marines get hurt on alien blood

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hall
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marines get hurt on alien blood

Post by hall » 04 Dec 2015, 19:32

Summary (a quick, 2-3 sentence summary): marines get hurt on alien blood like the game

Benefits (How this will benefit the server and game as a whole): more realistic becuse the allyum blood is acid

Details (Description of how you think this would work, the benefits, etc): well marines will not random run arround in green blood and a little help to allyums

Implementation (Optional, if you have an idea how to implement it):

hockeylife68
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Re: marines get hurt on alien blood

Post by hockeylife68 » 04 Dec 2015, 19:34

we already do get hurt

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Azmodan412
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Re: marines get hurt on alien blood

Post by Azmodan412 » 04 Dec 2015, 19:36

Yea. Two squirts mean pain-crit.
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hall
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Re: marines get hurt on alien blood

Post by hall » 04 Dec 2015, 19:40

yeah but that is from spit no from blood like when you are bleeding and get all that blood out

Anewbe
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Re: marines get hurt on alien blood

Post by Anewbe » 04 Dec 2015, 19:41

Personally I'd trade paincrit for (more) actual burn damage, but that's not entirely on topic, I think.

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WyattH
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Re: marines get hurt on alien blood

Post by WyattH » 04 Dec 2015, 19:45

-1 marines already do get hurt also you didn't read the suggestions forums at all

http://colonial-marines.com/viewtopic.php?f=59&t=3519 a suggestion about reducing pain from xeno blood

http://colonial-marines.com/viewtopic.php?f=59&t=4568 a suggestion about xeno blood spraying tile adjacent as well on death

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monkeysfist101
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Re: marines get hurt on alien blood

Post by monkeysfist101 » 04 Dec 2015, 20:52

Floor blood doesn't hurt because Xeno blood neutralizes in contact to air. As a side note, learn grammar.
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hockeylife68
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Re: marines get hurt on alien blood

Post by hockeylife68 » 05 Dec 2015, 16:20

yeah no -1

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apophis775
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Re: marines get hurt on alien blood

Post by apophis775 » 07 Dec 2015, 17:02

Denied, this already exists.

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