ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

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stolzdude
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ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by stolzdude » 23 Aug 2015, 03:08

Summary : Add the new baystation12 gun flashes, they look really good and will make marines think twice before stepping into the line of fire!

Benefits: Marines will literally see the gun flashes, it looks really goddamn cool and it makes people aware of gunfire because text it's not enough because nobody reads text in the middle of a goddamn firefight and stuff.

Details : Did I already mention the fact that it looks really , really good?

Implementation : Merge it or something whatever you coding wizard guys do , thanks k bye

ADding screenshots....


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Last edited by stolzdude on 23 Aug 2015, 03:18, edited 3 times in total.

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Kreydis
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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by Kreydis » 23 Aug 2015, 03:09

In due time young one. That being said, HYPE

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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by Edgelord » 23 Aug 2015, 03:10

Does it lag?
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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by Mycroft Macarthur » 23 Aug 2015, 03:11

viewtopic.php?f=59&t=2336

the section which applies here specifically is #3

im sure its very exciting and im sure at baystation its a big deal but there is alot on their (our dev team) plate as is and given how much gunfire that goes on in this server compared to other servers i cant imagine that NOT having an impact in the lag game, in the midst of a gunfight it can be damn near impossible as is to tell whats going on without a shit ton of flashes showing up on the screen, ultimately nice to have but no more then that in my opinion.

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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by Sargeantmuffinman » 23 Aug 2015, 09:12

...............ugh read the rules my friend.

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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by TopHatPenguin » 23 Aug 2015, 09:14

Epilepsy.. imagine everyone firing at a ravager..

Just no.
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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by Mycroft Macarthur » 23 Aug 2015, 09:17

not that we have any real say in the grand scheme of things but i for one feel the subject should be tabled for a later time, it may be worth looking into eventually when the server has seen more development in general but is basically superfluous at this time
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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by stolzdude » 23 Aug 2015, 19:45

Well, When I said baystation12 I meant the actual code, not the server, which colonial marines is a branch of... It's still a good idea to actually implement this, if it doesn't lag the server obviously. Download bay12 code and try it yourself, you'll see what I mean... I actually played on the bay12 server once or twice, but I keep downloading the code every now and then so I can test the new things they add, and this is something I'd like to see implemented sometime, because most of the time duringa firefight it's really hard to tell who's shooting and where, so you get hit 10 times and die in a corner while crying for help as marines step all over your dying corpse. A LOT of marine casualties are because of accidental friendly fire. Just consider adding this, or something like it, in the future please.

Also the only reason I mentioned Baystation12 is because I think you guys can add this just by merging their code in github or something. So don't tell me about the rules just because I mentioned bay you geeks it's not fair :@ .

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Re: ADD NEW BAYSTATION12 GUN FLASHES OMGOMGOM!1!111

Post by apophis775 » 27 Aug 2015, 19:48

DENIED. This will cause a shitstorm of lag.


Also, Colonial Marines is not a branch of baystation.

We use some stuff from Bay as a base, but we are not a branch, and we are under an entirly different license.

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