recent slew of marine victorys and how to rebalance

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Re: recent slew of marine victorys and how to rebalance

Post by MilesWolfe » 17 Dec 2015, 07:32

Lostmixup wrote:I also see playing as xeno as fighting against my own team. It's kinda hard to switch teams and then have the enthusiasm to fight your own teammates.
this right here, this is exactly why I dont play as xeno
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Re: recent slew of marine victorys and how to rebalance

Post by Toroic » 17 Dec 2015, 11:15

Lostmixup wrote:I also see playing as xeno as fighting against my own team. It's kinda hard to switch teams and then have the enthusiasm to fight your own teammates.
This is the crux of the issue, the "us vs them" tribal mentality that marines have.

There is no way to handle marines that will not cause them to bitch at me. If I hug and decap, looc salt. If I tackle decap, looc salt. If I nest and watch them, looc salt.

It's as if every marine thinks they're the protagonist in a movie, and losing to a xeno breaks the narrative.

I don't have any ill-will vs marines when I play xeno, and when I die I understand that it is my poor play that led to my death. I've never been salty at an individual marine for anything, because they're just playing their role. (I have been salty about some marine mechanics, but every marine should use every tool they're given)

I think to a certain extent, players who play both xeno and marine are considered traitors by marines. I don't believe xeno players know or care.

Ultimately, I think some marines would prefer that xenos were stupid npcs, and any time that a xeno player is smarter or more effective than a npc they scream bullshit. To those players: quit your bitching. If you want to play hero, you have to actually be robust. Don't get pissed because you lose.

The other issue is that marines want an even win rate, but also want to dick around half the round and RP in a non-functional way.

There have been plenty of rounds where marines mutiny, civil war, and still win easily. Lack of marine cohesion should be a crippling weakness.
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Re: recent slew of marine victorys and how to rebalance

Post by monkeysfist101 » 17 Dec 2015, 12:01

Toroic wrote: There is no way to handle marines that will not cause them to bitch at me. If I hug and decap, looc salt. If I tackle decap, looc salt. If I nest and watch them, looc salt.
Hug + Decap means they're removed from the game with little counterplay to huggers.
Tackle + Decap means they're removed from the game.
I'd bet money that they're raging over the checkerboard//puppy-guarding and the lack of counterplay that comes with it.
Last edited by monkeysfist101 on 17 Dec 2015, 12:16, edited 1 time in total.
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Re: recent slew of marine victorys and how to rebalance

Post by MilesWolfe » 17 Dec 2015, 12:13

marines really get PO'd about hugger-decap and checker boarding because theres no way to counter them
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Re: recent slew of marine victorys and how to rebalance

Post by Toroic » 17 Dec 2015, 14:40

monkeysfist101 wrote: Hug + Decap means they're removed from the game with little counterplay to huggers.
Tackle + Decap means they're removed from the game.
I'd bet money that they're raging over the checkerboard//puppy-guarding and the lack of counterplay that comes with it.
Can you explain the counterplay to being shot to death, SADAR'd, or fragged then shot?

The counterplay for a marine is not getting caught in a position where there aren't allies to kill the xeno/remove the hugger/surgically remove the larva/help escape the nest/clone afterwards.

If I am a xeno on the prison map, and I get caught out in the open, I'm dead and out of the game for the remainder of the match, because there are no ssd larva after the first hour.

It is the exact same situation, and thus the rage is inappropriate. I understand why marines feel that way, but they are effectively dead from the moment they get hugged. If they aren't, that's a mercy.
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Re: recent slew of marine victorys and how to rebalance

Post by monkeysfist101 » 17 Dec 2015, 15:09

Toroic wrote: Can you explain the counterplay to being shot to death, SADAR'd, or fragged then shot?
Gladly.
You can easily close the gap and pounce down a marine long before you go down to bullets.
The SADARs ammunition is much less common than facehuggers and can't be used on two of the three locations. (Sulaco, Planet, Prison)
You an quite easily outrun a grenade before it goes off. Huggers? Not so much.
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Re: recent slew of marine victorys and how to rebalance

Post by Toroic » 17 Dec 2015, 16:24

monkeysfist101 wrote: Gladly.
You can easily close the gap and pounce down a marine long before you go down to bullets.
The SADARs ammunition is much less common than facehuggers and can't be used on two of the three locations. (Sulaco, Planet, Prison)
You an quite easily outrun a grenade before it goes off. Huggers? Not so much.
Runners and charging crushers are the only xenos that are actually faster than a marine, and t1 are in crit after about 4 bullets.

SADAR ammo being rare is not a counter. It still 1 shots everything but t3, and is meant to counter t3. Just like facehuggers and regen on weeds is meant to counter the higher range, numbers, and mobility marines have.

Outrunning grenades is possible if they don't cook them properly, or throw them behind a xeno while shooting.

If a xeno who gets into melee range with a marine has outplayed them. Marines are faster and should always move in groups.

Likewise, a xeno who gets shot to death has been outplayed by marines.

Neither side has anything to be salty about.
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Re: recent slew of marine victorys and how to rebalance

Post by MilesWolfe » 17 Dec 2015, 20:28

if the sadar gets lost its out of the game. also theres a chance it wont appear in the round. even then there a small amount of people that can actually use it and thats set for the entire round. plus crushers are more or less immune to it. huggers can be used anywhere and by any xeno.
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Re: recent slew of marine victorys and how to rebalance

Post by forwardslashN » 17 Dec 2015, 22:35

Toroic is right on the money.

I played a round recently where a marine (or survivor maybe) was dragged and placed in a nest by a runner. The first thing they did was LOOCed about xenos being terrible during the round. The round maybe has gone on for about 15 minutes at this point. The runner placed him in a major hallway to the xeno hive, and when I proceeded to move him to the actual nest that I was preparing as he was brought in, he LOOCed that I was metaing, then contacted admins, who then contacted me asking me to knock it off when all I wanted to do was move the guy to a different place so the only hallway in the xeno hive wasn't full of resin doors. Someone then made those doors anyway, but that's beside the point. I've seen more accusations of meta in LOOC during the round, including whining about beheading dead bodies being against the rules. I guess that's why the marines completely welded down the shuttle and placed girders in it before the queen called for it. Or why 20+ marines were defending the hanger. And that is also the same round marines lube naded the queen/xenos and felt totally justified doing so. I see this every time I play xeno, though some times you get a person who plays along and it's fun for everyone, but that's not the case majority of the time.

People want to play marines and be the heroes. They don't want to get hugged and dragged off into the night by a lone runner because that makes them feel incompetent. I've been there, a lot. If I know about the alien larvae IC, I'll do everything to either escape or shoot myself in the face. But I have yet to get salty at xenos for doing what they're supposed to be doing, and I've probably made my share of fuckups to get people nabbed. But with anything competitive, people are going to be upset when they lose, and in a game like CM where you have scores of marines/xenos dying that's just the norm. Marines have an identity, and when they die they sometimes take it personally. Xenos don't really have an identity, so it's easy to screw around and not care when you die (or just log off immediately like some people tend to do).

That creates an us v. them mentality, which leads to people not playing the "bad guys" because they're the other team and therefor assholes. Except when you do play the bad guys you realize nest camping and hugger spam are like legitimate strategies that you can't really do without as a xeno. Didn't checkernest those five marines? Get ready for them to get out, unnest each other and shoot half of your hive to shit because there is absolutely nothing you can do to stop them outside of the Queen being there to screech or just murdering them (and good luck with the latter if they have rifles). I also tend to behead dead, infected bodies later in the round just because you have so many people to watch you don't immediately know who is alive and who shot themselves in the face, all the while marines are attacking you. I really wish some indicator would show that a larva has died or something, since the indicator remains the same regardless of whether or not the host has died.

I think the other side of the problem is that the xeno playing takes time and effort to develop for those not too familiar with SS13. Marines behave like you would expect a normal human to behave, so there's only that learning curve. But xenos are a totally different ball game that a lot of people probably wouldn't find comfortable getting into right away. The queen, for example, has like 10 different verbs for what she can do, and unless you have macros it's a serious pain managing all of them.
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Re: recent slew of marine victorys and how to rebalance

Post by Wickedtemp » 18 Dec 2015, 02:19

Really though, the "Us vs Them" is strong with this playerbase... The xenos are viewed as the "bad guys" and the marines are seen as "heroes". Every marine victory I see? The immediate OOC spam is all "LOL GIT REKT XENO SCUM!" and similar comments. I know, this is the internet, we have trolls and idiots here, but this honestly reinforces the idea that some people actually want ONLY marine victories ALL THE TIME.

I mean, what happens when the Xenos win? "wow xeno meta, checkernests, huggers and decaps"... Yeah, it's the whole strength in numbers thing all over again. Hardly anyone plays as a xeno, they just don't want to put in the time and effort... And why bother when it'll likely be for nothing? Why bother waiting to evolve, staying alive, catching hosts, when you know that when you invade the Sulaco you'll just get absolutely stomped by the 30 or so PERFECTLY HEALTHY marines and their new game Hangar Fortress 2? Why bother? It's just not a fun thing to do. It's the reason why I've more or less just stopped playing on the server because I know it's just going to be another marine major victory because it's high-pop hours. When I DO play, it's normally as an MP or a Doctor. Sometimes I'll go as a xeno, but much less than I used to.

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Re: recent slew of marine victorys and how to rebalance

Post by MilesWolfe » 18 Dec 2015, 10:37

apop is considering making there be waves of monkeys or something every 30 mins or so for the aliens to infect
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Re: recent slew of marine victorys and how to rebalance

Post by Disco Dalek » 20 Dec 2015, 08:56

I'll admit I'm one of the marine only players. My reason for doing so is a little different though. I only play medical roles unless there aren't any available and the round is nearly over. I've even observed for hours on end because no medical roles were open. That's why the xeno team has no appeal to me right now. The only medical care xenos need is to stand on weeds for a minute or two. I'm sure I'll eventually get around to playing a xeno, but I just don't find any of their mechanics to be interesting.

I'll also admit I have a fairly strong us vs them mentality because of this. After spending the entire round keeping the marines alive, I just don't feel right going rip and tear on them. As long as rules are followed, I don't have anything against the xeno players. It may be annoying to get taken out of the round, but people seem to forget we actually need to have a team to play against. Anyway, that's just my two cents.
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Re: recent slew of marine victorys and how to rebalance

Post by Toroic » 20 Dec 2015, 13:00

Disco Dalek wrote:I'll admit I'm one of the marine only players. My reason for doing so is a little different though. I only play medical roles unless there aren't any available and the round is nearly over. I've even observed for hours on end because no medical roles were open. That's why the xeno team has no appeal to me right now. The only medical care xenos need is to stand on weeds for a minute or two. I'm sure I'll eventually get around to playing a xeno, but I just don't find any of their mechanics to be interesting.

I'll also admit I have a fairly strong us vs them mentality because of this. After spending the entire round keeping the marines alive, I just don't feel right going rip and tear on them. As long as rules are followed, I don't have anything against the xeno players. It may be annoying to get taken out of the round, but people seem to forget we actually need to have a team to play against. Anyway, that's just my two cents.
I don't think anyone is really advocating for marine players to who don't want to, to play against their own team.

We can balance for xenos always being outnumbered, but it's not necessary for every xeno player to recieve LOOC insults every game as well. There is an incredible amount of IG toxic attitudes towards xeno players.
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Re: recent slew of marine victorys and how to rebalance

Post by apophis775 » 20 Dec 2015, 17:06

can i get a tl;dr? I've got a LOT of suggestions to go through.

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Re: recent slew of marine victorys and how to rebalance

Post by Lostmixup » 20 Dec 2015, 19:22

apophis775 wrote:can i get a tl;dr? I've got a LOT of suggestions to go through.
Remove hanger building. Aliens will be able to actually win.
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Re: recent slew of marine victorys and how to rebalance

Post by Siserith Vassada » 20 Dec 2015, 19:23

Lostmixup wrote: Remove hanger building. Aliens will be able to actually win.
xenos have hoverver recently been able to get through it. although thats usually because of chucklefuckery

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Re: recent slew of marine victorys and how to rebalance

Post by Toroic » 20 Dec 2015, 19:46

Siserith Vassada wrote: xenos have hoverver recently been able to get through it. although thats usually because of chucklefuckery

Mostly marines either dealing with other problems or breaching the hanger, in my experience.
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Re: recent slew of marine victorys and how to rebalance

Post by GGgobbleCC » 11 Jan 2016, 22:56

After suffering what it called 'balance' on this server for the past week here are my suggestions to balance this horrid mess that will go ignored.

1. Reduce gun damage (and or) magazine size. The massive damage just one marine can spit out onto multiple aliens is staggering, and most players bring enough ammo to easily kill 2 crushers on weeds.
2. Remove cloning, and stop letting new marines join after 15minutes. Observation only then.. Hurray aliens, you did it! You managed to push back the marines after suffering heavy losses. Now the one guy you managed to impregnate will give you one whole new alien!(maybe) Oh wait, whats that? All the people you killed are just brought back to life, on top of 20+ new joins? Sucks to be you; its a feature!
3. Reduce the time it takes for someone to burst/be face-humped/can't remove alien from hugged player. I sure to love having to baby-sit some assholes because we can't strip them for reasons(?) for 15 minutes only to have an SSD larva pop out that has to wait another 10 minutes for someone to maybe play them.(why would you want to play the losing side?)
4. Have the aliens actually be able to do damage+stuns actually being useful. I sat today and watched a ravager pounce a lone marine and it took them 12 swipes and 2 charges to kill them. That is awful, and who doesn't love 5 failed tackles to then eat a bunch of lead and die? .5 second stuns with a 10% chance to stun aren't balanced. Oh and the boiler, its shit sorry.
5. SADAR. Nerf it, it is currently super easy to use and deploy for what it does.
6. Allow aliens to space walk. For the life of me I never understood why such a huge alien advantage is not allowed. It gives them actual range of movement other than 'run down hallway and die to hail of fire'
7. Dead people still burst. This is a balance thing on most non-alien servers, and it stops people from suicideing to stop turning into a larva no one is going to play anyway
8. Speed up the aliens. Holy high flying hell, they are all so S-L-O-W. I watched the films, played the games, they are fast fuckers. T1 and T2 aliums shouldn't walk slower than a man with a broken leg. Sure the big ones should go slower but not at a god damned snail's pace

These are all the ones I can think of off the top of my head, I'll add more later for sure. If I survive of course, and I'm not burnt at the stake for the blasphemy of suggesting alien buffs.

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Re: recent slew of marine victorys and how to rebalance

Post by ParadoxSpace » 12 Jan 2016, 01:39

Speed is definitely important. Some castes are far too fucking slow.

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Re: recent slew of marine victorys and how to rebalance

Post by CubeJackal » 12 Jan 2016, 02:25

i think one thing that needs to be more rigidly enforced is that the marines are the ones that are expected to be attacking and clearing out the xenos, not the other way around. the xenos have absolutely no non-meta reason to go up to the sulaco. why should they? if they managed to push the marines back into space, they've got full control of their territory and probably plenty of hosts to populate it. forcing the alien side to bang their heads against the infamous marine hangar defenses just for the sake of some text saying 'aliens won' at the end of the round is kind of ridiculous. if we make it clear that the onus to assault is on the marines and not the aliens, i think the balance will work out a lot better.
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Re: recent slew of marine victorys and how to rebalance

Post by Gandalf » 12 Jan 2016, 02:50

CubeJackal wrote:i think one thing that needs to be more rigidly enforced is that the marines are the ones that are expected to be attacking and clearing out the xenos, not the other way around. the xenos have absolutely no non-meta reason to go up to the sulaco. why should they? if they managed to push the marines back into space, they've got full control of their territory and probably plenty of hosts to populate it. forcing the alien side to bang their heads against the infamous marine hangar defenses just for the sake of some text saying 'aliens won' at the end of the round is kind of ridiculous. if we make it clear that the onus to assault is on the marines and not the aliens, i think the balance will work out a lot better.
I agree with this.

Know a game that had a similar problem?

Xcom enemy unknown.

Know what the solution was?

Optional objectives spread across the map that decayed over time and provided long-term advantages.

What if we had something similar - say something RnD can use to provide the marines with something useful, but as soon as the shuttle touches down they begin to decay and need to be secured in time.

I have literally no idea what could fit the role, but in strict gameplay and balance terms I think it's one of the avenues to take.

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Re: recent slew of marine victorys and how to rebalance

Post by RhMoore » 12 Jan 2016, 08:59

Weekly salt post?
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Re: recent slew of marine victorys and how to rebalance

Post by Edgelord » 12 Jan 2016, 12:43

apophis775 wrote:Current ratio is:
32 Alien to 31 Marine from December 8th to December 14th (7 days).

Raw Data:

Code: Select all

Starting up - 2015-12-08 (00:29:58)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 14:16

Starting up - 2015-12-08 (03:01:00)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 15
Round time: 12:11

Starting up - 2015-12-08 (03:14:40)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 6
Round time: 12:12

Starting up - 2015-12-08 (03:29:10)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 13
Round time: 14:02

Starting up - 2015-12-08 (05:38:52)
---------------------
Alien major victory
Xenos Remaining: 10. Humans remaining: 0
Round time: 13:36

Starting up - 2015-12-08 (07:22:59)
---------------------
Alien major victory
Xenos Remaining: 3. Humans remaining: 0
Round time: 14:32

Starting up - 2015-12-08 (10:08:32)
---------------------
Alien major victory
Xenos Remaining: 15. Humans remaining: 0
Round time: 13:32

Starting up - 2015-12-08 (11:54:20)
---------------------
Alien major victory
Xenos Remaining: 27. Humans remaining: 0
Round time: 13:50

Starting up - 2015-12-08 (14:07:28)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 13:05

Starting up - 2015-12-08 (15:25:58)
---------------------

Starting up - 2015-12-08 (20:35:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 13:56

Starting up - 2015-12-08 (22:42:52)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 32
Round time: 14:17

Starting up - 2015-12-09 (01:17:20)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 27
Round time: 13:20

Starting up - 2015-12-09 (02:48:38)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 2
Round time: 14:38

Starting up - 2015-12-09 (05:39:18)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 13:53

Starting up - 2015-12-09 (07:37:55)
---------------------
Alien major victory
Xenos Remaining: 13. Humans remaining: 0
Round time: 13:52

Starting up - 2015-12-09 (09:35:40)
---------------------
Alien major victory
Xenos Remaining: 14. Humans remaining: 0
Round time: 14:08

Starting up - 2015-12-09 (11:56:28)
---------------------
Alien major victory
Xenos Remaining: 19. Humans remaining: 0
Round time: 15:19

Starting up - 2015-12-09 (15:46:01)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 48
Round time: 14:13

Starting up - 2015-12-09 (18:24:44)
---------------------
Alien major victory
Xenos Remaining: 12. Humans remaining: 0
Round time: 15:16

Starting up - 2015-12-09 (22:25:23)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 29
Round time: 13:40

Starting up - 2015-12-10 (00:18:01)
---------------------
Alien major victory
Xenos Remaining: 11. Humans remaining: 0
Round time: 13:45

Starting up - 2015-12-10 (02:12:22)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 13:41

Starting up - 2015-12-10 (04:00:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 10
Round time: 12:13

Starting up - 2015-12-10 (04:16:06)
---------------------
Alien major victory
Xenos Remaining: 4. Humans remaining: 0
Round time: 13:23

Starting up - 2015-12-10 (05:43:08)
---------------------
Alien major victory
Xenos Remaining: 1. Humans remaining: 0
Round time: 12:03

Starting up - 2015-12-10 (05:48:16)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 1
Round time: 12:43

Starting up - 2015-12-10 (06:34:20)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 22
Round time: 17:15

Starting up - 2015-12-10 (12:08:51)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 15:03

Starting up - 2015-12-10 (15:34:30)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 36
Round time: 14:17

Starting up - 2015-12-10 (18:13:13)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 16
Round time: 15:15

Starting up - 2015-12-10 (22:12:09)
---------------------
Alien major victory
Xenos Remaining: 15. Humans remaining: 0
Round time: 13:42

Starting up - 2015-12-11 (00:09:04)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 7. Humans remaining: 7
Round time: 15:09

Starting up - 2015-12-11 (03:37:16)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 16:27

Starting up - 2015-12-11 (08:24:00)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 8
Round time: 16:06

Starting up - 2015-12-11 (12:57:04)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 19
Round time: 14:19

Starting up - 2015-12-11 (15:30:40)
---------------------
Alien major victory
Xenos Remaining: 10. Humans remaining: 0
Round time: 15:17

Starting up - 2015-12-11 (19:18:30)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 45
Round time: 13:36

Starting up - 2015-12-11 (21:15:24)
---------------------
Alien major victory
Xenos Remaining: 30. Humans remaining: 0
Round time: 13:28

Starting up - 2015-12-11 (23:02:56)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 2. Humans remaining: 3
Round time: 14:30

Starting up - 2015-12-12 (02:02:59)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 15
Round time: 14:07

Starting up - 2015-12-12 (04:22:56)
---------------------
Alien major victory
Xenos Remaining: 8. Humans remaining: 0
Round time: 13:46

Starting up - 2015-12-12 (06:18:59)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 24
Round time: 15:18

Starting up - 2015-12-12 (09:49:45)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 47
Round time: 13:38

Starting up - 2015-12-12 (11:40:41)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 14:14

Starting up - 2015-12-12 (14:18:33)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 37
Round time: 14:25

Starting up - 2015-12-12 (17:22:01)
---------------------

Starting up - 2015-12-12 (17:55:18)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 24
Round time: 15:05

Starting up - 2015-12-12 (21:32:54)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 24
Round time: 15:42

Starting up - 2015-12-13 (01:54:01)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 25
Round time: 15:48

Starting up - 2015-12-13 (06:11:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 13
Round time: 14:14

Starting up - 2015-12-13 (08:42:46)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 27
Round time: 14:24

Starting up - 2015-12-13 (11:36:00)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 10. Humans remaining: 4
Round time: 14:13

Starting up - 2015-12-13 (14:13:52)
---------------------

Starting up - 2015-12-13 (14:49:42)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 40
Round time: 15:15

Starting up - 2015-12-13 (18:54:36)
---------------------
Alien major victory
Xenos Remaining: 14. Humans remaining: 0
Round time: 15:04

Starting up - 2015-12-13 (22:25:23)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 4. Humans remaining: 20
Round time: 14:05

Starting up - 2015-12-14 (00:52:09)
---------------------
Alien major victory
Xenos Remaining: 11. Humans remaining: 0
Round time: 13:06

Starting up - 2015-12-14 (02:10:40)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 8. Humans remaining: 9
Round time: 14:25

Starting up - 2015-12-14 (04:51:05)
---------------------
Alien major victory
Xenos Remaining: 7. Humans remaining: 0
Round time: 13:37

Starting up - 2015-12-14 (06:40:19)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 16
Round time: 12:58

Starting up - 2015-12-14 (07:44:19)
---------------------
Alien major victory
Xenos Remaining: 18. Humans remaining: 0
Round time: 13:20

Starting up - 2015-12-14 (09:29:16)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 5. Humans remaining: 12
Round time: 14:28

Starting up - 2015-12-14 (12:13:58)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 16:06

Starting up - 2015-12-14 (16:54:43)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 52
Round time: 13:32

Starting up - 2015-12-14 (18:51:37)
---------------------
Alien major victory
Xenos Remaining: 9. Humans remaining: 0
Round time: 16:26

I am willing to discuss changes, since most "xeno" wins appear to be at night.
They mostly win at night... mostly.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
Bath Salts Addict
Registered user
Posts: 124
Joined: 21 Nov 2015, 13:14

Re: recent slew of marine victorys and how to rebalance

Post by Bath Salts Addict » 12 Jan 2016, 14:26

I don't know about you guys, but I like going Xeno because it means I can kill the incompetent shitheads who probably caused my death as Marine in the first place.

If I die as Marine because some idiot didn't patch me up or an SL/Command gave shitty orders, you bet I'm gonna take my revenge.

I don't get the us vs them mentality. You die, chances are your buddies aren't gonna give enough of a shit to recover your body unless it's festering in the FOB. I'd hate to see what happens if you play a good game of TF2 and be autobalanced. At least CM doesn't make you be an ayy.

User avatar
Logi99
Registered user
Posts: 293
Joined: 26 Jul 2015, 12:32

Re: recent slew of marine victorys and how to rebalance

Post by Logi99 » 12 Jan 2016, 15:27

apophis775 wrote:Current ratio is:
32 Alien to 31 Marine from December 8th to December 14th (7 days).

Raw Data:

Code: Select all

Starting up - 2015-12-08 (00:29:58)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 14:16

Starting up - 2015-12-08 (03:01:00)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 15
Round time: 12:11

Starting up - 2015-12-08 (03:14:40)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 6
Round time: 12:12

Starting up - 2015-12-08 (03:29:10)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 13
Round time: 14:02

Starting up - 2015-12-08 (05:38:52)
---------------------
Alien major victory
Xenos Remaining: 10. Humans remaining: 0
Round time: 13:36

Starting up - 2015-12-08 (07:22:59)
---------------------
Alien major victory
Xenos Remaining: 3. Humans remaining: 0
Round time: 14:32

Starting up - 2015-12-08 (10:08:32)
---------------------
Alien major victory
Xenos Remaining: 15. Humans remaining: 0
Round time: 13:32

Starting up - 2015-12-08 (11:54:20)
---------------------
Alien major victory
Xenos Remaining: 27. Humans remaining: 0
Round time: 13:50

Starting up - 2015-12-08 (14:07:28)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 13:05

Starting up - 2015-12-08 (15:25:58)
---------------------

Starting up - 2015-12-08 (20:35:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 13:56

Starting up - 2015-12-08 (22:42:52)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 32
Round time: 14:17

Starting up - 2015-12-09 (01:17:20)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 27
Round time: 13:20

Starting up - 2015-12-09 (02:48:38)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 2
Round time: 14:38

Starting up - 2015-12-09 (05:39:18)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 13:53

Starting up - 2015-12-09 (07:37:55)
---------------------
Alien major victory
Xenos Remaining: 13. Humans remaining: 0
Round time: 13:52

Starting up - 2015-12-09 (09:35:40)
---------------------
Alien major victory
Xenos Remaining: 14. Humans remaining: 0
Round time: 14:08

Starting up - 2015-12-09 (11:56:28)
---------------------
Alien major victory
Xenos Remaining: 19. Humans remaining: 0
Round time: 15:19

Starting up - 2015-12-09 (15:46:01)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 48
Round time: 14:13

Starting up - 2015-12-09 (18:24:44)
---------------------
Alien major victory
Xenos Remaining: 12. Humans remaining: 0
Round time: 15:16

Starting up - 2015-12-09 (22:25:23)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 29
Round time: 13:40

Starting up - 2015-12-10 (00:18:01)
---------------------
Alien major victory
Xenos Remaining: 11. Humans remaining: 0
Round time: 13:45

Starting up - 2015-12-10 (02:12:22)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 13:41

Starting up - 2015-12-10 (04:00:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 10
Round time: 12:13

Starting up - 2015-12-10 (04:16:06)
---------------------
Alien major victory
Xenos Remaining: 4. Humans remaining: 0
Round time: 13:23

Starting up - 2015-12-10 (05:43:08)
---------------------
Alien major victory
Xenos Remaining: 1. Humans remaining: 0
Round time: 12:03

Starting up - 2015-12-10 (05:48:16)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 1
Round time: 12:43

Starting up - 2015-12-10 (06:34:20)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 22
Round time: 17:15

Starting up - 2015-12-10 (12:08:51)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 15:03

Starting up - 2015-12-10 (15:34:30)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 36
Round time: 14:17

Starting up - 2015-12-10 (18:13:13)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 16
Round time: 15:15

Starting up - 2015-12-10 (22:12:09)
---------------------
Alien major victory
Xenos Remaining: 15. Humans remaining: 0
Round time: 13:42

Starting up - 2015-12-11 (00:09:04)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 7. Humans remaining: 7
Round time: 15:09

Starting up - 2015-12-11 (03:37:16)
---------------------
Alien major victory
Xenos Remaining: 5. Humans remaining: 0
Round time: 16:27

Starting up - 2015-12-11 (08:24:00)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 8
Round time: 16:06

Starting up - 2015-12-11 (12:57:04)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 19
Round time: 14:19

Starting up - 2015-12-11 (15:30:40)
---------------------
Alien major victory
Xenos Remaining: 10. Humans remaining: 0
Round time: 15:17

Starting up - 2015-12-11 (19:18:30)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 45
Round time: 13:36

Starting up - 2015-12-11 (21:15:24)
---------------------
Alien major victory
Xenos Remaining: 30. Humans remaining: 0
Round time: 13:28

Starting up - 2015-12-11 (23:02:56)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 2. Humans remaining: 3
Round time: 14:30

Starting up - 2015-12-12 (02:02:59)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 15
Round time: 14:07

Starting up - 2015-12-12 (04:22:56)
---------------------
Alien major victory
Xenos Remaining: 8. Humans remaining: 0
Round time: 13:46

Starting up - 2015-12-12 (06:18:59)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 24
Round time: 15:18

Starting up - 2015-12-12 (09:49:45)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 47
Round time: 13:38

Starting up - 2015-12-12 (11:40:41)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 33
Round time: 14:14

Starting up - 2015-12-12 (14:18:33)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 37
Round time: 14:25

Starting up - 2015-12-12 (17:22:01)
---------------------

Starting up - 2015-12-12 (17:55:18)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 24
Round time: 15:05

Starting up - 2015-12-12 (21:32:54)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 1. Humans remaining: 24
Round time: 15:42

Starting up - 2015-12-13 (01:54:01)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 25
Round time: 15:48

Starting up - 2015-12-13 (06:11:44)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 13
Round time: 14:14

Starting up - 2015-12-13 (08:42:46)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 27
Round time: 14:24

Starting up - 2015-12-13 (11:36:00)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 10. Humans remaining: 4
Round time: 14:13

Starting up - 2015-12-13 (14:13:52)
---------------------

Starting up - 2015-12-13 (14:49:42)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 40
Round time: 15:15

Starting up - 2015-12-13 (18:54:36)
---------------------
Alien major victory
Xenos Remaining: 14. Humans remaining: 0
Round time: 15:04

Starting up - 2015-12-13 (22:25:23)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 4. Humans remaining: 20
Round time: 14:05

Starting up - 2015-12-14 (00:52:09)
---------------------
Alien major victory
Xenos Remaining: 11. Humans remaining: 0
Round time: 13:06

Starting up - 2015-12-14 (02:10:40)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 8. Humans remaining: 9
Round time: 14:25

Starting up - 2015-12-14 (04:51:05)
---------------------
Alien major victory
Xenos Remaining: 7. Humans remaining: 0
Round time: 13:37

Starting up - 2015-12-14 (06:40:19)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 16
Round time: 12:58

Starting up - 2015-12-14 (07:44:19)
---------------------
Alien major victory
Xenos Remaining: 18. Humans remaining: 0
Round time: 13:20

Starting up - 2015-12-14 (09:29:16)
---------------------
Alien minor victory (Evac)
Xenos Remaining: 5. Humans remaining: 12
Round time: 14:28

Starting up - 2015-12-14 (12:13:58)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 28
Round time: 16:06

Starting up - 2015-12-14 (16:54:43)
---------------------
Marine major victory
Xenos Remaining: 0. Humans remaining: 52
Round time: 13:32

Starting up - 2015-12-14 (18:51:37)
---------------------
Alien major victory
Xenos Remaining: 9. Humans remaining: 0
Round time: 16:26

I am willing to discuss changes, since most "xeno" wins appear to be at night.
How the heck did marines win in the first hour of the round!?
The hell? A xeno won in the first 3 minuteS? What is this?
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

Locked