Weapon Kit/Supply Kit

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Thrain
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Weapon Kit/Supply Kit

Post by Thrain » 18 Aug 2015, 15:23

Summary (a quick, 2-3 sentence summary):
A new crate-like object that cargo can order. Either contains a basic load-out such as an engineer would need, or a weapon and ammo for that weapon. Each kit would cost between 1-3 points to order and give back 1-3 points when returned.

Benefits (How this will benefit the server and game as a whole):
I think this item will let Requisitions take on some of the role that the ColMarTech vendors, and other prep-vendors, perform. This will allow Requisitions to do more supply oriented stuff in a very precise way. The RO officer will be able to make sure all late-joining squad engineers, medics, or squad leads can get a basic load-out of their job specific gear. In addition this could be used to regulate how much ammo and weapons marines are taking down onto the battlefield. I think this would open up some interesting supply management work for requisitions to deal with.

Details (Description of how you think this would work, the benefits, etc):
A kit would be like a box, not a crate. You can hold the item in your hand, and you open it like a box. However, once an item has been removed from the kit it will have an open icon on the screen (like cigarette boxes currently do). A weapon kit probably should not fit in backpacks, pockets, or any other slot on a marine despite being small enough to be hand held. In addition I think 2-3 kits should be able to fit into a single crate. I personally think the kits should be ordered individually. A supply kit would generally cost 3 points, a weapon kit 1 point, a specialty weapon kit 2 points. Each kit is meant to fully supply one marine with whatever the kit has.

Examples:
m41a2 kit - One m41 rifle, 7 10mm magazines, One rail flashlight (maybe a bayonet as well).

Engineering kit - 50 metal 15 plasteel, toolbelt, multitool, welding goggles, insulated gloves, one plastic explosive, light replacer.

Mock-up of what a weapon crate could look like: Image
http://i.imgur.com/UhoxYwp.png?1

Implementation (Optional, if you have an idea how to implement it):
Differences:
  • Different sprite once item(s) have been removed (code can probably be adapted from the cigarette boxes).
  • Cannot be fit in pack.
  • Can be ordered individually by cargo and returned individually for supply points.
As for fitting items into the box itself I think you can just add the items to the box spawn list and they will be in the box regardless of if you can put those items into that same box during the round itself.

Code: Select all

/obj/item/weapon/storage/box/kits/m41
	New()
		..()
		new /obj/item/weapon/...m41( src )
      new /obj/item/weapon/...10mm Magazine( src )
      new /obj/item/weapon/...10mm Magazine( src ) 
and so on.

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RehabBaron
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Re: Weapon Kit/Supply Kit

Post by RehabBaron » 18 Aug 2015, 15:29

There's no good way to buy stuff in bulk, so maybe along with this that could be implemented.
Image
Image

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Mitchs98
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Re: Weapon Kit/Supply Kit

Post by Mitchs98 » 19 Aug 2015, 02:30

-1. Significantly OP. Especially for only a few points each.

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kurugi
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Re: Weapon Kit/Supply Kit

Post by kurugi » 19 Aug 2015, 03:19

//BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
//NEW NOTE: Do NOT set the price of any crates below 7 points. Doing so allows infinite points.
Right from Baystation12-master\code\datums\supplypacks
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Thrain
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Re: Weapon Kit/Supply Kit

Post by Thrain » 19 Aug 2015, 05:07

Mitchs98 wrote:-1. Significantly OP. Especially for only a few points each.
That was intentional to permit them to replace the marine vending machines. An increase in value is doable, but I don't want to make it detract from cargo's ability to order other crates. The weapon kits and supply kits are inteded to supply a single marine with either job specific tools, or a weapon and limited ammo for that, it isn't meat to be a bulk order like a normal crate where you might get 10 weapons, or a large variety of ammo/weapons.
kurugi wrote://BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
//NEW NOTE: Do NOT set the price of any crates below 7 points. Doing so allows infinite points.
Right from Baystation12-master\code\datums\supplypacks
Hmm, I think that only applies if you use the default crate return value of 5 or 7. So for example, you could order a crate at 2 points then return it for 5 points. I specifically thought that the crate should be ordered for 1-3 points and would give a return value of 1-3 points, thereby bypassing the infinite points problem. I can't tell for sure if this is the case, since I'm not entirely sure where the link to the code is and don't have the time just this moment to read through the page.

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Derpislav
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Re: Weapon Kit/Supply Kit

Post by Derpislav » 19 Aug 2015, 08:30

Mitchs98 wrote:Significantly OP.
...How?
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Mitchs98
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Re: Weapon Kit/Supply Kit

Post by Mitchs98 » 19 Aug 2015, 14:07

Derpislav wrote:...How?
You....don't see the problem for hand-held boxes full of guns and ammo or nearly a full sheet of metal, c4, and othdr stuff?

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kurugi
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Re: Weapon Kit/Supply Kit

Post by kurugi » 19 Aug 2015, 14:12

Mitchs98 wrote: You....don't see the problem for hand-held boxes full of guns and ammo or nearly a full sheet of metal, c4, and othdr stuff?
So literally a second backpack?
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Thrain
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Re: Weapon Kit/Supply Kit

Post by Thrain » 19 Aug 2015, 15:12

Mitchs98 wrote: You....don't see the problem for hand-held boxes full of guns and ammo or nearly a full sheet of metal, c4, and othdr stuff?
I see what you mean, and I gave it a bit more thought. The two thoughts I had are either to have holding the attachment box generate a decided slowdown for the person. Or have a delay built into opening the box so that it cannot realistically be used for combat. The reason I don't want them to be a full crate is so that you can easily hand them over tables, or haul a couple of them around in a crate. Theoretically a normal marine would use two seporate kits for gearing up, three if they are an engineer or medic. Trying to haul that many separate crates would be a pain..

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apophis775
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Re: Weapon Kit/Supply Kit

Post by apophis775 » 24 Nov 2015, 17:19

Denied.

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