Autoturrets hate Survivors.

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Sebro
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Autoturrets hate Survivors.

Post by Sebro » 03 Dec 2015, 19:40

Bug Description: If you are a survivor, you naturally spawn with no ID, if you step in front of an auto-turret...well...let's just say all that waiting for the marines to come, comes to nothing.


Steps to reproduce:
1. Be a survivor who spawns with no ID.
2. Wait 20-30 minutes for marines to come and meet up with them.
3. Die because of not an alien, but an auto-turret.
:(

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Dragon2323
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Re: Autoturrets hate Survivors.

Post by Dragon2323 » 03 Dec 2015, 19:44

That isn't a bug. That's meant to happen, really. If anything, just make the suggestion that survivors receive IDs on spawn.

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SecretStamos (Joshuu)
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Re: Autoturrets hate Survivors.

Post by SecretStamos (Joshuu) » 03 Dec 2015, 21:22

The turret targets anything without an ID. This isn't a bug.

Be careful out there ;^)

Wickedtemp
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Re: Autoturrets hate Survivors.

Post by Wickedtemp » 03 Dec 2015, 22:46

Dragon2323 wrote:That isn't a bug. That's meant to happen, really. If anything, just make the suggestion that survivors receive IDs on spawn.
I've thought about doing that, actually. One round I was killed by the turrets simply due to a lack of an ID as a survivor.

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Toroic
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Re: Autoturrets hate Survivors.

Post by Toroic » 03 Dec 2015, 23:00

Marines have turrets and equipment designed to fight other humans. Unless you have an ID the turret can read and would have an encrypted key, it would fire.

It's not hard to shut down turrets for a minute so survivors don't get shot.
"Crush your enemies. See them driven before you..."

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Silene
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Re: Autoturrets hate Survivors.

Post by Silene » 03 Dec 2015, 23:19

Arent there IDs on the dead bodies around the colony? (not sure about other maps) Do those count as IDs for purposes of the 'dont shoot!' thing, or do they have to be Sulaco IDs?

Wickedtemp
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Re: Autoturrets hate Survivors.

Post by Wickedtemp » 03 Dec 2015, 23:28

Silene wrote:Arent there IDs on the dead bodies around the colony? (not sure about other maps) Do those count as IDs for purposes of the 'dont shoot!' thing, or do they have to be Sulaco IDs?
Any ID would work. I'm making a suggestion about this now.

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Inaf
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Re: Autoturrets hate Survivors.

Post by Inaf » 06 Dec 2015, 12:35

There are many ID's spread across the colony at the start.

Wickedtemp
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Re: Autoturrets hate Survivors.

Post by Wickedtemp » 06 Dec 2015, 13:48

Inaf wrote:There are many ID's spread across the colony at the start.
There are also many crowbars and flashlights, yet the survivors spawn with those as well. Besides, colonists should have an ID to begin with, every single one of them had one, there's tons of ID locked stuff in the prison/colony. WY wouldn't want any hitchhikers so ID's would be required, and the prison map? It's a freakin' PRISON you best believe every one of those prisoners had an ID practically implanted in their bodies with a tracking device and everything.

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Infernus
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Re: Autoturrets hate Survivors.

Post by Infernus » 04 Feb 2016, 09:00

Intended. Make a separate thread for survivors spawning with IDs if needed.

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