Hivelord improvement

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apophis775
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Re: Hivelord improvement

Post by apophis775 » 02 Dec 2015, 05:23

Hence, I'll fix them up a bit. Remove some of the "drone" level of resin stuff, drop the cost of Drone resin structures and weaken them, then make the Hivelord build "upgraded" versions of the structures.

Sound good? It'll be a bit, cause I need the stuff to get sprited.

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Azmodan412
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Re: Hivelord improvement

Post by Azmodan412 » 02 Dec 2015, 08:34

Okay, thank you, Apophis. Let me be possibly the first one to acknowledge how hard you work on the server and thank you for it.
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Gandalf
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Re: Hivelord improvement

Post by Gandalf » 30 Dec 2015, 00:51

IDK if we're really supposed to post in these, but a thought occured to me relating to this:

If a hivelord drops upgraded walls and a drone drops normal walls, hives are quickly going to become a mess of the two types as gaps are plugged up - wouldn't it be better for the sake of the OCD of the types of players who play hivelord and drone to have it be an upgrade applied to a regular wall tile?

Hivelord clicks wall with green intent, slops more resin on it, it becomes an upgraded wall. That way you dont get weak points or the need to tear down and replace all the drones' walls.

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