Bug Description:As a doctor in medbay I suddenly had a stream of cases surrounding marines that had crazy amounts of damage, couldn't move on the ground from it, but where talking just fine, had fine healthhuds, and no pain. Obviously I was confused why this kept happening, and I did some looking into. From my best guess, I believe the newly adjust defibulators, are making marines unkillable after reviving someone. I can't be certain it's the cause, but it's the main change, and seems to be in common with all the unkillable marines.
Steps to reproduce:Not 100% certain of how to reproduce.
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Unkillable marine bug
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- Donor
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- Joined: 29 Aug 2015, 16:37
- Location: United Kingdom
- Mitchs98
- Registered user
- Posts: 662
- Joined: 23 Jan 2015, 21:56
Re: Unkillable marine bug
You sir are immortal. Have fun not moving, 'tis the price of immortality.
On a side note: I think it's a bug in the code. Pretty sure it simply sets their Sat var to alive, instead of actually removing any damage/removing the paralysis var.
On a side note: I think it's a bug in the code. Pretty sure it simply sets their Sat var to alive, instead of actually removing any damage/removing the paralysis var.
- Mac
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- Joined: 24 Sep 2015, 23:20
Re: Unkillable marine bug
Immortality isn't fun, I'm the affected marine
Lennox Clarke- Corporate Asshole or Duty-bound Officer depending on the role.
Manley Maclagan- hot shot pilot, spec, or grunt.
Manley Maclagan- hot shot pilot, spec, or grunt.
- Infernus
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- Location: Croatia
Re: Unkillable marine bug
Strange, I'll take a look.
How did both of you get that much oxygen and toxin damage?
How did both of you get that much oxygen and toxin damage?
- Mac
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- Joined: 24 Sep 2015, 23:20
Re: Unkillable marine bug
Sorry about the duplicate thread, they were made within 1 minute of each other when we discussed what happened in LOOC.
Basically I burst, was defib'd, pumped full of a ton of chemicals, had my pain health go to 100 and was conscious but I was unable to move, stand, or use items beyond opening backpacks. The game continued to give me oxyloss, but I was able to see and hear, although my radio didn't work and I kept "hearing squelching" on it.
I even stayed awake while gas'd in surgery and was able to talk to the surgeon while I was fixed. Additionally, I burst again but the alien just popped out of the hole with no change in pain threshold. I never could take any action besides talking and as my oxyloss was healed, I went deaf but could still see fine. Hopefully somewhere in this info you can get the answer.
Basically I burst, was defib'd, pumped full of a ton of chemicals, had my pain health go to 100 and was conscious but I was unable to move, stand, or use items beyond opening backpacks. The game continued to give me oxyloss, but I was able to see and hear, although my radio didn't work and I kept "hearing squelching" on it.
I even stayed awake while gas'd in surgery and was able to talk to the surgeon while I was fixed. Additionally, I burst again but the alien just popped out of the hole with no change in pain threshold. I never could take any action besides talking and as my oxyloss was healed, I went deaf but could still see fine. Hopefully somewhere in this info you can get the answer.
Lennox Clarke- Corporate Asshole or Duty-bound Officer depending on the role.
Manley Maclagan- hot shot pilot, spec, or grunt.
Manley Maclagan- hot shot pilot, spec, or grunt.
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Unkillable marine bug
Fixed.
I had to change a bit how they work. Instead of instantly reviving someone no matter the damage, it magically heals damage (8 by successful act) until it drops below -100 hp, and then revives him. This means that it will be harder to revive dead people (The more damage he has, the more times you need to repeat), and almost impossible to revive chestbursters and alike.
----How to Defib----
1. Make sure that he is not braindead, else you will waste your charges
2. Check how many HP does he have. If it is < -180, you wont be able to do it (10 charges * 8 health = total of 80 damage removed).
3. Was he dead for longer than 40 seconds? If so, abort.
4. Remove armor and uniform to maximize the chances
5. Inject stabilizers (inaprovaline and tricord should be enough), or else he will die again.
6. Keep defibbing until he gets revived
I had to change a bit how they work. Instead of instantly reviving someone no matter the damage, it magically heals damage (8 by successful act) until it drops below -100 hp, and then revives him. This means that it will be harder to revive dead people (The more damage he has, the more times you need to repeat), and almost impossible to revive chestbursters and alike.
----How to Defib----
1. Make sure that he is not braindead, else you will waste your charges
2. Check how many HP does he have. If it is < -180, you wont be able to do it (10 charges * 8 health = total of 80 damage removed).
3. Was he dead for longer than 40 seconds? If so, abort.
4. Remove armor and uniform to maximize the chances
5. Inject stabilizers (inaprovaline and tricord should be enough), or else he will die again.
6. Keep defibbing until he gets revived