Alien OOC "Nicknames"

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Re: Alien OOC "Nicknames"

Post by apophis775 » 16 Nov 2015, 04:13

Carriers/Hivelords are "T3" for drones basically. T3 is just the "end tier" evolution for each tree.

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Re: Alien OOC "Nicknames"

Post by apophis775 » 16 Nov 2015, 04:14

The problem is, that each time an alien evolves, it's a new instance. It carriers nothing over, except transfering the "mind". So it's not possibly to maintain the numbers easily.

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Re: Alien OOC "Nicknames"

Post by apophis775 » 16 Nov 2015, 04:14

I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.

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Re: Alien OOC "Nicknames"

Post by Lostmixup » 16 Nov 2015, 09:13

apophis775 wrote:I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.
Can't you just make it so it associates the ckey with a certain ooc nickname?
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Re: Alien OOC "Nicknames"

Post by ParadoxSpace » 16 Nov 2015, 10:38

As a mainly xeno player, this would REALLY help with applying for things and getting rid of 'we've never heard of you before' whether it's static numbers or an actual name.

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Re: Alien OOC "Nicknames"

Post by Toroic » 16 Nov 2015, 11:49

apophis775 wrote:I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.
I feel like there should a quick and dirty way to alter the name generation to use a ((ckey)) instead of a rand 1-1000 function, then copy paste into all the other 7 non-queen castes.
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Re: Alien OOC "Nicknames"

Post by TopHatPenguin » 16 Nov 2015, 11:55

It would probably take a while but... couldn't you take someones ckey and encrypt it to be a number within 1-1000 if their ckey is too long you could use abbreviations..THP for instance would be mine and then you could encrypt that to be say.. 456 or something like that.
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Re: Alien OOC "Nicknames"

Post by Aeleto » 16 Nov 2015, 12:58

I am okay with being a nameless xeno.

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Re: Alien OOC "Nicknames"

Post by apophis775 » 16 Nov 2015, 14:49

Toroic wrote: I feel like there should a quick and dirty way to alter the name generation to use a ((ckey)) instead of a rand 1-1000 function, then copy paste into all the other 7 non-queen castes.
Not really, the way it works, is that the new Xeno instance is created first, then the player is moved into it. I suppose I could write a proc to rename it.

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Re: Alien OOC "Nicknames"

Post by Arachnidnexus » 16 Nov 2015, 15:49

Round per round naming would sort of defeat the purpose of having one consistent 'alien' character that you can play as to get some recognition within the community. Unless everyone agreed to name themselves the same alien name every round if they get to T3.

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Re: Alien OOC "Nicknames"

Post by Wickedtemp » 16 Nov 2015, 23:40

Yeah... unless you could make a larva 'character' and give it a number which remained static through evolutions... but that poses a few problems as well, only people that choose that character from round-start and become the round-start xenos would have that. Even if it can be done code-wise, which I know nothing about.

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Re: Alien OOC "Nicknames"

Post by apophis775 » 17 Nov 2015, 05:22

The thing is, there's no "quick and easy" way to accomplish this. I'd either have to adjust the evolution to store the "nickname" and carry it over to the new aliens, or adjust preferences and add a new string variable to store "alien" names/designations


Not to mention, the shenanigans with aliens naming themselves "QUEEN" or having several people with the same number or name.

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Re: Alien OOC "Nicknames"

Post by sicktrigger » 17 Nov 2015, 06:05

what's wrong with anonymous xenos anyway? It contrasts nicely with the snowflake brigade that is the uscmc
So this is what cluwning feels like?

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Re: Alien OOC "Nicknames"

Post by TR-BlackDragon » 17 Nov 2015, 07:51

sicktrigger wrote:what's wrong with anonymous xenos anyway? It contrasts nicely with the snowflake brigade that is the uscmc
I would recommend going back and reading the previous posts in the thread. It would answer the question you just posted

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Re: Alien OOC "Nicknames"

Post by sicktrigger » 17 Nov 2015, 07:54

TR-BlackDragon wrote: I would recommend going back and reading the previous posts in the thread. It would answer the question you just posted
is it just the thing about xeno-exlusive players having a harder time being 'noticed' by the community? seems like a pretty minor problem to me
So this is what cluwning feels like?

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Re: Alien OOC "Nicknames"

Post by Toroic » 17 Nov 2015, 08:58

sicktrigger wrote: is it just the thing about xeno-exlusive players having a harder time being 'noticed' by the community? seems like a pretty minor problem to me
It's not just about recognition when it comes to the community, xeno players being able to recognize each other is nothing but a good thing.
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Re: Alien OOC "Nicknames"

Post by Lostmixup » 17 Nov 2015, 09:30

apophis775 wrote:The thing is, there's no "quick and easy" way to accomplish this. I'd either have to adjust the evolution to store the "nickname" and carry it over to the new aliens, or adjust preferences and add a new string variable to store "alien" names/designations


Not to mention, the shenanigans with aliens naming themselves "QUEEN" or having several people with the same number or name.
I like the idea or at least storing the random number someone gets per game across all the evolutions. Like, at least having someone keep the same random number across their evolution's would be great. It'd make it easier for staff to keep track of which aliens have been misbehaving too.
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Re: Alien OOC "Nicknames"

Post by apophis775 » 17 Nov 2015, 17:16

And how will we do this? The numbers go from 0-999, and we get over 1,000 unique logins PER WEEK.

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Re: Alien OOC "Nicknames"

Post by Toroic » 17 Nov 2015, 17:39

apophis775 wrote:And how will we do this? The numbers go from 0-999, and we get over 1,000 unique logins PER WEEK.
In that case it may be better to use ckey or marine name in double parenthesies.

I personally would prefer ckey, it'd be reliably unique.
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Re: Alien OOC "Nicknames"

Post by apophis775 » 17 Nov 2015, 17:50

I suppose c-key could work.

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Re: Alien OOC "Nicknames"

Post by Lostmixup » 17 Nov 2015, 18:00

apophis775 wrote:I suppose c-key could work.
I was actually thinking to keep the random number assignment like random name assignment and it resets per round, it just stays over evolutions and death.
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Re: Alien OOC "Nicknames"

Post by TR-BlackDragon » 17 Nov 2015, 18:33

Lostmixup wrote: I was actually thinking to keep the random number assignment like random name assignment and it resets per round, it just stays over evolutions and death.
Only Issue with that would be the same thing as it currently is. You would never know who someone was from round to round. It would still be a different ID each round so no way to really prove who you are if you only really play as a xeno.

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Re: Alien OOC "Nicknames"

Post by Toroic » 17 Nov 2015, 21:35

TR-BlackDragon wrote: Only Issue with that would be the same thing as it currently is. You would never know who someone was from round to round. It would still be a different ID each round so no way to really prove who you are if you only really play as a xeno.
Agreed. Within the round, it's not impossible to figure out that the good runner turned into a good hunter into a good ravager. But after the round is over? You maybe know who the final queen is, and the rest of the team is unknown unless you specifically discuss in ooc.
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Re: Alien OOC "Nicknames"

Post by Peachy2912 » 18 Nov 2015, 06:21

Perhaps at the end of the round there can be a list of all the Xenos, listing their:

Type:(Runner, Hunter,Etc.)
Name: (Ckey)

Pretty much what i'm saying is do the thing that the queen at the end of the round already has so that you can take a look at who played what.

This would hopefully reduce the difficulty of coding and then alien players would still be ale to gain distinction.

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Re: Alien OOC "Nicknames"

Post by apophis775 » 18 Nov 2015, 16:20

We used to have that, I can probably do something like that.

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