Acid Spray Upon Xeno Death
- monkeysfist101
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Acid Spray Upon Xeno Death
Summary (a quick, 2-3 sentence summary):
When killed, xenos will randomly spray acid on two tiles around them. The acid would do a large amount of DOT to any human caught in the spray.
Benefits (How this will benefit the server and game as a whole):
One of the most powerful weapons the xenomorphs have is their blood. In the first movie, it was the entire reason they couldn't kill the drone. In the movies, Drake, Hudson, Vasquez, and Hicks were wounded by the acidic blood. It was a very real threat when fighting them because in addition to fighting them, you had to make sure that you fought them at a distance. This would add that very real danger to fighting the xenos in CQC to the game.
Details (Description of how you think this would work, the benefits, etc):
Marines who are caught in a tile next to a xeno that is killed have a 1/4 chance of being injured.
Pros:
Added challenge when fighting in close quarters.
Cons:
Possibility of suicide chargers (Not exactly a con considering the work it takes to grow a xeno, just an alternate strategy.)
Implementation (Optional, if you have an idea how to implement it):
Now, I'm just a simple hyperchicken from a backwoods asteroid, but if I were to do it with my limited programming skills, I'd set up a random variable to pick a number between one and eight and let that decide the tiles to spray.
When killed, xenos will randomly spray acid on two tiles around them. The acid would do a large amount of DOT to any human caught in the spray.
Benefits (How this will benefit the server and game as a whole):
One of the most powerful weapons the xenomorphs have is their blood. In the first movie, it was the entire reason they couldn't kill the drone. In the movies, Drake, Hudson, Vasquez, and Hicks were wounded by the acidic blood. It was a very real threat when fighting them because in addition to fighting them, you had to make sure that you fought them at a distance. This would add that very real danger to fighting the xenos in CQC to the game.
Details (Description of how you think this would work, the benefits, etc):
Marines who are caught in a tile next to a xeno that is killed have a 1/4 chance of being injured.
Pros:
Added challenge when fighting in close quarters.
Cons:
Possibility of suicide chargers (Not exactly a con considering the work it takes to grow a xeno, just an alternate strategy.)
Implementation (Optional, if you have an idea how to implement it):
Now, I'm just a simple hyperchicken from a backwoods asteroid, but if I were to do it with my limited programming skills, I'd set up a random variable to pick a number between one and eight and let that decide the tiles to spray.
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- ChickenShizNit8
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Re: Acid Spray Upon Xeno Death
I like it but...
Let's be honest, aliens are ALREADY pretty deadly. In melee combat with aliens you already get blood all the fuck over you, and this would just make it worse.
I DO like the idea, but it would make engagements much harder for marines and more favorable for ayyliums
Not just that, BUT it would make aliens care LESS about dying. Ayylmao sprints at a marine and dies in the middle of a whole squad and does massive damage sure, but the Hive is down one alien AND it just.... Well it gives aliens more reasons to not CARE anymore.
Let's be honest, aliens are ALREADY pretty deadly. In melee combat with aliens you already get blood all the fuck over you, and this would just make it worse.
I DO like the idea, but it would make engagements much harder for marines and more favorable for ayyliums
Not just that, BUT it would make aliens care LESS about dying. Ayylmao sprints at a marine and dies in the middle of a whole squad and does massive damage sure, but the Hive is down one alien AND it just.... Well it gives aliens more reasons to not CARE anymore.
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- monkeysfist101
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Re: Acid Spray Upon Xeno Death
The "massive damage" would be limited to a maximum of two marines providing that the xeno had a marine on every tile surrounding it. The chance to wound marines or kill previously injured marines does not outweigh the loss of a xeno.
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Re: Acid Spray Upon Xeno Death
+1
I like it. I think it's a good idea, fits in quite nicely and provides something a bit new to the server. I mean, if the marines are fighting close-quarters, they're kinda SUPPOSED to have a disadvantage. And this might make a marine think twice before one-shotting the runner that pounced on his pal. Magnums, yo.
I like it. I think it's a good idea, fits in quite nicely and provides something a bit new to the server. I mean, if the marines are fighting close-quarters, they're kinda SUPPOSED to have a disadvantage. And this might make a marine think twice before one-shotting the runner that pounced on his pal. Magnums, yo.
- UnknownMurder
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Re: Acid Spray Upon Xeno Death
Neutral.
I do agree with the reason this should be happening... But, I see a downside to this. Countless of Runners kamikaze and wasting their lives, sinking the team.
I do agree with the reason this should be happening... But, I see a downside to this. Countless of Runners kamikaze and wasting their lives, sinking the team.
- Jack McIntyre
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Re: Acid Spray Upon Xeno Death
-1, there is already something like this that happens if you are fighting in hand to hand combat with a xeno, if you are using a knife or whatever there is a chance that you will have acid get sprayed on you while your fighting. So I don't really see the reason to change it.
- monkeysfist101
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Re: Acid Spray Upon Xeno Death
This woudn't remove the stab spray. It would just add more spray when blood flies.Jack McIntyre wrote:-1, there is already something like this that happens if you are fighting in hand to hand combat with a xeno, if you are using a knife or whatever there is a chance that you will have acid get sprayed on you while your fighting. So I don't really see the reason to change it.
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- Edgelord
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Re: Acid Spray Upon Xeno Death
Neutral, I'd like to see this tested to see how it would balance out. I like the idea of it, but I think the current acid spray is good enough.
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- ParadoxSpace
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Re: Acid Spray Upon Xeno Death
Well xenos did canonically suicide rush to use their blood. In one of the movies.
- WyattH
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Re: Acid Spray Upon Xeno Death
I would also like to point out that xenos in the movies are much weaker than the xenos in our game, where a single bullet in the movies can be enough to kill a xeno and they win more on stealth/sneaky and numbers than the tanking we see here.ParadoxSpace wrote:Well xenos did canonically suicide rush to use their blood. In one of the movies.
- apophis775
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Re: Acid Spray Upon Xeno Death
IT's far more complicated than "pick a number betwen 1 and 8".
Firstly, the way I'd do it, is the tile it's on, and a rando adjacent tile gets the splash.
Secondly, I'd need a sprite.
Thirdly, I'd need to program in a check, to find anyone on that tile, and splash them with the icon and then give then burn damage.
Though, it's not impossible.
Firstly, the way I'd do it, is the tile it's on, and a rando adjacent tile gets the splash.
Secondly, I'd need a sprite.
Thirdly, I'd need to program in a check, to find anyone on that tile, and splash them with the icon and then give then burn damage.
Though, it's not impossible.
- coolsurf6
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Re: Acid Spray Upon Xeno Death
I never thought it would be that hard to code something so simple... I thought it would be easy to learn but that is just wow.
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- apophis775
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Re: Acid Spray Upon Xeno Death
Unless your actually a coder, you don't realize how "complicated" things are. Even "easy" stuff, like making a donor item, which, I have templates pre-made for, still takes around 5 minutes PER ITEM.
I have to copy the template, adjust the information, ensure the states match the .dmi, as well as that the item and icon states match, then finally make sure it's got a unique name. not just the in-game name, but actual name, for example, marine armor is:
obj/item/storage/suit/marine
custom donor items are like this:
obj/item/storage/suit/marine/fluff/NAME
name = "ITEM NAME"
desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique
icon_state = "state"
item_state = "state"
Where, I have to ensure that the Icon States are linked properly to the DMI file and everything is spelled correctly. Don't even get me stated on jumpsuits, which have a silly extra identifier on them for no good reason.
Doing this isn't impossible, but since my other Coders/Devs are on hiatus, I have to balance time over benefit, I do have a job outside of CM (I'm a teacher). Fixing bugs takes shitloads of time (took me about 3 days to run-down the medbay bug) and I don't have very much free-time as it is.
I have to copy the template, adjust the information, ensure the states match the .dmi, as well as that the item and icon states match, then finally make sure it's got a unique name. not just the in-game name, but actual name, for example, marine armor is:
obj/item/storage/suit/marine
custom donor items are like this:
obj/item/storage/suit/marine/fluff/NAME
name = "ITEM NAME"
desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique
icon_state = "state"
item_state = "state"
Where, I have to ensure that the Icon States are linked properly to the DMI file and everything is spelled correctly. Don't even get me stated on jumpsuits, which have a silly extra identifier on them for no good reason.
Doing this isn't impossible, but since my other Coders/Devs are on hiatus, I have to balance time over benefit, I do have a job outside of CM (I'm a teacher). Fixing bugs takes shitloads of time (took me about 3 days to run-down the medbay bug) and I don't have very much free-time as it is.
- Infernus
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Re: Acid Spray Upon Xeno Death
Acid blood was already added.