Marine Lights

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RED119
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Marine Lights

Post by RED119 » 13 Dec 2015, 06:09

Summary (a quick, 2-3 sentence summary): Change the way marine lights illuminate from the 360 lighting to a triangular beam going away form their character.
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Benefits (How this will benefit the server and game as a whole): Honestly I think this will benefit the marines more than the aliens. It will encourage teaming up (when marines stay together they usually win), and having formations, like in the movies so you can get that 360 lighting, and will make marines prioritize getting lights up/ using flares and other lighting. It will also dis-encourage rambo marines, since a xeno can sneak up from behind, which would make for some great tension when alone, constantly turning and checking all the angles.

Details (Description of how you think this would work, the benefits, etc): I would make the change for both flashlights and the mounted lights on marine suits, however leave the flood-lights and flares as are (and other mass lighting sources, room lighting/desk lamps)

Implementation (Optional, if you have an idea how to implement it):
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Last edited by RED119 on 13 Dec 2015, 06:18, edited 1 time in total.

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Derpislav
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Re: Marine Lights

Post by Derpislav » 13 Dec 2015, 06:12

So very fucking +1. This is essentially cones of vision without having to code cones of vision.
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Sargeantmuffinman
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Re: Marine Lights

Post by Sargeantmuffinman » 13 Dec 2015, 06:12

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Re: Marine Lights

Post by Aredal » 13 Dec 2015, 06:57

+1 for the spooks.

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Terminator541
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Re: Marine Lights

Post by Terminator541 » 13 Dec 2015, 06:59

+1, and would definitely encourage marines to stay in groups to cover each other's asses, if there wasn't reason enough already.
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Sargeantmuffinman
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Re: Marine Lights

Post by Sargeantmuffinman » 13 Dec 2015, 07:12

Terminator541 wrote:+1, and would definitely encourage marines to stay in groups to cover each other's asses, if there wasn't reason enough already.
Why even post if you have no particular feelings opposing or for a suggestion, asides from raising your post count?
It's a habit.
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I don't like cute things.

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LiquidNightfury
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Re: Marine Lights

Post by LiquidNightfury » 13 Dec 2015, 07:53

Is this even possible in Byond? Every light source we have illuminates in a circle.

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Re: Marine Lights

Post by TopHatPenguin » 13 Dec 2015, 08:18

Generally this would be great as it would allow xenos to you know be stealthy, however i have no idea if it's actually possible without causing a fair bit of lag.
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Terminator541
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Re: Marine Lights

Post by Terminator541 » 13 Dec 2015, 08:46

LiquidNightfury wrote:Is this even possible in Byond? Every light source we have illuminates in a circle.
If Lifeweb can force a cone of vision on players, then surely a cone of light can be done. Whether or not it'd be simple to implement isn't something I know, though.
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MrGabol100
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Re: Marine Lights

Post by MrGabol100 » 13 Dec 2015, 08:56

Yus plox, but it needs to be a "Concentrated" beam, that has potent light.

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LordLoko
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Re: Marine Lights

Post by LordLoko » 13 Dec 2015, 11:04

I think BYOND SPESS MAGIC!!11! wouldn't allow it.

But +1 if it allows it.

EDIT:

there's a game on BYOND called "murder mansion" which uses cone vision, i think it's possible
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Floorface
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Re: Marine Lights

Post by Floorface » 13 Dec 2015, 12:55

Is there no way to eliminate specific tiles of illumination from the radius that the armor currently illuminates?

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Re: Marine Lights

Post by Edgelord » 13 Dec 2015, 13:20

+1 for the spooks, but I'm pretty sure byond would make this hell to achieve.
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SkyeAuroline
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Re: Marine Lights

Post by SkyeAuroline » 13 Dec 2015, 14:45

Solid +1. I'd +1 it even more if we got the 90 degree cone of light along with a Lifeweb-style 270 degree cone of vision. Peripheral vision into the dark, other marines have to light that up.

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Mac
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Re: Marine Lights

Post by Mac » 13 Dec 2015, 22:23

Changes to vision would require an entire coding overhaul for vision. It would be very cool but I wouldn't hold my breath to get it.
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Re: Marine Lights

Post by Wickedtemp » 13 Dec 2015, 23:10

It'd be cool, I'd add a +1 to it, but if what I'm hearing is accurate it might be very, very difficult.

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Derpislav
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Re: Marine Lights

Post by Derpislav » 14 Dec 2015, 08:12

We already have code for hallucinations. If we can make stuff appear for only one player, then the code for cones of vision is already there.

Conical light could be done by simply placing two light sources away from the player, one smaller and closer.
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Re: Marine Lights

Post by HalfdeadKiller » 14 Dec 2015, 11:10

I wanna say that a server I played on a long time ago had a working cone of vision thing for when you wore hardsuits, but I never saw it in action. I only heard of it. I'm neutral on this. It would be cool if we have it, but I don't really care either way. If the code/lag/complexity outweighs the feature, then I'd rather not have it.

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Re: Marine Lights

Post by apophis775 » 15 Dec 2015, 17:34

This is a bit impossible to do with the current Lighting system we are using so Denied.

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