Synthetics

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Dea Tacita
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Synthetics

Post by Dea Tacita » 19 Aug 2015, 20:16

Before I actually post stuff about the suggestion, yes I know there are other suggestions for this, mine simply has a different way of implementation.


Summary (a quick, 2-3 sentence summary): Synthetics, an artificial race of robots that look like people

Benefits (How this will benefit the server and game as a whole): Would allow for a larger variety of backgrounds in characters.

Details (Description of how you think this would work, the benefits, etc): A new race, similar to old Bay-12 IPCs, but different in that they could eat/drink, and look completely Human, they also bleed white (Circulation fluid) which is NOT similar to blood, and so they couldn't bleed out.

Implementation (Optional, if you have an idea how to implement it): If you're familiar with Aurora, Aurora has made a modification of the standard BS-12 IPC called "Shells" which are essentially IPCs with synth-skin/scales/fur attached. You really can't tell them apart from Humans unless they're crazy colors. I think the simplest way to implement Synthetics would be to nab this code (Easily done, it's open-source), make it so they can bleed circulation fluid, make it so they can eat, and tweak pain/damage resistance, etc. I realize it's still a lot of work, but it'd likely be less work than starting off from scratch.

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Tetsip
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Re: Synthetics

Post by Tetsip » 19 Aug 2015, 20:25

I hear, I HEAR there's talk about Working Joes for Sulaco workers sort of androids that may play the role of maintenance drones. I don't know the details or if there's any validity to these rumors, but there you go! I do know there's currently spriting being done for them.
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Re: Synthetics

Post by Gentlefood » 20 Aug 2015, 02:12

Tetsip wrote:I hear, I HEAR there's talk about Working Joes for Sulaco workers sort of androids that may play the role of maintenance drones. I don't know the details or if there's any validity to these rumors, but there you go! I do know there's currently spriting being done for them.
I long for a match where its just a bunch of survivors against xenomorphs and a potentially pseudo-antagonistic (or benevolent) AI with a plethora of working joes/synths.

But yes +1 for the idea.

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Re: Synthetics

Post by Dreviore » 20 Aug 2015, 03:28

I've been all for synthetics so long as...

They're non-combat, and don't count as a marine for the end round, so the aliens don't need to attack them.

Can do almost anything a human can (Besides attack a xenomorph)

And that xenomorphs can't attack them.

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Re: Synthetics

Post by UnKuT » 20 Aug 2015, 04:01

Tetsip wrote:I hear, I HEAR there's talk about Working Joes for Sulaco workers sort of androids that may play the role of maintenance drones. I don't know the details or if there's any validity to these rumors, but there you go! I do know there's currently spriting being done for them.
Oh yes please, that will take us one step closer to my Alien Isolation gamemode suggestion.
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Re: Synthetics

Post by coroneljones » 20 Aug 2015, 05:46

Working Jacks When?
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Synthetics

Post by YummyToast » 20 Aug 2015, 05:47

I already made a topic on this but +1 anyway
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UnknownMurder
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Re: Synthetics

Post by UnknownMurder » 20 Aug 2015, 07:19

+1
Non-combat synthetics like MT or Sulaco Doctors, not Commanding Officers. I'm not sure what about bridge officer.
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Re: Synthetics

Post by Jeser » 20 Aug 2015, 11:22

UnknownMurder wrote:+1
Non-combat synthetics like MT or Sulaco Doctors, not Commanding Officers. I'm not sure what about bridge officer.
I think, all non-combatant, non-command roles. Sulaco Medics, Maintence Techs, Cargo Techs, Researcher, Corporate Liason.
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Re: Synthetics

Post by Sgtkumar » 20 Aug 2015, 14:40

I've literally been talking to some coders and iconners about implementing this. In keeping TRUE TO THE LORE (for you lore facists out there) I'm trying to make them only visible to aliens when they are ACTUALLY IN LINE OF SIGHT, Put them in NON COMBAT ROLES and make them unable to use guns and Trying to get them their own health system. My coder friends are usually busy. But this all would fit into a proper LORE CORRECT synthetic program. If you want me to elaborate on some of my reasoning, by all means, I've planned to lobby for this.

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Re: Synthetics

Post by Nick123q23 » 20 Aug 2015, 21:11

This is great, It'd enhance RP and everything that's already been said in the other posts, +1

I'd also like to see W-Y Combat Synths for PMC mode, or other events. They could be normal synths made from this, but with armored bodys and light amplification built in so they don't need flashlights.
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Evilkyle24
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Re: Synthetics

Post by Evilkyle24 » 21 Aug 2015, 13:10

I'd +1 it to a working joe class, Where their instructions are to perform maintenance. They are forbidden to interact with Xenomorphs and vice versa because, of course, Weyland Utani.

They should ignore marines unless engaged.
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Re: Synthetics

Post by andre1999 » 02 Sep 2015, 11:01

Evilkyle24 wrote:I'd +1 it to a working joe class, Where their instructions are to perform maintenance. They are forbidden to interact with Xenomorphs and vice versa because, of course, Weyland Utani.

They should ignore marines unless engaged.
Or the marines are in a restricted area.

Also, +1 for reasons stated before, whould love to see it.
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Re: Synthetics

Post by Steelpoint » 02 Sep 2015, 11:53

You could argue that the Working Joes were shipped in due to budget constraints and that they are only here on temporary assignment, would avoid the mess of balancing a synthetic which, by lore accounts, is mostly ignored by Aliens.
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Tetsip
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Re: Synthetics

Post by Tetsip » 02 Sep 2015, 11:55

So they'd basically be Sulaco's version of Baystation 12 maintenance drones.
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Re: Synthetics

Post by Steelpoint » 02 Sep 2015, 11:57

Essentially yeah.

Problem with normal Synethics is that they would be very powerful, the only circumstances a xeno attacks one is either if its armed or when a xeno is under extreme duress (see Queen attacking Bishop after losing her entire hive). That could lead to situations with a Bishop walking into a hive to recon it.

If Working Joes are went with perhaps throw a broken normal Synth in RnD for the Scientists to try and fix, perhaps leave a few components on the surface that are needed.
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andre1999
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Re: Synthetics

Post by andre1999 » 03 Sep 2015, 01:01

Steelpoint wrote:Essentially yeah.

Problem with normal Synethics is that they would be very powerful, the only circumstances a xeno attacks one is either if its armed or when a xeno is under extreme duress (see Queen attacking Bishop after losing her entire hive). That could lead to situations with a Bishop walking into a hive to recon it.

If Working Joes are went with perhaps throw a broken normal Synth in RnD for the Scientists to try and fix, perhaps leave a few components on the surface that are needed.
I agree with a normal synth whould be kinda OP.

So i say make it working joes or another cheap knock-off.
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Re: Synthetics

Post by Felkvir » 03 Sep 2015, 13:58

Working Jacks*

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Re: Synthetics

Post by coroneljones » 03 Sep 2015, 15:38

Still got em sprited on my universal sheet
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Synthetics

Post by apophis775 » 15 Nov 2015, 03:21

Already a suggestion

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