Remove/Nerf Custom Grenades

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Siserith Vassada
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Re: Remove/Nerf Custom Grenades

Post by Siserith Vassada » 01 Sep 2015, 00:44

also even without grenades like this. i am usually more robust than most... now i cant say that i'me not biased about this, i like my big explosives. and they are effective. but people tend to take the easy solution of blaming things they do not understand. instead of trying to understand something. the effectiveness of the grenades could of been avoided if the alien players actually thought about what they did. and usually 75% of the time. the aliens win. by that i mean taking over the sulaco or killing all the marines. even if the marines escape i still think of it as an alien victory. because it pretty much is even if the rest of the marines escape. most of the rounds end exactly the same way. aliens take over the sulaco. and either kill or force the marines on it off. the few exceptions to this is when the alien team is either shit, or the marines are intelligent for a change, or a few robust and creative individuals find a tactic that works. then when other people figure out the tactic that works. other people begin to copy it. and it becomes so common people believe it has to be removed. but people dont seem to understand that many of this stems from the player base. more often than not players on both sides are thoroughly incompetent. and it ends up being as few as one or two robust and intelligent players that can turn the entire tide.

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Re: Remove/Nerf Custom Grenades

Post by UNDUS » 01 Sep 2015, 03:26

Tell us more about what a robust, intelligent player you are. This is extremely relevant to the top of chemical grenades being overpowered.

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Re: Remove/Nerf Custom Grenades

Post by Bachri » 01 Sep 2015, 03:39

UNDUS wrote:Tell us more about what a robust, intelligent player you are. This is extremely relevant to the top of chemical grenades being overpowered.
This.

Also, just played a round where Science placed a set of grenades in the Hanger and a particularly brainless Marine wandered in and set them off, blowing a hole into the Sulaco and winning the Marines a tragic loss. So now we're talking about grief prevention.

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Re: Remove/Nerf Custom Grenades

Post by Siserith Vassada » 01 Sep 2015, 14:06

wow.... did you even read it? i said that i am more robust than most players. nothing about being more intelligent. just saying how most people do stupid shit and dont actually try to understand somthing before saying I DED PERSON KILLED ME. NEED NERF!

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Mitchs98
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Re: Remove/Nerf Custom Grenades

Post by Mitchs98 » 01 Sep 2015, 15:07

I've generally rarely seen...anyone..using explosives effectively. I myself have a hard time using them due to lag. 9/10 I've seen explosives simply explode marines instead giving ayyliens a boost.

Plus, they're hard to make effectively. -1.

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northcote4
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Re: Remove/Nerf Custom Grenades

Post by northcote4 » 02 Sep 2015, 11:58

Out of curiosity, do you happen to know anything about the chemical formulation used in those 'nades? I've heard certain mixes are particularly strong, but I haven't seen them since Nostromo.

For the most part, people generally seem to just stick to Potassium+Water grenades from what I've seen.

And just to be sure, you're positive it wasn't just specialists with grenade bandoleers bombing the crap out of an area?


EDIT: I also can't help but notice that (No ad-hom intended), though Syth is evidently quite good with mixing up grenades and such (as you stated yourself, Syth. Robustness and all), there is also a suggestion thread up created the same day about buffing the explosive damage of weapons, including grenades...

Certainly doesn't help the whole 'Buff my faction, nerf theirs' side of things.
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Re: Remove Nerf Custom Grenades

Post by Jets Salvation » 03 Sep 2015, 03:28

please i must ask why we have these grenades can we have something like researching a dead xeno can maybe make some kind of camouflage and have it used to get the drop on them.
Myself as an iron bear was blow to bits and lagged out due to this bomb grenade.. I only wish we had some other neat things like a drug made from a dead face hugger not used on a marine can make a chemical that will slow down the burst rate or even cure it.. of course it would be once per face hugger and it would prevent queen egg face hugger spam.

I think well we can be better then just a grenade.. I think we can push them limits and be like you know what we need freaking 1 android marine per squad.... i want my own personal working joe..

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Re: Remove/Nerf Custom Grenades

Post by stolzdude » 06 Sep 2015, 04:43

-1 never saw this actually happening and I play everyday forever, they are not infinite, because the dispenser takes a loooooooooong time to regenerate so there's absolutely no way five or seven RD grenades could cause 90% of all alien deaths, you're exaggerating a lot. But I've seen marinesgetting spit and dropping their grenades on the ground dying instantly and harming other marines around them. And I'd also like to add that boilers are really good if you actually know how to use them, the 50% hit doens't really matter because most of the time you spit a huge cloud of chemicals it doesn't really need to hit anyone because it affects a large area. It actually feels like you were killed once by those grenades and went full rage literally, specially because I don't recall people complaining about those grenades before.

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Re: Remove/Nerf Custom Grenades

Post by 1138 » 06 Sep 2015, 05:25

We'll be watching specific individuals who are supersciencing and ruining games.

I highly doubt we're going to be outright removing grenademaking until we get a really bad powergamer.

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Re: Remove/Nerf Custom Grenades

Post by apophis775 » 07 Sep 2015, 15:43

Research is part of "medical"

However, we are working on a "research update".

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Re: Remove/Nerf Custom Grenades

Post by apophis775 » 15 Nov 2015, 02:55

Denied, there have been rule changes.

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