Alien OOC "Nicknames"

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Alien OOC "Nicknames"

Post by Wickedtemp » 19 Nov 2015, 02:25

Having the Xeno's listed at the end of the round is entirely missing the point -though it would be nice regardless.

Now, having the Ckey listed DURING the round, IE "Runner 217 (Wickedtemp)" would work perfectly, if it can be done.

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Alien OOC "Nicknames"

Post by apophis775 » 23 Nov 2015, 21:05

That could be possible.

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Alien OOC "Nicknames"

Post by DesFrSpace » 14 Jan 2016, 00:30

Just watch the movie "the Revenant", and I remember some thing from a German comic/manga, of how people tend to give name to creature that is deadliest of them all. Maybe Xeno already have nickname, Marine call them the "Overgrown Lizard".
(Not new, not my idea)
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
Stivan34
Registered user
Posts: 192
Joined: 14 Aug 2015, 06:23
Location: Memerines' spess sheep

Re: Alien OOC "Nicknames"

Post by Stivan34 » 14 Jan 2016, 07:22

Like the dragon or specimen 6, Aliens should have a nickname so you know who is a good player. Big +1, The queen would know what alien to send in FOB flanking or other missions.
Dabbingly dab.


Elite Hunter (596) AKA the MVP who died cause of vent superheating. GG

Gandalf
Registered user
Posts: 89
Joined: 26 Dec 2015, 19:18

Re: Alien OOC "Nicknames"

Post by Gandalf » 14 Jan 2016, 08:11

Eh. Not a fan of this working like Marine names.

IDK if it would be possible, but a dynamic system working like 'achievements' giving names as the game goes on would be cool. You start as Queen, but maybe become Hag Queen by surviving for 2 hours, or Bloody Mary by having >30 humans die during your 'reign'. The Praetorian who survives crit 3 times becomes Scar and the Runner who gets 5 infections becomes Snatcher.

Probably impossible to code though. If only other xenos could see your name, I'd be neutral.

User avatar
Ninjah!
Registered user
Posts: 72
Joined: 16 Feb 2015, 13:44
Location: The country of waffles

Re: Alien OOC "Nicknames"

Post by Ninjah! » 15 Jan 2016, 05:14

As an alien player I would really appreciatie this. By giving these names we would finally know if that runner is constantly dieing is the same person. Also being an alien player would no longer be punished with no one knowing you. This shoudn't be an RP thing tough, just something to keep track of who plays what and such.

+1

User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Alien OOC "Nicknames"

Post by Azmodan412 » 15 Jan 2016, 14:03

Boiler (12) "Sniper" +1
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Alien OOC "Nicknames"

Post by Toroic » 15 Jan 2016, 14:29

Gandalf wrote:Eh. Not a fan of this working like Marine names.

IDK if it would be possible, but a dynamic system working like 'achievements' giving names as the game goes on would be cool. You start as Queen, but maybe become Hag Queen by surviving for 2 hours, or Bloody Mary by having >30 humans die during your 'reign'. The Praetorian who survives crit 3 times becomes Scar and the Runner who gets 5 infections becomes Snatcher.

Probably impossible to code though. If only other xenos could see your name, I'd be neutral.
This would be 10x as much work and still wouldn't solve the problem. There would be multiple "Hag Queens" and "Bloody Mary" after a few months, so you would only be able to know it was a new queen, which isn't the same as an incompetent player.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
dasdelan
Registered user
Posts: 16
Joined: 01 Jun 2015, 22:28
Location: Delta Squad Prep

Re: Alien OOC "Nicknames"

Post by dasdelan » 15 Jan 2016, 14:49

-1 Marine 'nicknames' are bad enough
:x

User avatar
Logi99
Registered user
Posts: 293
Joined: 26 Jul 2015, 12:32

Re: Alien OOC "Nicknames"

Post by Logi99 » 15 Jan 2016, 16:05

Honestly this can also help the hall of fame, I saw an alien being named hunter (number idk) on it. People will just lie to say they are that alien but if we had nicknames for our aliens, but people can metagame but I heard if we only make aliens see the nicknames only but that would be a hard thing to code. Neutral. But you can convince me to 1+ if you can.
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Alien OOC "Nicknames"

Post by Boltersam » 15 Jan 2016, 16:46

People complain against aliens being "faceless", then I see all the -1s on this thread, and I feel like kicking a puppy.

I'm neutral, it'll be hard to code, it'll solve that "faceless" problem, but I think that problem is non-existent. There is no "faceless" problem as evidenced by the amount of -1's here.
I'm disappointed in all the people who complained of being "faceless" and then posted a -1 here.

User avatar
TR-BlackDragon
Registered user
Posts: 722
Joined: 30 Jul 2015, 17:24
Location: Usa eastern

Re: Alien OOC "Nicknames"

Post by TR-BlackDragon » 15 Jan 2016, 17:40

Boltersam wrote:People complain against aliens being "faceless", then I see all the -1s on this thread, and I feel like kicking a puppy.

I'm neutral, it'll be hard to code, it'll solve that "faceless" problem, but I think that problem is non-existent. There is no "faceless" problem as evidenced by the amount of -1's here.
I'm disappointed in all the people who complained of being "faceless" and then posted a -1 here.
This right here sums it up. Ya bitch that they are faceless then sat you don't want them to have a face..kinda back words thinking.

Wesmas
Registered user
Posts: 141
Joined: 22 Nov 2015, 07:59

Re: Alien OOC "Nicknames"

Post by Wesmas » 15 Jan 2016, 18:13

What if the numbers were constant throughout rounds? It would allow you to slowly identify how good people are, but be unintrusive and subtle.
I am Conner Scott.

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Alien OOC "Nicknames"

Post by DesFrSpace » 15 Jan 2016, 22:07

"Immortal" - Most round do not go down/die easily.
"Survivor" - Last of the alien race, to get slain or avenge.
"Behemoth" - Boss Level.

Here is what Des would imagine this title to alien's talent naming.

Note: Alien with not experience get .
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

Gandalf
Registered user
Posts: 89
Joined: 26 Dec 2015, 19:18

Re: Alien OOC "Nicknames"

Post by Gandalf » 16 Jan 2016, 02:08

Toroic wrote: This would be 10x as much work and still wouldn't solve the problem. There would be multiple "Hag Queens" and "Bloody Mary" after a few months, so you would only be able to know it was a new queen, which isn't the same as an incompetent player.
These wouldn't carry across between rounds, and wouldn't allow more than one with each name per round.

The point I was kinda making was that the idea of recognising xenos from engagement to engagement sounds good. That is a thing that will bring personality and uniqueness to rounds. The queen can instantly tell which of her ravagers was a successful hunter and which hid in the hive for 20 minutes, and a marine can spot the Praetorian that was once the Spitter that offed his buddy.

From round to round though? It'll bring metabuddies and circlejerking and marines weirdly obsessed with killing a certain xeno despite it looking the same as the others. You'll have a newly hatched larva who's somehow earned the name "Devourer". That is bad.

As for hard to code - only in that we're having trouble sticking names to xenos. I dont think assigning new names based on numeric parameters will be hard once we've cracked that.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Alien OOC "Nicknames"

Post by Toroic » 16 Jan 2016, 04:59

Gandalf wrote: These wouldn't carry across between rounds, and wouldn't allow more than one with each name per round.

The point I was kinda making was that the idea of recognising xenos from engagement to engagement sounds good. That is a thing that will bring personality and uniqueness to rounds. The queen can instantly tell which of her ravagers was a successful hunter and which hid in the hive for 20 minutes, and a marine can spot the Praetorian that was once the Spitter that offed his buddy.

From round to round though? It'll bring metabuddies and circlejerking and marines weirdly obsessed with killing a certain xeno despite it looking the same as the others. You'll have a newly hatched larva who's somehow earned the name "Devourer". That is bad.

As for hard to code - only in that we're having trouble sticking names to xenos. I dont think assigning new names based on numeric parameters will be hard once we've cracked that.
I think you grossly, grossly overestimate the positive impact of what you're suggesting.

It is a huge amount of work to basically add alien acheivements that give a special name for part of one round, sometimes.

I cannot imagine a worse time/benefit ratio done intentionally.

The entire point of OOC nicknames is to support the community of xeno players. Nothing you suggested does anything positive to support that goal, and a ravager who is just going for kills might be neglecting to infect and ultimately weakening his team.

It is not a good idea, especially not as a replacement.
"Crush your enemies. See them driven before you..."

Xenos Vult

Gandalf
Registered user
Posts: 89
Joined: 26 Dec 2015, 19:18

Re: Alien OOC "Nicknames"

Post by Gandalf » 16 Jan 2016, 05:48

Toroic wrote:The entire point of OOC nicknames is to support the community of xeno players.
Pretty vague goal, what exactly do you mean by 'the community of xeno players'?
Toroic wrote:Nothing you suggested does anything positive to support that goal
,
Again, I'll mention that 'the goal' is pretty vague. IMO the main problem with xenos in terms of arghpee is that there is no substantiality or cause and effect. Every interaction a xenomorph has, be it saving an ally, fighting a marine, or just shooting the shit in the hivemind is largely an occurance unto itself. It's rare that anyone gives a fuck about noting more than a xeno's class - there's usually more than one of any given class bar queen and they move between them. Every time you interact with anyone, you might as well be a completely different person to the previous time - this makes you just another part of a faceless mass. This here is what I would say the problem here is.

In terms of how this 'supports that goal'; Let's be real specific here. What I say xenos need is consequences and narrative. Memorable personalities and actions with fixed 'actors'. Actions will have consequences, both in the long and short term and actual RP will happen. I've already given examples in the form of a marine spotting a xeno he recognises or a queen having a favoured hunter who's proven himself.

So when you say 'it doesnt support the community of xeno players', I'm not 100% sure what angle you're coming from without elaboration.
Toroic wrote:and a ravager who is just going for kills might be neglecting to infect and ultimately weakening his team.
This, however, is a fair point. However at the same time, what I just said would come into effect. The Ravager has a permanent identifier, he's being a shitlus and the queen calls him out on it, he's going to be put on guard duty and not trusted with anything critical - and since he's not Ravager (420), other xenos will recognise him on sight as being 'that one fucker who killed when he should have infected'. This is the kinda shit that would happen with marines, and IMO the kinda shit that makes a multiplayer game like SS13 in general worth playing. It's a lot better than the runner killing 5 monkies then just evolving and getting a brand new name.

And with regards to the effort to implement, again, I'm really not convinced that it would be a huge investment. 90% of the work here is getting nicknames that stick with evolution - presumably something that will be fixed in time regardless. I'm no byond coder, but in terms of assigning it should be as simple as variables counting shit like kills with thresholds to apply the names.

User avatar
Ninjah!
Registered user
Posts: 72
Joined: 16 Feb 2015, 13:44
Location: The country of waffles

Re: Alien OOC "Nicknames"

Post by Ninjah! » 16 Jan 2016, 12:36

Everyone complains that these names will ruin the RP of aliens but forget that the suggestion is clearly meant for OOC. All people want is the ability to be recognized as an alien player. Right now you can be the best RPer but if you play as an alien no one will actually know.

Gandalf
Registered user
Posts: 89
Joined: 26 Dec 2015, 19:18

Re: Alien OOC "Nicknames"

Post by Gandalf » 16 Jan 2016, 13:01

Ninjah! wrote:Everyone complains that these names will ruin the RP of aliens but forget that the suggestion is clearly meant for OOC. All people want is the ability to be recognized as an alien player. Right now you can be the best RPer but if you play as an alien no one will actually know.
What's the point in being recognised OOC if not to carry into IC on some level?

The only things an OOC name would provide would be the knowledge that your buddies are playing, or the ability to base decisions and RP off OOC knowledge. One is pointless circlejerkery, one is bad RP at best, metagaming at worst.

User avatar
Ninjah!
Registered user
Posts: 72
Joined: 16 Feb 2015, 13:44
Location: The country of waffles

Re: Alien OOC "Nicknames"

Post by Ninjah! » 16 Jan 2016, 13:55

Gandalf wrote: What's the point in being recognised OOC if not to carry into IC on some level?

The only things an OOC name would provide would be the knowledge that your buddies are playing, or the ability to base decisions and RP off OOC knowledge. One is pointless circlejerkery, one is bad RP at best, metagaming at worst.
Have you tried to connect with the community with random name turned on for every round? Because that's how it feels for alien players right now. Compare the ammount of alien players you know with the ammount of marines.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Alien OOC "Nicknames"

Post by Wickedtemp » 16 Jan 2016, 14:36

One reason I don't play alien much anymore (aside from losing all the time during high pop hours, the only time I'm able to play) is that marines have characters. Constant names, reputations, etc.

Then there's aliens, who are random every round. If the marines were random and faceless, they'd likely not be played as much because it's not as fun being a clone.

Gandalf
Registered user
Posts: 89
Joined: 26 Dec 2015, 19:18

Re: Alien OOC "Nicknames"

Post by Gandalf » 16 Jan 2016, 21:57

Ninjah! wrote: Have you tried to connect with the community with random name turned on for every round? Because that's how it feels for alien players right now. Compare the ammount of alien players you know with the ammount of marines.
I come on the server to play space marines and create stories to share in the process, not to make online buddies - which I guess is the key distinction in our viewpoints.

If that's what the majority of people want though, fair point. Didn't even occur to me.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Alien OOC "Nicknames"

Post by forwardslashN » 17 Jan 2016, 00:19

There is actually a lot of camaraderie between aliens that people usually overlook, since aliens are mostly anonymous. It doesn't happen often, but it's pretty neat when it does happen, like earlier today. Three random xenos came together just by being in proximity and held off a huge marine counter offensive while completely cut off from support or reinforcements. I'd personally prefer to know nicknames or some identifier via the hive menu, so I can look up who is who, but it wouldn't really matter to me. Alien nicknames are alright too, and are mechanically an easy thing to implement. The game assigns a number when someone becomes a xeno--just attach a "xeno name" string there based on client settings of the player and you're done.
apophis775 wrote:The problem is, that each time an alien evolves, it's a new instance. It carriers nothing over, except transfering the "mind". So it's not possibly to maintain the numbers easily.
While there are a number of ways around this, I will list a three in order of clarity: Store the variable in the mind datum, and this is probably the most simple and elegant solution; store the variable in the jobs datum (or whatever it's called. It's written at the beginning of the game and maintains all the character identities--look at how respawn-character works), so you can recall a number or anything else needed for persistent xeno identity; feed the proc a parameter (in this case a number string) with each new transformation, with this being probably the ugliest solution.

I definitely do not want to see xeno achievements or anything like that though. Runs counter intuitive to RP, in my mind.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Alien OOC "Nicknames"

Post by Toroic » 17 Jan 2016, 01:28

\N wrote:There is actually a lot of camaraderie between aliens that people usually overlook, since aliens are mostly anonymous. It doesn't happen often, but it's pretty neat when it does happen, like earlier today. Three random xenos came together just by being in proximity and held off a huge marine counter offensive while completely cut off from support or reinforcements. I'd personally prefer to know nicknames or some identifier via the hive menu, so I can look up who is who, but it wouldn't really matter to me. Alien nicknames are alright too, and are mechanically an easy thing to implement. The game assigns a number when someone becomes a xeno--just attach a "xeno name" string there based on client settings of the player and you're done.
While there are a number of ways around this, I will list a three in order of clarity: Store the variable in the mind datum, and this is probably the most simple and elegant solution; store the variable in the jobs datum (or whatever it's called. It's written at the beginning of the game and maintains all the character identities--look at how respawn-character works), so you can recall a number or anything else needed for persistent xeno identity; feed the proc a parameter (in this case a number string) with each new transformation, with this being probably the ugliest solution.

I definitely do not want to see xeno achievements or anything like that though. Runs counter intuitive to RP, in my mind.
It's like you read my mind and say it more intelligently.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Troydav98
Registered user
Posts: 39
Joined: 15 May 2015, 20:59
Location: You will NEVER find me ... ever
Contact:

Re: Alien OOC "Nicknames"

Post by Troydav98 » 17 Jan 2016, 06:52

-1 Apop said on Toric's post about Alien OOC achievements like, Like Xeno player and stuff like that is impossible due to you are assigned a random number every time you evolve and join so basically tor a NCP that is controlled by a person with Xeno commands with 0 personality unless your the queen.
DEAD: Drone(564): Says" And Charles's noble stand with a scaple against a Ravenger"

Locked