the acid actually does to you and more about the disproportionate amount of pain.
Remember that Hicks had his armor start MELTING, and it would have burned through and into his chest, killing him, without immediate help.
In this game, you get some minor burns and a shit ton of PAIN.
Remember that Hicks had his armor start MELTING, and it would have burned through and into his chest, killing him, without immediate help.
In this game, you get some minor burns and a shit ton of PAIN.
-
- Registered user
- Posts: 79
- Joined: 02 Aug 2015, 00:43
Re: Reduce Pain from Xeno Blood
I remember in the movie that the dreadlocks guy carrying the cripple on the ladder got almost his entire body paralyzed from getting a tad spit on his cheek.
Maybe it has more poisonous/crippling properties than just the burns.
Maybe it has more poisonous/crippling properties than just the burns.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Reduce Pain from Xeno Blood
The problem is the damage it does is minor but the pain you feel is enough to make you go into pain crit..
So +1 to this.
So +1 to this.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: Reduce Pain from Xeno Blood
cylian wrote:I remember in the movie that the dreadlocks guy carrying the cripple on the ladder got almost his entire body paralyzed from getting a tad spit on his cheek.
Maybe it has more poisonous/crippling properties than just the burns.
EMR/Firefighter here
Your body goes into shock when combatting any form of chemical burns or ingestions. Essentially freezing up and slowing down your blood circulation to stop any further chemical damage.
While acid blood is burning it's the chemical process that causes the burn to make the body react in that way.
Adrenaline kicks in from the pain eventually and releases your body from the circulation restriction!
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Reduce Pain from Xeno Blood
-1 to this. Let the pain stay, suffer well, rely on your squad mates, keep the doctor alive, OD on tramadol.
Natalie 'Snow-Cries-a-lot' Reyes
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Reduce Pain from Xeno Blood
Right but your adrenaline would already be pumping because you see the GIANT INSECT MAN murdering people and charging at you.Pink wrote:
EMR/Firefighter here
Your body goes into shock when combatting any form of chemical burns or ingestions. Essentially freezing up and slowing down your blood circulation to stop any further chemical damage.
While acid blood is burning it's the chemical process that causes the burn to make the body react in that way.
Adrenaline kicks in from the pain eventually and releases your body from the circulation restriction!
Also, this pain it causes NEVER goes away. I had it for over ten minutes once and was basically paralyzed the entire time. Pulled myself out of a nest and just flopped on the floor with a beacon right under me.
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Reduce Pain from Xeno Blood
Dyne wrote:-1 to this. Let the pain stay, suffer well, rely on your squad mates, keep the doctor alive, OD on tramadol.
You want marines META-have tramadol always with them? Because that's how you make marines META-have tramadol always with them.
Burns pretty small, but pain is so much big, that I was lying in crit for fucking 10 minutes, didn't able to do thing, untill someone went to medbay and brought tramdol. Because of some fucking retarded marine, who point blanked dead alien near me, and instead of him I got acided.
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Reduce Pain from Xeno Blood
You know, in Vietnam they gave all the troops morphine injectors.Jeser wrote:
You want marines META-have tramadol always with them? Because that's how you make marines META-have tramadol always with them.
Burns pretty small, but pain is so much big, that I was lying in crit for fucking 10 minutes, didn't able to do thing, untill someone went to medbay and brought tramdol. Because of some fucking retarded marine, who point blanked dead alien near me, and instead of him I got acided.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Reduce Pain from Xeno Blood
THe medics should all have Oxycodone injectors.
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Reduce Pain from Xeno Blood
In real life every soldier carries some basic firs aid kit, its not meta, its common sense not to bleed out.
Natalie 'Snow-Cries-a-lot' Reyes
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Reduce Pain from Xeno Blood
No, Soldiers do not carry basic first aid kits. You carry a 2 bandages and your Biological Injectors. Squads have a medic, and teams/sections have a Combat Lifesaver.
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Re: Reduce Pain from Xeno Blood
-1. It's literally caustic. It's near deadly. It's a realistic amount of pain.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Reduce Pain from Xeno Blood
-1 If anything it should cause even more pain than it currently does to discourage marines from using knives to attack xenos.
-
- Registered user
- Posts: 570
- Joined: 10 Aug 2015, 08:23
Re: Reduce Pain from Xeno Blood
+1, sometimes you're just going past the guy pointblanking a xeno, take the acid instead of him and are instantly rendered ineffective for combat for a long time, because medics can take their time, especially if it's a hive assault.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Reduce Pain from Xeno Blood
What's the message it gives you, when you get sprayed with the acid? Tell me that, and I'll look into it, but I don't exactly remember where the code is.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Reduce Pain from Xeno Blood
I don't really believe this is needed anymore.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Reduce Pain from Xeno Blood
Ok, denied. Hasn't been enough interest in this either way.