Bypassing the Re-Nesting Mechanic
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Bypassing the Re-Nesting Mechanic
Bug Description:
Apophis told me to post this here..
Aliens are un-nesting marines that are attempting to break from the resin and tackling them one time before instantly sticking them back to the nest. It not only bypasses the mechanic, but the marine is also not able to stand before they are stuck again.
Steps to reproduce:
1.Nest a Marine.
2.Wait until they attempt to break free.
3.Unstick the marine.
4.Tackle them.
5.Stick them back into the nest.
6.Profit
Apophis told me to post this here..
Aliens are un-nesting marines that are attempting to break from the resin and tackling them one time before instantly sticking them back to the nest. It not only bypasses the mechanic, but the marine is also not able to stand before they are stuck again.
Steps to reproduce:
1.Nest a Marine.
2.Wait until they attempt to break free.
3.Unstick the marine.
4.Tackle them.
5.Stick them back into the nest.
6.Profit
- WyattH
- Registered user
- Posts: 305
- Joined: 10 Sep 2015, 22:36
Re: Bypassing the Re-Nesting Mechanic
Thats's not a bug thats aliens breaking xeno rule 4
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Bypassing the Re-Nesting Mechanic
It's not breaking the rule. We have discussed it in the staff chat. With the mechanic there is no way to effectively break the rule. They are instead bypassing the mechanic.WyattH wrote:Thats's not a bug thats aliens breaking xeno rule 4
- stolzdude
- Registered user
- Posts: 31
- Joined: 10 Aug 2015, 06:00
Re: Bypassing the Re-Nesting Mechanic
Nesting a marine should take about 5 or 7 seconds really and only drones/sentinels/queens should be able to do it, if you ask me 85% of the time marines just ghost out after getting nested because chances of doing anything are really slim, I remember this one time I unested 5 marines and they were all ssd. Most of the time you're nested again as soon as you break free so there's no point in resisting.
- coroneljones
- Registered user
- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: Bypassing the Re-Nesting Mechanic
So....me and Fatal tested this out..
Nope,this doesnt happen
Nope,this doesnt happen
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
-
- Registered user
- Posts: 8
- Joined: 11 Sep 2015, 14:29
Re: Bypassing the Re-Nesting Mechanic
Considering it happened to me twice this round alone, it does happen. The aliens will literally camp the marines and as soon as we free ourselves from the nests, they'll tackle or pounce on us and re-nest us. Which defeats the point of being able to free yourself.
Edit: Either way, both ways are completely dickish. It's almost exactly the same as resetting the resist timer, both mean the marine has little to no chance of escaping.
Edit: Either way, both ways are completely dickish. It's almost exactly the same as resetting the resist timer, both mean the marine has little to no chance of escaping.
Last edited by ChayseRamsay on 12 Sep 2015, 13:38, edited 1 time in total.
- FatalEYES
- Registered user
- Posts: 114
- Joined: 01 Aug 2015, 10:22
- Location: Seattle, WA
Re: Bypassing the Re-Nesting Mechanic
That's not re-nesting. That's defending their hosts. Re-nesting is when you un-nest someone, tackle them, and immediately nest them again. That used to make it literally impossible for a human to escape since it'd reset their resist timer. Now that you can't be nested so quickly after you've been un-nested by an alien, re-nesting is mechanically impossible. As Jones said, we tested it and it just isn't possible.ChayseRamsay wrote:Considering it literally happened to me twice this round alone, it does happen. The aliens will literally camp the marines and as soon as we free ourselves from the nests, they'll tackle or pounce on us and re-nest us. Which defeats the point of being able to free yourself.
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Bypassing the Re-Nesting Mechanic
It can happen, I will test it with a dev and show them how it happens if necessary.
- Jack McIntyre
- Donor
- Posts: 457
- Joined: 17 Aug 2015, 22:25
- Location: Indiana
Re: Bypassing the Re-Nesting Mechanic
I actually had this happen in a round one of the first days I started on the server, not sure if it has happened to anyone else before, but I was in the nest and thought had been resisting for a bit, and the alien camping me, which I get is frustrating, but I also carry a knife on me to fight them so it makes it interesting so whatever , but a hivelord pushed them aside, unnested me, and then nested me again before I could even move. Wasn't really a fun time when I think I am getting out and then I get stuck right back into the nest and have to try and break out again.
- FatalEYES
- Registered user
- Posts: 114
- Joined: 01 Aug 2015, 10:22
- Location: Seattle, WA
Re: Bypassing the Re-Nesting Mechanic
Well the thing is, recently (Not sure how recently) we added a timer to prevent this. Now, whenever you are un-nested at all, a timer starts ticking down. It's like 20 seconds or so. In that time, you CANNOT be nested again. It gives you a message telling you to wait a bit. Another part of it is, if you were resisting before you were in-nested, it doesn't reset your resist timer. Say it takes 2 full minutes to break free of resin. If you were un-nested after a minute of resisting, the next time you were nested, it would only take 1 minute to break free of the nest now. That's how it was explained by SAS. But yeah, I really don't see this bug happening after numerous tests.Adam Hunter wrote:I actually had this happen in a round one of the first days I started on the server, not sure if it has happened to anyone else before, but I was in the nest and thought had been resisting for a bit, and the alien camping me, which I get is frustrating, but I also carry a knife on me to fight them so it makes it interesting so whatever , but a hivelord pushed them aside, unnested me, and then nested me again before I could even move. Wasn't really a fun time when I think I am getting out and then I get stuck right back into the nest and have to try and break out again.
Last edited by FatalEYES on 13 Sep 2015, 10:27, edited 1 time in total.
-
- Registered user
- Posts: 8
- Joined: 11 Sep 2015, 14:29
Re: Bypassing the Re-Nesting Mechanic
Yeah, I just tested it. It doesn't work. I unnested someone, tackled them and attempted to re-nest them, and all I got was the message "[redacted] was recently recently unbuckled. Wait a bit."
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Bypassing the Re-Nesting Mechanic
The problem with this, is that somehow in some way, players are bypassing the timer as if it isn't there at all. I may not be listing how it happens perfectly, but there is a way that people are getting around the re-nesting timer and just unsticking and re-sticking people.
- FatalEYES
- Registered user
- Posts: 114
- Joined: 01 Aug 2015, 10:22
- Location: Seattle, WA
Re: Bypassing the Re-Nesting Mechanic
I tested it for a good half hour one round, and an hour another. Tried just about everything. Feel free to continue looking for this mythical beast, but we sure as hell didn't find it.Vrai wrote:The problem with this, is that somehow in some way, players are bypassing the timer as if it isn't there at all. I may not be listing how it happens perfectly, but there is a way that people are getting around the re-nesting timer and just unsticking and re-sticking people.
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Bypassing the Re-Nesting Mechanic
How have you tested it without access to code files? If you assume just going alien and sticking and unsticking marines a bunch will produce results, it won't. Unless, you can figure out exactly how they are doing it in the first place, which odds would dictate low.FatalEYES wrote: I tested it for a good half hour one round, and an hour another. Tried just about everything. Feel free to continue looking for this mythical beast, but we sure as hell didn't find it.
- FatalEYES
- Registered user
- Posts: 114
- Joined: 01 Aug 2015, 10:22
- Location: Seattle, WA
Re: Bypassing the Re-Nesting Mechanic
I went by your process and added a few other things of my own. Buckling to different nests, buckling someone to a nest that was just freed up by a different mob, spawning a new nest to try and buckle them to, etc.Vrai wrote: How have you tested it without access to code files? If you assume just going alien and sticking and unsticking marines a bunch will produce results, it won't. Unless, you can figure out exactly how they are doing it in the first place, which odds would dictate low.
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Bypassing the Re-Nesting Mechanic
This one really needs to go into the X-files. I'm getting stumped.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Bypassing the Re-Nesting Mechanic
I'm going to place it into the "nope" files, cause I also tried this, and got nothing.