Remove free-standing resin doors

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Hycinth
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Remove free-standing resin doors

Post by Hycinth » 20 Dec 2015, 00:38

Summary (a quick, 2-3 sentence summary): Require resin doors to be supported on at least two sides by resin/regular walls or rocks.

Benefits (How this will benefit the server and game as a whole): Prevents the... rather nonsensical free-standing resin doors. How are they staying up, anyways?

Details (Description of how you think this would work, the benefits, etc):Require a check for a wall on at least two sides of a resin door. If two walls aren't present, the door either cannot be built or slumps and disappears.

Implementation (Optional, if you have an idea how to implement it): No idea. Someone better with coding would know far more than me.

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Re: Remove free-standing resin doors

Post by Azmodan412 » 20 Dec 2015, 00:47

+1. In answer to benefits, Black Spess Ayylmao Moojik.
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Re: Remove free-standing resin doors

Post by Jeser » 20 Dec 2015, 01:20

+1. It's make sense, I like this idea.
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Re: Remove free-standing resin doors

Post by LiquidNightfury » 20 Dec 2015, 01:28

+1, logic.

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Re: Remove free-standing resin doors

Post by Wickedtemp » 20 Dec 2015, 01:40

-1

This is just another attempt to try to get rid of the infamous checkerboard nests. Putting a wall on either side of the door would disrupt the pattern. It provides no real benefit to any side but the marines, who wouldn't have to deal with the checkerboard pattern if this was implemented. This is pretty much the equivalent of spitting on someones cupcake and saying "I frosted it for you, isn't it great?"

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Re: Remove free-standing resin doors

Post by monkeysfist101 » 20 Dec 2015, 01:50

Wickedtemp wrote:-1

This is just another attempt to try to get rid of the infamous checkerboard nests. Putting a wall on either side of the door would disrupt the pattern. It provides no real benefit to any side but the marines, who wouldn't have to deal with the checkerboard pattern if this was implemented. This is pretty much the equivalent of spitting on someones cupcake and saying "I frosted it for you, isn't it great?"
The checkerboard would still work. You'd just have to stagger walls in with it.
+ = Walls
0 = Nest
_ = Door

+_+_+
_0_0_
+_+_+



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Re: Remove free-standing resin doors

Post by Wickedtemp » 20 Dec 2015, 02:02

It's still a way of "nerfing" the checkerboard by making it less efficient and less cost-effective. That little example you provided? Each of those walls is a potential nest. From an potential of eight, it's been cut down to two, within the listed example. Of course, the xenos would begin making "cells" rather than a checkerboard, and arguably those would be even more of a pain in the ass to get out of, but lets not pretend that this is just a player who, of all the things they could want to change, decided that adding this "wall check" was PURELY because "Man, those... those doors, how're they standing up?"

Hycinth has straight up said that they consider being stuck in a checkerboard nest "losing" completely, even though that, as difficult as it may be, escaping IS possible. And I've seen them make suggestion after suggestion, anything, in order to have them changed, nerfed, or removed completely.

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Re: Remove free-standing resin doors

Post by Hycinth » 20 Dec 2015, 02:05

Wickedtemp wrote:It's still a way of "nerfing" the checkerboard by making it less efficient and less cost-effective. That little example you provided? Each of those walls is a potential nest. From an potential of eight, it's been cut down to two, within the listed example. Of course, the xenos would begin making "cells" rather than a checkerboard, and arguably those would be even more of a pain in the ass to get out of, but lets not pretend that this is just a player who, of all the things they could want to change, decided that adding this "wall check" was PURELY because "Man, those... those doors, how're they standing up?"

Hycinth has straight up said that they consider being stuck in a checkerboard nest "losing" completely, even though that, as difficult as it may be, escaping IS possible. And I've seen them make suggestion after suggestion, anything, in order to have them changed, nerfed, or removed completely.
This is actually my first suggestion regarding alien mechanics, for the record. Have I commented in other threads regarding it? Yes, of course I have. Have I made suggestions on the issue before? No, I haven't.

For the record? I do play Xenos, and I typically play sentinel/spitter/prae. Checkerboards aren't even fun to defend.

Unfortunately for your point, this very clearly isn't about checkerboarding. This is about the random membranes floating about on their own somehow. It's in the title.

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Re: Remove free-standing resin doors

Post by Wickedtemp » 20 Dec 2015, 02:12

Yeah, checkerboards aren't really fun to defend. Because it's just not fun to defend (hosts) as a xeno, you're literally playing babysitter for half an hour straight because if you leave one marine alone, they could escape and shoot themselves, or free others, possibly even kill the SSD larvae. And that'd suck more than babysitting marines.

And no, this isn't clearly not about checkerboarding. Because this suggestion would alter the way it's done, making it less effective of a tactic. Unless nests are counted as a "wall" or other structure to keep doors supported, I find it extremely hard to believe that this suggestion was made without a thought of "And it might help get rid of checkerboarding!"

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Re: Remove free-standing resin doors

Post by Hycinth » 20 Dec 2015, 02:20

You might want to get your cholesterol checked; I'm detecting a lot of salt.

Do explain how a membrane would just float in midair, for one?

And how, pray tell, would a nest (on the ground) act as an anchor point for such a large, vertical membrane?

And I would infinitely rather defend a nest with five marines nested next to each other than a checkerboard. It's more fun, there's a challenge, etc. The easy route is often the boring one.

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Re: Remove free-standing resin doors

Post by Wickedtemp » 20 Dec 2015, 02:38

The fact that you're unwilling to compromise by allowing nests to act as an anchor point only convinces me further that this was a suggestion made in hopes of preventing use of checker nests.

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Re: Remove free-standing resin doors

Post by monkeysfist101 » 20 Dec 2015, 02:40

Wickedtemp wrote:The fact that you're unwilling to compromise by allowing nests to act as an anchor point only convinces me further that this was a suggestion made in hopes of preventing use of checker nests.
Please explain the physics of that? That's like saying, "The fact that you're unwilling to compromise by allowing SADAR shells to be fired out of the magnum only convinces me further that this was a suggestion made in hopes of preventing SADAR kills."
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Re: Remove free-standing resin doors

Post by Wickedtemp » 20 Dec 2015, 02:49

monkeysfist101 wrote: Please explain the physics of that? That's like saying, "The fact that you're unwilling to compromise by allowing SADAR shells to be fired out of the magnum only convinces me further that this was a suggestion made in hopes of preventing SADAR kills."

Not exactly an accurate analogy. First off, we already have resin doors that are able to support themselves while being attached to the floor and ceiling. (Yes, I know you can't actually SEE the ceiling, but it's there. Otherwise you could just climb over every resin wall and escape with ease.) So removing that WOULD ACTUALLY PREVENT CHECKERNESTS. To an extent. It'd still happen, slightly, but not nearly as much as it's used now. If we ALREADY HAD a magnum that shot SADAR shells, an attempt to remove it, no matter the wording, would also be in hopes of reducing SADAR kills.

And besides that, this is a video-game, this is such a small detail with little to no impact that nobody would really be upset with it. This literally doesn't benefit anything except for the marines, who will now have to deal with alternatively-styled checker-nests.

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Re: Remove free-standing resin doors

Post by Toroic » 20 Dec 2015, 04:18

The physics of free standing resin doors aren't that complicated and can be visualized in two ways.

The first is that a resin door is a X shaped membrane with filaments and rigid structures to keep the shape and seam closed for weaker creatures than xenos. This allows movement in 4 directions.

The other way to visualize it is as something similar to a tent, with an exit in 4 directions.

Either provides a plausible design for a free standing door whether there is a ceiling or not.

I personally am indifferent to checkerboard nests. I use them because they are the most effective design. If removed, I would simply shift to a cell-based design that would take up more space but be equally secure and leave some marines just as salty.
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Re: Remove free-standing resin doors

Post by Hycinth » 20 Dec 2015, 07:15

Toroic wrote:The physics of free standing resin doors aren't that complicated and can be visualized in two ways.

The first is that a resin door is a X shaped membrane with filaments and rigid structures to keep the shape and seam closed for weaker creatures than xenos. This allows movement in 4 directions.

The other way to visualize it is as something similar to a tent, with an exit in 4 directions.

Either provides a plausible design for a free standing door whether there is a ceiling or not.

I personally am indifferent to checkerboard nests. I use them because they are the most effective design. If removed, I would simply shift to a cell-based design that would take up more space but be equally secure and leave some marines just as salty.
Good point on how they'd work, and I never visualised them as anything other than an airlock.

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Re: Remove free-standing resin doors

Post by ParadoxSpace » 20 Dec 2015, 12:26

Remove free-standing false walls and you have yourself a deal.

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Re: Remove free-standing resin doors

Post by Allan1234 » 20 Dec 2015, 12:44

ParadoxSpace wrote:Remove free-standing false walls and you have yourself a deal.
totally agree here. If we are going to remove the aliens ability to build freestanding doors we should remove it for the marines as well otherwise it would just be a useless nerf because #salt

In all honesty aliens using checkerboard nests is a tactic and a good one which is basically the only reason marine players are complaining, because it's kicking there ass. Basically this happens every time. Side A, gets a new tactic and all the sudden the salt begins because side A, gets better then side B, and wins 9/10 because side B, is too salty to try and counter the tactic...

at least that's my observation
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Re: Remove free-standing resin doors

Post by Hycinth » 20 Dec 2015, 12:55

Checkerboards aren't fun for anyone, and false walls fold in on themselves. The wall itself is by the side that remains on the graphic, with everything else folded in there. plus it's made of metal

ALSO 90% of freestanding false walls are placed by idiot engineers in the center of a barricade line. +1 to removing freestanding false walls along with freestanding resin doors.

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Re: Remove free-standing resin doors

Post by Reuben Owen » 20 Dec 2015, 13:36

I don't see why this is a problem, I rarely ever see a lone door just sitting alone. And so what if it is? A marine can just walk around it or it takes a second to shoot through.

I do think that maybe this would help with doorspam of incompetent drones (when a drone puts turns a 2x8 area into all doors, etc), but it'd still be possible in some forms.
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Re: Remove free-standing resin doors

Post by Daisuke08 » 20 Dec 2015, 15:15

Nay, it's even more tedious for aliens to deal with and comes with no real benefits, even to the marines. Let's remember that this game is played with 2 sides, it's not just about 1 side.

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Re: Remove free-standing resin doors

Post by monkeysfist101 » 20 Dec 2015, 15:40

ParadoxSpace wrote:Remove free-standing false walls and you have yourself a deal.
If I recall correctly, false walls are either being removed or xenos will be able to open them as well.
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Re: Remove free-standing resin doors

Post by apophis775 » 20 Dec 2015, 16:52

Denied. I don't see a reason for this. If it's that much of an issue that the doors are free-standing, we can adjust the sprite to make it appear like it's not.

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