Summary (a quick, 2-3 sentence summary): Increase the stun time of Defensive Caste (Sentinel/Spitter/Praetorian/Boiler(maybe)) neurotoxin against infected individuals
Benefits (How this will benefit the server and game as a whole): This would a) make guarding the nest as a Defensive xeno less hit-or-miss, without turning them into frontline fighters; and b) help prevent rampages from infected marines who go about their business after being hugged as though nothing's wrong. This isn't a suggestion to 'make it impossible to get out of the alien hive', mind you, just a suggestion to make actually escaping and seeking medical attention the better choice than running and gunning until you burst.
Details (Description of how you think this would work, the benefits, etc): Increase the stun time of spit from the Defensive Castes against infected humans. I'm not sure what the actual number are or should be, but against uninfected humans spit would last as long as it does now, and against infected humans it would last a good deal longer. This would, ideally, make guard aliens better protectors, but keep them at the same level of effectiveness in situations that they aren't technically supposed to be in, like an early FOB siege. On the marine side of things, it would make seeking medical attention more prudent after infection, because being infected would lower your combat effectiveness against the nest castes. Marines who scramble away from the xenos after escaping would be more likely to live and get cured, while those who continue to fight will be more easily recaptured.
Implementation (Optional, if you have an idea how to implement it): I'm not sure how this would be implemented
Increase Spit Effectiveness on Infectees
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Re: Increase Spit Effectiveness on Infectees
+1
Neuro spit doesn't really last that long as it is, giving it a timer buff on infected would be super helpful when trying to re-nest someone.
Neuro spit doesn't really last that long as it is, giving it a timer buff on infected would be super helpful when trying to re-nest someone.
- apophis775
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Re: Increase Spit Effectiveness on Infectees
I have no problems doing this.
- Toroic
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Re: Increase Spit Effectiveness on Infectees
I like this idea, as nothing is more dangerous to T1 castes than an infected and free marine. Robust defensive castes being able to take care of that makes sense.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
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Re: Increase Spit Effectiveness on Infectees
Yes please do, T1-T2 neurospit is a joke, a banana will keep someone on the ground longer than alien neurotoxin.
Throughout all my comments I keep hearing "just have spitters watch nest" while people don't seem to realize that if you spit someone four tiles away they will be up by the time you can even get to them.
Throughout all my comments I keep hearing "just have spitters watch nest" while people don't seem to realize that if you spit someone four tiles away they will be up by the time you can even get to them.
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Re: Increase Spit Effectiveness on Infectees
Ok, if none has objections, I'm going to approve this.
- Crab_Spider
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Re: Increase Spit Effectiveness on Infectees
I'd be against this myself, but remembering how this will only affect me when I'm a Marine; I really don't see why not. Being infected seals the deal, and Marines have to understand they're not supposed to survive being nested, or being infected for that matter. +1
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I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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Re: Increase Spit Effectiveness on Infectees
As a Marine main I'm not liking the idea of Sentinels being even more cancerous but that's only my opinion.
Now we will see Sentinels tacklespamming one marine while simultaneously spitting another marine down, makes Marines feel even more useless when nested.
Spend 2 minutes breaking free and you coordinate with another marine just to be stunned and nested by a single Sentinel.
Hooray for more permastunning.
-1 from me.
Now we will see Sentinels tacklespamming one marine while simultaneously spitting another marine down, makes Marines feel even more useless when nested.
Spend 2 minutes breaking free and you coordinate with another marine just to be stunned and nested by a single Sentinel.
Hooray for more permastunning.
-1 from me.