New Spec. Weapon for prison round

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Yealsey
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New Spec. Weapon for prison round

Post by Yealsey » 08 Dec 2015, 19:26

Summary (a quick, 2-3 sentence summary):
A new gun for the Spec. Called the CQA Shotgun. Double barreled with drum fed rounds. 10 rounds per clip (5 shells each barrel)
Benefits (How this will benefit the server and game as a whole):
Spec has a new weapon. Especially since SADAR's are banned on prison station. People will actually use shotguns for a change.
Details (Description of how you think this would work, the benefits, etc):
This would work through code. As well as this being a spec only weapon this weapon has a stopping power for all specs. So they have a variety of a close ranged effective weapon with limited range. A medium ranged weapon (Smart gun) and the long ranged sniper on the station, Or of course those few who use B12 armor.
Implementation (Optional, if you have an idea how to implement it):
Pop that sucker in the vendor.
Priority Announcement

Whoever just mailed singularity to centcom, Don't do it again...
https://imgur.com/gallery/kQsJXPs

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monkeysfist101
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Re: New Spec. Weapon for prison round

Post by monkeysfist101 » 08 Dec 2015, 19:30

1. Not lore friendly
2. Weapon ideas are on the auto-deny list.

***READ THIS BEFORE YOU MAKE A SUGGESTION*** UPDATED: 4DEC2015
"Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

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Yealsey
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Re: New Spec. Weapon for prison round

Post by Yealsey » 08 Dec 2015, 19:36

> Forgets to read update
Priority Announcement

Whoever just mailed singularity to centcom, Don't do it again...
https://imgur.com/gallery/kQsJXPs

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SkyeAuroline
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Re: New Spec. Weapon for prison round

Post by SkyeAuroline » 08 Dec 2015, 19:55

I really wish Apophis would approve new weapons. "When we get ideas, we make new guns." Congratulations, you have a lore-friendly gun (the M4RA I suggested before) and a working short-range gun for the specialist, albeit not lore-friendly (this suggestion) that aren't likely to cause any imbalances! Congratulations, YOU HAVE IDEAS.

Even though it's a guaranteed deny, I'll still +1 it on principle.

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Ernisto
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Re: New Spec. Weapon for prison round

Post by Ernisto » 08 Dec 2015, 20:12

I have to vote for this weapon,A new gun for the Spec. Called the CQA Shotgun. Double barreled with drum fed rounds. 10 rounds per clip (5 shells each barrel) it was so interesting to heard this kind of weapons,,.

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apophis775
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Re: New Spec. Weapon for prison round

Post by apophis775 » 08 Dec 2015, 21:27

Denied and Warning OP.


Also:
SkyeAuroline wrote:I really wish Apophis would approve new weapons. "When we get ideas, we make new guns." Congratulations, you have a lore-friendly gun (the M4RA I suggested before) and a working short-range gun for the specialist, albeit not lore-friendly (this suggestion) that aren't likely to cause any imbalances! Congratulations, YOU HAVE IDEAS.

Even though it's a guaranteed deny, I'll still +1 it on principle.
Fucking seriously? Do you even know the work that has to go into making a new weapon? you can't just copy-paste. Changing nearly ANYTHING in the code takes time, not to mention having to sprite it, balance it, test it, rebalance it. I'm fucking tired of people being like "OH I WANT THIS GUN, OH I WANT THIS GUN". We have the weapons we have, to fill the roles they do, if you want a choice between 400 fucking guns, go play call of duty.

You can't just "pop that sucker in the vendor". Honestly skye, it's like people have appreciation for how much time and effort is necessary for even MINOR CHANGES. I'm not asking for people to worship me or for any special treatment, I'm asking that people stop fucking asking for new weapons constantly. You wanna know what I'd have to do to add a new weapon?
  • Get the weapon sprited
  • Code a new type of bullet
  • Code the weapon (two-handed/one-handed)
  • Code the magazine
  • Balance the weapon by testing how long it takes to kill xenos at various damage levels and firing speeds
Adding a single weapon, is SEVERAL HOURS of coding and testing, not to mention it needs to get sprited.

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