Locker revamp

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Tristan63
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Locker revamp

Post by Tristan63 » 24 Aug 2015, 23:04

Summary (a quick, 2-3 sentence summary):Add some lockers that look more like the lockers from the aliens colonial marines/ Aliens movie rather than SS13 lockers that can be moved and stuff

Benefits (How this will benefit the server and game as a whole):reducing people from carrying lockers around and locking themselves in it aswell

Details (Description of how you think this would work, the benefits, etc):You click it then it has a thing instead of You have unlocked the crate it says "You have opened the locker" and vice versa

Implementation (Optional, if you have an idea how to implement it):not sure

PS: sorry for reposting but i think this would be a really great idea.

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Mycroft Macarthur
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Re: Locker revamp

Post by Mycroft Macarthur » 25 Aug 2015, 04:42

honestly i dont know what you are expecting here, i agree lockers in SS13 tend to not look like the traditional lockers of real life (rows upon rows of the damn things mounted against a wall) and they tend to be designed as individual units, but at the same time its a LOCKER, by definition its just a gigantic hollowed out box with a lockable door, there are only so many designs it can possibly have by default while still being....a box.
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DesFrSpace
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Re: Locker revamp

Post by DesFrSpace » 28 Aug 2015, 19:59

T.T I think you're just confused as this post. you see, higher Tiers ALIENS, can't HIDE into small locker, but Marine and anything smaller is hid-able. I'm not saying you're wrong or right, but the people who can sprite this are the Dev team.
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Re: Locker revamp

Post by GingerCultLeader » 29 Aug 2015, 10:18

It is kind of immersion breaking when you see a ravager stow himself in a coffin or a hivelord disappear in a fire locker.

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Mycroft Macarthur
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Re: Locker revamp

Post by Mycroft Macarthur » 30 Aug 2015, 08:09

if your concern is that people hide themselves inside lockers too much then i agree thats kind of weird (i've also noticed how people can hide in lockers while conscious but you cant put them in one if they're dead or unconscious....so wtf?) and obscenely large alien types definitely should not be able to (combined with limits on players as well, one person to a locker maximum would be ideal)

the suggestion post was very basic though and implied the issue was the sprite as opposed to people being able to use them for other purposes.
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DesFrSpace
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Re: Locker revamp

Post by DesFrSpace » 02 Sep 2015, 16:45

It would be fun if the Hivelord enter the locker, the locker get broken, more lag.
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apophis775
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Re: Locker revamp

Post by apophis775 » 15 Nov 2015, 03:30

Isn't this a suggestion already?

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